Forums

Topic: Petit Computer QR Code Sharing Thread

Posts 1,561 to 1,580 of 1,621

Zalkia-ent

everyone I could use some help with a project im working on.find out what the project is on the petit computer dsiware forum!the thing I need help with is making thing's solid,(somthing your player can't walk through). and I also need help on scrolling. does it use the bgofs command?and how do you put screen edit data in other places out of the screen's reach. if anyone help's me with this program they will be in the main credit's
credit's so far:
zane-dude:programmer,grapics
bobot:he gave me the idea
texmurpy:helped with nokai and that
info will help me on this.
this is all I have to say...
zane-dude over and out.

email:[email protected]
if facebook,myspace,instagram and twitter were all shut down, 90% of the teenage population would go insane. if your one of the 10% that would be laughing at them, copy&past this to your signature and hope it happens. Wait... NO!

Zalkia-ent

ok,thanks!

email:[email protected]
if facebook,myspace,instagram and twitter were all shut down, 90% of the teenage population would go insane. if your one of the 10% that would be laughing at them, copy&past this to your signature and hope it happens. Wait... NO!

Zalkia-ent

ok,thanks!

email:[email protected]
if facebook,myspace,instagram and twitter were all shut down, 90% of the teenage population would go insane. if your one of the 10% that would be laughing at them, copy&past this to your signature and hope it happens. Wait... NO!

09gabe03

Hello! I'm currently making an OS. It has a little problem in it with the menu system. When i click down on the dpad its acting like i clicked A. i made sure is 2 and not 16 but its still being wierd. The link is http://imgur.com/YAhiD9v for the qr codes. Its titled GOSV1NF or GOSNF. If anyone cpuld help me with this one that would be great. Thanks!!!

09gabe03

T-bender

09gabe03 wrote:

Hello! I'm currently making an OS. It has a little problem in it with the menu system. When i click down on the dpad its acting like i clicked A. i made sure is 2 and not 16 but its still being wierd. The link is http://imgur.com/YAhiD9v for the qr codes. Its titled GOSV1NF or GOSNF. If anyone cpuld help me with this one that would be great. Thanks!!!

First, to make it look "easier" replace
@HMB2
BTN=BUTTON()
IF (BTN AND1) GOTO @GHM1
IF (BTN AND 2) GOTO @GHM3
IF (BTN AND 16) GOTO @GLCH
GOTO @HMB2

with

@HMB2
IF BUTTON()==1 GOTO @GHM1
IF BUTTON()==2 GOTO @GHM3
IF BUTTON()==16 GOTO @GLCH
GOTO @HMB2

The problem is that you made button 2 (d-pad down) goto @GHM3, but you havn't made. Content in there yetn so the game goes on. What do you guess? Right, it will execute @BIO. If you don't feel like making it, just pace an goto @HMB2 in it...

Next time if you have questions, ask them in the PTC main thread.

Edited on by T-bender

Progress:
Alarm Clock (PTC) 75% done
Shooter w/o a name yet (PTC) 0,01% done Xd

Sgt_Cola

If I remember from about a year ago, there was a Midi type program that played the Super Mario Bros. 2 Overworld theme. Yeah, has there been any other ones like that?
Also, If you don't remember me, I was PetitHead. It's been a year since I've been here (Mainly because I grew bored of it as it was very hard to use). The reason I've come back here is to just discuss about news on anything and if there has been any progress. I've changed alot.

Sgt_Cola

Sgt_Cola

I'll check it out tomorrow. just a few things to notify:
-Music?
-Does it have Sound effects yet?

Sgt_Cola

Gimmemorecoinz

I like how slowly this thread moves.
A final fantasy style battle system . With attack selection. The only things the attacks do is different amounts of damage.
This displays player Hp enemy hp, allows attacking.
Enemy will attack player. Each turn.
After enemy Hp is reduced you can press A to select a new enemy randomly.
There are three enemies. Squid, Fish, and Python.
There is support in the code to set the sound effect that plays when the unique enemies are hit.
Refer to if SP== since in the code it uses the SP value of the previous function to determine the sound the enemy makes.
Not the enemy value.
This is pretty compact for what it does.
The HP drawing menu draws hp and supports stable menus that don't glitch out up to 99. If your hp is above 99 you'll need to add
a new custom line that copies the ones above but add another space. That's it.
Uhh and yeah.
There is a CLEAR command inside the main command as well as an spclr so sprites and menus vanish when you go back to the main menu.
I'd reccomend removing the clear command if you're adding this to a game project.
The SP== value can be changed in the enemy code to any sprite you want in sprite memory. (customizable)
it doesn't take alot of editing.
The move names can be edited.
That's about it. I hope somone finds this useful i wasted a few hours on it.
http://imgur.com/jKdI4dL

Got a project? PM ME on here!
Youtube: lostkitty64x
Want help with coding? PM ME! PM ME PM ME!! XD
FC: WIll post later.
Systems I own: ds lite, 3DS, PC/gaming, steam platform. I play alot of games. Just ask ! Minecraft anyone? :D

dropkick500

Dsi_Mario wrote:

Has anyone played my game?

no, i havent even seen the qr codes for it.

dropkick500

brizobst

New game completed, Drow Tactics. (SRPG) saving is implemented

Take a party of three characters through 10 maps. You can be either be a fighter or mage from one of 5 guilds (wood, earth, fire, metal or water) for a total of 10 classes with unique stat growth rates.

Video of gameplay: https://www.youtube.com/watch?v=LI0n3zq-7rE&feature=youtu.be

Qr codes:
1/4:http://tinypic.com/view.php?pic=29xsw05&s=8#.Uy14s9y27wI
2/4:http://tinypic.com/view.php?pic=xkmx6a&s=8#.Uy142ty27wI
3/4:http://tinypic.com/view.php?pic=nns0eq&s=8#.Uy147dy27wI
4/4:http://tinypic.com/view.php?pic=wbqpz7&s=8#.Uy14_9y27wI

  • I have updated this post with a more stable version, I think all the GOSUB and FOR/NEXT are finished, but let me know if you find any bugs! Thanks to Discostew for your comment, really looking forward to mm2!

Edited on by brizobst

brizobst

Gimmemorecoinz

Just finished yet another iteration of my new MAP EDITOR for zelda for PTC.
No it doesn't integrate with the engine yet.
But it's pretty cool. You can have up to 255 by 255 tile maps (so far)
I plan to expand that if petit computer will even let me. (with the memory I'll need)

Here's the QR. I spent three days on this so far pretty much non stop all day/night long whenever I was/am awake.
http://imgur.com/OMfaS7Q
I am dedicated to this project And now petit smash bros can continue once I finish this editor (because the maps will be based from inside it)
For adventure mode of petit smash, most likely. XP
anyways enjoy, comment or whatever. I'll be posting it in the wikia as well.

Got a project? PM ME on here!
Youtube: lostkitty64x
Want help with coding? PM ME! PM ME PM ME!! XD
FC: WIll post later.
Systems I own: ds lite, 3DS, PC/gaming, steam platform. I play alot of games. Just ask ! Minecraft anyone? :D

BonChoi

Okay after long days of working, it is out! PTC-DOS v1.6!

...I'm sorry

Programmer for Minecraft DS!

Press B!

Sonnyb

Hi, I finally got around to making my account here (It only took 1 year and 4 months!) and I am going to release something soon. REAL soon. March 31st is the planned release date. Bye!

Sonnyb

My3DS

So, I was wondering how does everyone else get the buttons correctly. Without (home) internet to research information I was able to make this by myself:

DIM _CTRL(14)
@_CTRL
_CTRL[11]=BUTTON()
FOR _CTRL[12]=0 TO 11:_CTRL[_CTRL[12]]=0:NEXT
_CTRL[13]=1024
FOR _CTRL[12]=0 TO 10
IF _CTRL[11]>=_CTRL[13] THEN _CTRL[11]=_CTRL[11]-_CTRL[13]:_CTRL[10-_CTRL[12]]=1
_CTRL[13]=_CTRL[13]/2
NEXT
RETURN

Where as _CTRL[0]=UP, _CTRL[4]=A, etc but that seems sort of long. Of course though, I did make it so that I can APPEND it easily to any new program I start working on, and never worry about variable names colliding etc. But is there a better way? Also I played the SG8_DEMO thing once but I keep getting killed by a train. Is that where the demo basically stops?

My 3DS has the best Nintendo 3DS browser games. 2011-2019.
http://my3ds.org/

This topic has been archived, no further posts can be added.