I'm currently looking for some peeps to make SALLY a website, facebook, and email. If anyone does this u will be mentioned as a producer in the SALLY OS credits! :)
Change Log
-New Main menu system
-Updated password system(get the password wrong to see)
Plans for V0.3
-Update all menus
-Start on Minecraft
-Better letter based pass system
-Background!
Notes for V0.3
The password is still 1234.
What do you guys think of a menu styled kinda like the iPhone/iPod using sprites? Or should I keep the current menu style but enhance the graphics?
I have also started on a two player game, but I don't know how to allow more than one button press at a time. Post what you think about this and how I can improve it. REMEMBER! This is only Version 0.3, not 3.0 Version 1.0 will have all the planed features.
I'm currently looking for some peeps to make SALLY a website, facebook, and email. If anyone does this u will be mentioned as a producer in the SALLY OS credits! :)
Change Log
-New Main menu system
-Updated password system(get the password wrong to see)
Plans for V0.3
-Update all menus
-Start on Minecraft
-Better letter based pass system
-Background!
Notes for V0.3
The password is still 1234.
What do you guys think of a menu styled kinda like the iPhone/iPod using sprites? Or should I keep the current menu style but enhance the graphics?
I have also started on a two player game, but I don't know how to allow more than one button press at a time. Post what you think about this and how I can improve it. REMEMBER! This is only Version 0.3, not 3.0 Version 1.0 will have all the planed features.
I would like the ipod menu!
I have changed my mind about the iPod style menu, instead it will be much different. It will be a scroll style menu, using the left-right d-pad to change options.
3DS FC: 4682-9497-8006
"They don't usually look up until you land on them."
~Sypher using Jump Jets in a Mad Cat Mk II just above a Raven
I have changed my mind about the iPod style menu, instead it will be much different. It will be a scroll style menu, using the left-right d-pad to change options.
Sounds pretty cool. @boxtropica PTCUtilities? If it is, let me know if you figure out how to get it to code in capital letters, I don't like it all coding in undercase.
Eos OS: http://conlogxl.forumotion.com/t12-eos-os-v10
3DS FC: 3695-0514-5044
I have changed my mind about the iPod style menu, instead it will be much different. It will be a scroll style menu, using the left-right d-pad to change options.
Sounds pretty cool. @boxtropica PTCUtilities? If it is, let me know if you figure out how to get it to code in capital letters, I don't like it all coding in undercase.
No, I use Notepad++
Notepad++ is very very helpful!
Since I don't just do basic, I use other languages for making PC apps I find Notepad++ very helpful! I haven't found on source code file that it can't read! (YET)
v1.1 Changes:
+Petit Forest area added.
+New daily items (on the forest).
+Now you can press B while holding something to eat it and regain health and hunger.
-Watering bug fixed.
I hope you guys enjoy the changes, and... If you find any bugs, tell me!
@GrabSomeEyes: Really? Wow, I wonder who posted it there.
I have changed my mind about the iPod style menu, instead it will be much different. It will be a scroll style menu, using the left-right d-pad to change options.
Sounds pretty cool. @boxtropica PTCUtilities? If it is, let me know if you figure out how to get it to code in capital letters, I don't like it all coding in undercase.
No, I use Notepad++
Notepad++ is very very helpful!
Since I don't just do basic, I use other languages for making PC apps I find Notepad++ very helpful! I haven't found on source code file that it can't read! (YET)
How do you use Notepad++ to edit Petit files? I have only used Notepad++ for Minecraft modding and such.
3DS FC: 4682-9497-8006
"They don't usually look up until you land on them."
~Sypher using Jump Jets in a Mad Cat Mk II just above a Raven
I have changed my mind about the iPod style menu, instead it will be much different. It will be a scroll style menu, using the left-right d-pad to change options.
Sounds pretty cool. @boxtropica PTCUtilities? If it is, let me know if you figure out how to get it to code in capital letters, I don't like it all coding in undercase.
No, I use Notepad++
Notepad++ is very very helpful!
Since I don't just do basic, I use other languages for making PC apps I find Notepad++ very helpful! I haven't found on source code file that it can't read! (YET)
How do you use Notepad++ to edit Petit files? I have only used Notepad++ for Minecraft modding and such.
You just double click the file before making it a QR code, then double click it, then windows won't recognize it, then open it with notepad++
hey morphtroid i like how the forest has a calming music tone to it and the daily fruit idea works very well. i still think that it would be a good idea to expand on this forest idea and to also have certain plants or objects that take a season or so to grow there fruit or seeds so you can have more types of plants. also have you considered putting in missions? they could be helpful in the development of the game and they can open up avenues for amazing game play. for example you have to find 3 acorn trees and wait for their seeds to fall once they have fallen, you must plan and take care of them until they have fully grown and then keep it as a personal garden item, that you can use to sell its seeds. in short i am trying to say that you should make missions, and that you should try to make certain types of seeds be able to grow into personal items like trees, that can be used to sell their seeds for profit or to grow more trees.
@Morphtroid Now that I played "Petit Farm" for a while I have to say: well done! It is really nice to see things growing, even though I found it a little too slow on the first couple of days.
I would change two things though: first, it would be really nice to have an "instructions" at the beginning (what is this? what am I supposed to do with that, this kind of stuff) and second, our Petit Hero gets tired really quick! Maybe a "fitness" engine (with a maximum after some days) would be nice? Like, if you play every day for 3 days, he will be a bit stronger; if you don't play for one day, he will be a bit weaker.
I have just downloaded the forest pack. Really cool too. Maybe it would be interesting (if you plan to expand the map even further) to implement another store with a really expensive tractor, just to gain some speed... he he
Keep the good work coming!
"A vingança nunca é plena, mata a alma e a envenena" - Seu Madruga
Presidente, CEO, Programador e único empregado da Peidosoft.
https://www.facebook.com/nonamefornowsoft
Here's the QR codes for a very early version of a game I'm working on. The current version is 1k lines of coding ahead, but I'll wait a bit before releasing that one.
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