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Topic: Petit Computer QR Code Sharing Thread

Showing 1,361 to 1,380 of 1,688

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Hairmanban19

1,361. Posted:

Untitled @Swordx here are a couple cactus sprites with a couple flower sprites for DA2. I'll make some arcade machine sprites on monday. Hope you like the sprites! :)

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3DS Friend Code: 3136-7615-5907

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Hairmanban19

1,362. Posted:

@Galenmerith soooo... What happened to your dungeon game?

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3DS Friend Code: 3136-7615-5907

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Hairmanban19

1,363. Posted:

Galenmereth wrote:

Made a video of my 2D Zelda-like collision and overlap system: http://www.youtube.com/watch?v=an-nFjpPqgg

QR codes in the video description. Next step is to make Zelda-like "sliding" of the screen when you go to the edge and the next area. Doing it that way also means it's easier for me to use more overlays and such due to the 99 sprite limit :)

This is very cool!

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3DS Friend Code: 3136-7615-5907

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Galenmereth

1,364. Posted:

Hairmanban19 wrote:

@Galenmerith soooo... What happened to your dungeon game?

Did you catch my last update on it? 5 new levels, a new enemy type and a color edit mode.
Untitled

I took a little break from puzzle design to create the engine for the video above; I'll get back to it though :)

Galenmereth

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swordx

1,365. Posted:

Hairmanban19 wrote:

Untitled @Swordx here are a couple cactus sprites with a couple flower sprites for DA2. I'll make some arcade machine sprites on monday. Hope you like the sprites! :)

Oooooh thanks! I'll view 'em when I can. At the moment, I'm on vacation, so I don't have much of a phone signal, and....errr....I kinda bought FE:A recently...I'll check th sprites tomorrow for evaluation.

swordx

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Zack56144

1,366. Posted:

@randomous Village is sooo amazing! i'm very impressed considering its all one program! the qr codes are totally worth it! lol

Im Not Purple! >:|

3DS Friend Code: 0645-5989-4801

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randomous

1,367. Posted:

@Zack56144 Thank you so much! You're in the credits, you know. Just for being so awesome lol. I also reduced the number of QR codes (using PTC utilities) so it's not so ridiculous, but I still provide the ridiculous 80 qr code sheet in case you need it.

I'm going to make a small update sometime soon that will change fishing a bit. I don't like the current spawn rate or rarities, so I'm making fish spawn faster and making rare fish more common.

randomous

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InsertPi

1,368. Posted:

Alright guys! It's finally here! Raycraft version Alpha 1.0!
Untitled
And here is the font for the chat!
Untitled
Will post a video of how to make/install texture packs soon! If you find any bugs/crashes, please tell me! I am aware that occasionally, upon colliding with a block, there will be an overflow error. Please do not submit that bug; it is unfixable due to the limitations of PTC. :/ Wiki page will be up soon!

If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens.

3DS Friend Code: 2148-9259-0831 | Nintendo Network ID: IAmAPerson620 | Twitter: @PhilLovesPi

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InsertPi

1,369. Posted:

Oops! Forgot to post controls!
D-pad or 3ds control stick - Forward, backward, left, right
L and R - Look left and right
X - Jump
Touch screen - Look up and down
A - Open up chat. Try doing /help, &6, &l, &o, etc.!

To change your rank or username for the chat, go to line 248 and change IGN$ for username, and line 250 and change RANK$ for rank.

I also forgot to mention that included in the program is a test 8x8 pack. It is solid blue. This will be removed once I get some more textures in there. (@randomous @Hairmanban19 hint hint) I will give credit to the first people to submit a grass, stone, cobblestone, and wood plank 8x8 and 16x16 textures! These will eventually (after I add block placing/removing) be added to the game as their own block ID!

This program is 745 lines total, and is only in Alpha 1.0. Imagine the size of the official release! o_O

Edited on by InsertPi

If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens.

3DS Friend Code: 2148-9259-0831 | Nintendo Network ID: IAmAPerson620 | Twitter: @PhilLovesPi

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InsertPi

1,370. Posted:

I also forgot to mention that to execute commands, you have to do section by section. Example:
/nick
[enter]
&4&lApple&7&oMan&r94
[enter]

Edited on by InsertPi

If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens.

3DS Friend Code: 2148-9259-0831 | Nintendo Network ID: IAmAPerson620 | Twitter: @PhilLovesPi

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boot

1,371. Posted:

There was a problem in raycraft were when you go into the console and load it that way you can play for a little while hit select then turn it on again it used the loaded font on the raycraft logo. I fixed it by saving the original font screen and saved it then loaded it every time it starts.

Just your average talking boot. The Boot that can program.

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InsertPi

1,372. Posted:

boot wrote:

There was a problem in raycraft were when you go into the console and load it that way you can play for a little while hit select then turn it on again it used the loaded font on the raycraft logo. I fixed it by saving the original font screen and saved it then loaded it every time it starts.

Yes, I know about that. I didn't expect a ton of people to be editing the code, so I didn't bother adding 2 more QRs for another font...

If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens.

3DS Friend Code: 2148-9259-0831 | Nintendo Network ID: IAmAPerson620 | Twitter: @PhilLovesPi

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Galenmereth

1,373. Posted:

@IAmAPerson620 Pretty cool proof of concept. Can't wait to see how you'll implement gameplay into it :)

Galenmereth

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Galenmereth

1,374. Posted:

I've incorporated a sliding screen system similar to older Zelda games, as well as refined the collision system. The next step will be map transfer and enemy AI.
This time the area to explore is quite a bit bigger (4 screens total). Hope someone finds this useful; ask me if you need help with the code. It's well documented some places, but not everywhere :D
Untitled

Galenmereth

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twinArmageddons

1,375. Posted:

http://img706.imageshack.us/img706/3745/ebdk.png
this is my attempt at animating a 64x128 sprite
it has a lot of qr codes though because of all the sprites

get in loser we're going titan hunting

3DS Friend Code: 2879-0639-8952 | Nintendo Network ID: merp_aottg

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Slayer

1,376. Posted:

Galenmereth wrote:

I've incorporated a sliding screen system similar to older Zelda games, as well as refined the collision system. The next step will be map transfer and enemy AI.
This time the area to explore is quite a bit bigger (4 screens total). Hope someone finds this useful; ask me if you need help with the code. It's well documented some places, but not everywhere :D
Untitled

I will! What I'm making is sort of a zombie survival game. It's going to have scrolling, thanks. I can't seem to scan it-I'll keep trying.
But my project is Apocalypse Rising, a game where you start with a pistol and scavenge other guns to use and fight with in the post-apocalyptic world you chose at the choose map screen and spawned at. :D
Anyway it will have a scrolling system, the chat thing is cool as well, that's what I'm doing. I'm mainly using Visual Basic to program now, not working on my DS games VERY much, and the sprites are being a problem. I think i might have the pistol have unlimited ammo but be very weak, and have a day system. Like there will be a certauin amount of days, then on the next day is Day Z, (no references to ArmA 2 mods wanted) when there will be a lot of zombies rising and you have to fight them all. Now that i think of it I planned multiplayer, but real time is impossible, so I might do this in the future when 1. I have a proper DS game coding software copy on PC and 2. When I am a lot more skilled at programming. I will just make it single player for now, but in the future, it's coming...

"Hello sir, may I take your order?"
"Yes, I'll have a cheeseburger and fries..."
"I AM the cheeseburger and fries!"
Things you need to know about me:
I hate Texas.

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twinArmageddons

1,377. Posted:

slayer wrote:

Galenmereth wrote:

I've incorporated a sliding screen system similar to older Zelda games, as well as refined the collision system. The next step will be map transfer and enemy AI.
This time the area to explore is quite a bit bigger (4 screens total). Hope someone finds this useful; ask me if you need help with the code. It's well documented some places, but not everywhere :D
Untitled

I will! What I'm making is sort of a zombie survival game. It's going to have scrolling, thanks. I can't seem to scan it-I'll keep trying.
But my project is Apocalypse Rising, a game where you start with a pistol and scavenge other guns to use and fight with in the post-apocalyptic world you chose at the choose map screen and spawned at. :D
Anyway it will have a scrolling system, the chat thing is cool as well, that's what I'm doing. I'm mainly using Visual Basic to program now, not working on my DS games VERY much, and the sprites are being a problem. I think i might have the pistol have unlimited ammo but be very weak, and have a day system. Like there will be a certauin amount of days, then on the next day is Day Z, (no references to ArmA 2 mods wanted) when there will be a lot of zombies rising and you have to fight them all. Now that i think of it I planned multiplayer, but real time is impossible, so I might do this in the future when 1. I have a proper DS game coding software copy on PC and 2. When I am a lot more skilled at programming. I will just make it single player for now, but in the future, it's coming...

that sounds awesome i cant wait to play it ^-^

Edited on by twinArmageddons

get in loser we're going titan hunting

3DS Friend Code: 2879-0639-8952 | Nintendo Network ID: merp_aottg

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Ralph

1,378. Posted:

This is the first game I've uploaded here, it's a star wars themed "game" I was experimenting with. It cant really be called a game yet because I haven't finished the shooting and sprites yet but I still have a bit done. If you are getting DATA cannot be read errors please tell me becuase that means I uploaded the wrong qr codes.

http://imgur.com/h5COiCB

The controls are:
DPAD for movement
Touch screen to look around

Edited on by Ralph

Ralph

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Hairmanban19

1,379. Posted:

Untitled @Swordx here are some arcade machine sprites for DA2. There are 3 2x2 arcade machine sprites and 1 2x3 arcade machine sprite. In my opinion these sprites aren't that good but i hope that YOU will like them. Please tell me how they are.

Edited on by Hairmanban19

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3DS Friend Code: 3136-7615-5907

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swordx

1,380. Posted:

Hairmanban19 wrote:

Untitled @Swordx here are some arcade machine sprites for DA2. There are 3 2x2 arcade machine sprites and 1 2x3 arcade machine sprite. In my opinion these sprites aren't that good but i hope that YOU will like them. Please tell me how they are.

I...don't have an opinion on them...sorry, but they're just way too small. But thank you so much for trying to help me.

swordx