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Topic: Petit Computer QR Code Sharing Thread

Posts 1,321 to 1,340 of 1,655

InsertPi

Oops! Forgot to post controls!
D-pad or 3ds control stick - Forward, backward, left, right
L and R - Look left and right
X - Jump
Touch screen - Look up and down
A - Open up chat. Try doing /help, &6, &l, &o, etc.!

To change your rank or username for the chat, go to line 248 and change IGN$ for username, and line 250 and change RANK$ for rank.

I also forgot to mention that included in the program is a test 8x8 pack. It is solid blue. This will be removed once I get some more textures in there. (@randomous @Hairmanban19 hint hint) I will give credit to the first people to submit a grass, stone, cobblestone, and wood plank 8x8 and 16x16 textures! These will eventually (after I add block placing/removing) be added to the game as their own block ID!

This program is 745 lines total, and is only in Alpha 1.0. Imagine the size of the official release! o_O

Edited on by InsertPi

If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens.

Nintendo Network ID: IAmAPerson620 | Twitter:

InsertPi

I also forgot to mention that to execute commands, you have to do section by section. Example:
/nick
[enter]
&4&lApple&7&oMan&r94
[enter]

Edited on by InsertPi

If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens.

Nintendo Network ID: IAmAPerson620 | Twitter:

boot

There was a problem in raycraft were when you go into the console and load it that way you can play for a little while hit select then turn it on again it used the loaded font on the raycraft logo. I fixed it by saving the original font screen and saved it then loaded it every time it starts.

Just your average talking boot. FC: 0791-4881-1672 for Smash and Pokemon.

InsertPi

boot wrote:

There was a problem in raycraft were when you go into the console and load it that way you can play for a little while hit select then turn it on again it used the loaded font on the raycraft logo. I fixed it by saving the original font screen and saved it then loaded it every time it starts.

Yes, I know about that. I didn't expect a ton of people to be editing the code, so I didn't bother adding 2 more QRs for another font...

If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens.

Nintendo Network ID: IAmAPerson620 | Twitter:

Galenmereth

I've incorporated a sliding screen system similar to older Zelda games, as well as refined the collision system. The next step will be map transfer and enemy AI.
This time the area to explore is quite a bit bigger (4 screens total). Hope someone finds this useful; ask me if you need help with the code. It's well documented some places, but not everywhere
Untitled

Galenmereth

Slayer

Galenmereth wrote:

I've incorporated a sliding screen system similar to older Zelda games, as well as refined the collision system. The next step will be map transfer and enemy AI.
This time the area to explore is quite a bit bigger (4 screens total). Hope someone finds this useful; ask me if you need help with the code. It's well documented some places, but not everywhere
Untitled

I will! What I'm making is sort of a zombie survival game. It's going to have scrolling, thanks. I can't seem to scan it-I'll keep trying.
But my project is Apocalypse Rising, a game where you start with a pistol and scavenge other guns to use and fight with in the post-apocalyptic world you chose at the choose map screen and spawned at.
Anyway it will have a scrolling system, the chat thing is cool as well, that's what I'm doing. I'm mainly using Visual Basic to program now, not working on my DS games VERY much, and the sprites are being a problem. I think i might have the pistol have unlimited ammo but be very weak, and have a day system. Like there will be a certauin amount of days, then on the next day is Day Z, (no references to ArmA 2 mods wanted) when there will be a lot of zombies rising and you have to fight them all. Now that i think of it I planned multiplayer, but real time is impossible, so I might do this in the future when 1. I have a proper DS game coding software copy on PC and 2. When I am a lot more skilled at programming. I will just make it single player for now, but in the future, it's coming...

I have nothing really to say about myself.

twinArmageddons

slayer wrote:

Galenmereth wrote:

I've incorporated a sliding screen system similar to older Zelda games, as well as refined the collision system. The next step will be map transfer and enemy AI.
This time the area to explore is quite a bit bigger (4 screens total). Hope someone finds this useful; ask me if you need help with the code. It's well documented some places, but not everywhere
Untitled

I will! What I'm making is sort of a zombie survival game. It's going to have scrolling, thanks. I can't seem to scan it-I'll keep trying.
But my project is Apocalypse Rising, a game where you start with a pistol and scavenge other guns to use and fight with in the post-apocalyptic world you chose at the choose map screen and spawned at.
Anyway it will have a scrolling system, the chat thing is cool as well, that's what I'm doing. I'm mainly using Visual Basic to program now, not working on my DS games VERY much, and the sprites are being a problem. I think i might have the pistol have unlimited ammo but be very weak, and have a day system. Like there will be a certauin amount of days, then on the next day is Day Z, (no references to ArmA 2 mods wanted) when there will be a lot of zombies rising and you have to fight them all. Now that i think of it I planned multiplayer, but real time is impossible, so I might do this in the future when 1. I have a proper DS game coding software copy on PC and 2. When I am a lot more skilled at programming. I will just make it single player for now, but in the future, it's coming...

that sounds awesome i cant wait to play it ^-^

Edited on by twinArmageddons

get in loser we're going titan hunting

Nintendo Network ID: merp_aottg

Ralph

This is the first game I've uploaded here, it's a star wars themed "game" I was experimenting with. It cant really be called a game yet because I haven't finished the shooting and sprites yet but I still have a bit done. If you are getting DATA cannot be read errors please tell me becuase that means I uploaded the wrong qr codes.

http://imgur.com/h5COiCB

The controls are:
DPAD for movement
Touch screen to look around

Edited on by Ralph

Ralph

Hairmanban19

Untitled @Swordx here are some arcade machine sprites for DA2. There are 3 2x2 arcade machine sprites and 1 2x3 arcade machine sprite. In my opinion these sprites aren't that good but i hope that YOU will like them. Please tell me how they are.

Edited on by Hairmanban19

...

swordx

Hairmanban19 wrote:

Untitled @Swordx here are some arcade machine sprites for DA2. There are 3 2x2 arcade machine sprites and 1 2x3 arcade machine sprite. In my opinion these sprites aren't that good but i hope that YOU will like them. Please tell me how they are.

I...don't have an opinion on them...sorry, but they're just way too small. But thank you so much for trying to help me.

swordx

InsertPi

Here we go! Already? Raycraft Alpha 1.4!

Changelog:
Fixed diagonal wall collision crash glitch
Added removing/placing blocks
Adjusted controls
New world is open instead of being maze-like

Of course, you're probable asking me "JUST TELL US THE QRS!!!" Well, here you go!
Untitled
Untitled
New Controls:
D-Pad - Movement
L and R - Look left and right
Touch Screen - Look up and down
Y - Open up chat
X - Jump
A and B - Break and place blocks respectively

Wiki Page: http://petitcomputer.wikia.com/wiki/Raycraft

If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens.

Nintendo Network ID: IAmAPerson620 | Twitter:

Zack56144

randomous wrote:

@Zack56144 Thank you so much! You're in the credits, you know. Just for being so awesome lol. I also reduced the number of QR codes (using PTC utilities) so it's not so ridiculous, but I still provide the ridiculous 80 qr code sheet in case you need it.

I'm going to make a small update sometime soon that will change fishing a bit. I don't like the current spawn rate or rarities, so I'm making fish spawn faster and making rare fish more common.

I noticed! 41 qr's is much better lol and thanks for putting me in the credits! thats awesome

Im Not Purple! >:|

steriaca

Humm...I'm trying to get the QRs for Chardious, but not all of them want to show up on the public computer I am using. Any sergestions?

Um...forget it. I finaly got all Chardious qrs to show up, after reloading it for the upteanthed time.

Edited on by steriaca

My Friend Code is 3368-1310-0690.

Hairmanban19

@Steriaca you should make more text games! I've always thought that Zombie Horde was a good game for your first text game!

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PetitProfessor

Hey everybody I'm working on a call of duty game on petit computer I'm almost done with the game but I need guns good guns so if anyone is good on sprites help me with my game

PetitProfessor

Hairmanban19

PetitProfessor wrote:

Hey everybody I'm working on a call of duty game on petit computer I'm almost done with the game but I need guns good guns so if anyone is good on sprites help me with my game

Is it 2d?

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