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Topic: Petit Computer QR Code Sharing Thread

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Galenmereth

Here's a fully playable with 10 levels work-in-progress puzzle game. It uses text symbols for visuals, and levels are "drawn" with text (check the source to see).
I plan to create at least 30 levels total, with a few new enemy types and obstacles. In addition I want to make a level editor for the game, and a load level module, but all in due time. For now, have fun, and tell me what you think!

Untitled

Galenmereth

damolii

@Galenmereth ARRGGGHH!! I was doing great until lvl 6!!! great game dude

I don't have a 3DS so what do I put here? -Damolii

swordx

Galenmereth wrote:

Here's a fully playable with 10 levels work-in-progress puzzle game. It uses text symbols for visuals, and levels are "drawn" with text (check the source to see).
I plan to create at least 30 levels total, with a few new enemy types and obstacles. In addition I want to make a level editor for the game, and a load level module, but all in due time. For now, have fun, and tell me what you think!

Untitled

I wasn't expecting much, but I was pleasently surprised! This is VERY fun! Keep making games, please. You're very good at it!

swordx

Galenmereth

Thanks for the kind words, gents! I've reworked my level storage system for the DUNGEON game now, and started working on new levels, an options menu (with music select and color settings). Glad to hear you're enjoying it so far!

Galenmereth

swordx

Galenmereth wrote:

Thanks for the kind words, gents! I've reworked my level storage system for the DUNGEON game now, and started working on new levels, an options menu (with music select and color settings). Glad to hear you're enjoying it so far!

I had to rename it Duncrawl for my PTC...I used Dungeon for my game. lol

swordx

Galenmereth

swordx wrote:

I had to rename it Duncrawl for my PTC...I used Dungeon for my game. lol

That's fine, I won't sue you

I've improved the game today with the following changes:

  • Vastly better level storage using DATA and READ
  • Bottom screen is black
  • Pressing START brings up a menu on the bottom screen when playing, which lets you restart level, select a song to play, or return to the title screen
  • Music doesn't restart when you complete a level; instead, the volume is lowered while the victory beep plays

No new levels yet; wanted to get those things out of the way first, as the level storage rewrite required some engine changes. I'll be workin on new levels later today and for the next few days; I'll return here with info when I've got more. Below is the updated v0.5 if you want to play around with the changes. You can try creating levels yourself, too, if you want; it's much easier now

Untitled

Edited on by Galenmereth

Galenmereth

swordx

Galenmereth wrote:

swordx wrote:

I had to rename it Duncrawl for my PTC...I used Dungeon for my game. lol

That's fine, I won't sue you

I've improved the game today with the following changes:

  • Vastly better level storage using DATA and READ
  • Bottom screen is black
  • Pressing START brings up a menu on the bottom screen when playing, which lets you restart level, select a song to play, or return to the title screen
  • Music doesn't restart when you complete a level; instead, the volume is lowered while the victory beep plays

No new levels yet; wanted to get those things out of the way first, as the level storage rewrite required some engine changes. I'll be workin on new levels later today and for the next few days; I'll return here with info when I've got more. Below is the updated v0.5 if you want to play around with the changes. You can try creating levels yourself, too, if you want; it's much easier now

Untitled

lol But if one were able to sue over PTC, I'd be the one able to sue, because I was first.

That sounds cool. I'm on stage 7 right now.

swordx

steriaca

swordx wrote:

Galenmereth wrote:

swordx wrote:

I had to rename it Duncrawl for my PTC...I used Dungeon for my game. lol

That's fine, I won't sue you

I've improved the game today with the following changes:

  • Vastly better level storage using DATA and READ
  • Bottom screen is black
  • Pressing START brings up a menu on the bottom screen when playing, which lets you restart level, select a song to play, or return to the title screen
  • Music doesn't restart when you complete a level; instead, the volume is lowered while the victory beep plays

No new levels yet; wanted to get those things out of the way first, as the level storage rewrite required some engine changes. I'll be workin on new levels later today and for the next few days; I'll return here with info when I've got more. Below is the updated v0.5 if you want to play around with the changes. You can try creating levels yourself, too, if you want; it's much easier now

Untitled

lol But if one were able to sue over PTC, I'd be the one able to sue, because I was first.

That sounds cool. I'm on stage 7 right now.

I too had to rename the program.

@swordx: Love DA1, but it needs a save/load function.

My Friend Code is 3368-1310-0690.

swordx

steriaca wrote:

swordx wrote:

Galenmereth wrote:

swordx wrote:

I had to rename it Duncrawl for my PTC...I used Dungeon for my game. lol

That's fine, I won't sue you

I've improved the game today with the following changes:

  • Vastly better level storage using DATA and READ
  • Bottom screen is black
  • Pressing START brings up a menu on the bottom screen when playing, which lets you restart level, select a song to play, or return to the title screen
  • Music doesn't restart when you complete a level; instead, the volume is lowered while the victory beep plays

No new levels yet; wanted to get those things out of the way first, as the level storage rewrite required some engine changes. I'll be workin on new levels later today and for the next few days; I'll return here with info when I've got more. Below is the updated v0.5 if you want to play around with the changes. You can try creating levels yourself, too, if you want; it's much easier now

Untitled

lol But if one were able to sue over PTC, I'd be the one able to sue, because I was first.

That sounds cool. I'm on stage 7 right now.

I too had to rename the program.

@swordx: Love DA1, but it needs a save/load function.

I'm only just learning saves, and IDR all the variables in DA1...Maybe I'll make an update sometime...

swordx

Hairmanban19

Galenmereth wrote:

swordx wrote:

I had to rename it Duncrawl for my PTC...I used Dungeon for my game. lol

That's fine, I won't sue you

I've improved the game today with the following changes:

  • Vastly better level storage using DATA and READ
  • Bottom screen is black
  • Pressing START brings up a menu on the bottom screen when playing, which lets you restart level, select a song to play, or return to the title screen
  • Music doesn't restart when you complete a level; instead, the volume is lowered while the victory beep plays

No new levels yet; wanted to get those things out of the way first, as the level storage rewrite required some engine changes. I'll be workin on new levels later today and for the next few days; I'll return here with info when I've got more. Below is the updated v0.5 if you want to play around with the changes. You can try creating levels yourself, too, if you want; it's much easier now

Untitled

This sounds really cool! I'll get it tomorrow and tell you how it is.

...

damolii

Anyone try out my demo?? I would like feedback. I'm currently trying to tackle a save glitch

I don't have a 3DS so what do I put here? -Damolii

swordx

Galenmereth wrote:

swordx wrote:

I had to rename it Duncrawl for my PTC...I used Dungeon for my game. lol

That's fine, I won't sue you

I've improved the game today with the following changes:

  • Vastly better level storage using DATA and READ
  • Bottom screen is black
  • Pressing START brings up a menu on the bottom screen when playing, which lets you restart level, select a song to play, or return to the title screen
  • Music doesn't restart when you complete a level; instead, the volume is lowered while the victory beep plays

No new levels yet; wanted to get those things out of the way first, as the level storage rewrite required some engine changes. I'll be workin on new levels later today and for the next few days; I'll return here with info when I've got more. Below is the updated v0.5 if you want to play around with the changes. You can try creating levels yourself, too, if you want; it's much easier now

Untitled

ARGGG!!! I've beaten every stage EXCEPT for 8. Why is 8 sooooo hard?

swordx

Galenmereth

swordx wrote:

ARGGG!!! I've beaten every stage EXCEPT for 8. Why is 8 sooooo hard?

The trick is to trap the left and right snakes, then lure the left in the water Does that help?

Galenmereth

swordx

Galenmereth wrote:

swordx wrote:

ARGGG!!! I've beaten every stage EXCEPT for 8. Why is 8 sooooo hard?

The trick is to trap the left and right snakes, then lure the left in the water Does that help?

That's what I've been trying to do. lol

I beat your game now. I was trying on the wrong water before. lol

Edited on by swordx

swordx

Galenmereth

swordx wrote:

Galenmereth wrote:

swordx wrote:

ARGGG!!! I've beaten every stage EXCEPT for 8. Why is 8 sooooo hard?

The trick is to trap the left and right snakes, then lure the left in the water Does that help?

That's what I've been trying to do. lol

I beat your game now. I was trying on the wrong water before. lol

Awesome Then you're ready for the next ten levels which are harder. I'm almost done with them

Galenmereth

Hairmanban19

Galenmereth wrote:

swordx wrote:

I had to rename it Duncrawl for my PTC...I used Dungeon for my game. lol

That's fine, I won't sue you

I've improved the game today with the following changes:

  • Vastly better level storage using DATA and READ
  • Bottom screen is black
  • Pressing START brings up a menu on the bottom screen when playing, which lets you restart level, select a song to play, or return to the title screen
  • Music doesn't restart when you complete a level; instead, the volume is lowered while the victory beep plays

No new levels yet; wanted to get those things out of the way first, as the level storage rewrite required some engine changes. I'll be workin on new levels later today and for the next few days; I'll return here with info when I've got more. Below is the updated v0.5 if you want to play around with the changes. You can try creating levels yourself, too, if you want; it's much easier now

Untitled

I really like this! Please do more.

...

InsertPi

Galenmereth wrote:

swordx wrote:

I had to rename it Duncrawl for my PTC...I used Dungeon for my game. lol

That's fine, I won't sue you

I've improved the game today with the following changes:

  • Vastly better level storage using DATA and READ
  • Bottom screen is black
  • Pressing START brings up a menu on the bottom screen when playing, which lets you restart level, select a song to play, or return to the title screen
  • Music doesn't restart when you complete a level; instead, the volume is lowered while the victory beep plays

No new levels yet; wanted to get those things out of the way first, as the level storage rewrite required some engine changes. I'll be workin on new levels later today and for the next few days; I'll return here with info when I've got more. Below is the updated v0.5 if you want to play around with the changes. You can try creating levels yourself, too, if you want; it's much easier now

Untitled

Played it and love it! I beat all the levels, and made a couple custom ones, thanks to how easy you made it to be able to do that.

If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens.

Nintendo Network ID: IAmAPerson620 | Twitter:

Slayer

I might post QRs when I'm done with my sprites and bgs. Then I can release a demo for Apocalypse Rising.

I have nothing really to say about myself.

Galenmereth

Hairmanban19 wrote:

I really like this! Please do more.

Glad to hear that! So far I've made 4 more levels and a new enemy type. I'm going for as many levels as I can come up with

IAmAPerson620 wrote:

Played it and love it! I beat all the levels, and made a couple custom ones, thanks to how easy you made it to be able to do that.

Ooh, cool! I'm working on a level package load system so that you can create levels in a separate file and load it from within the game using an interface; would be awesome with a "fan" level pack Also means I can extend the game with bonus levels later without shoving it all into one gargantuan file.

Galenmereth

Galenmereth

Untitled
Sorry for double posting, hope that's ok this time I updated DUNGEON (or whatever you call it in your own PC) with a lot of stuff!

  • 5 new levels
  • 1 new enemy type
  • Documentation for level structure
  • Color editor – Select your own color for all the graphics used in the game. Tired of white on black? Why not make it CYAN on MAGENTA!?
  • Save data feature! You can save your data from the ingame menu; it saves your current active level, music selection, mute state and levels cleared.
  • Cleared levels display a star in the bottom right. This star also displays to the right of the level number in level select on the main menu.
    Saving is manual, so remember to save your data before you quit playing. It won't forget things if you return to the main menu without quitting the game, of course

I'd love some feedback on the new levels; hope you have fun! More levels will arrive a little slower from now on, as I'm going to crank up the difficulty – which incidentally correlates with the amount of time it takes to make them

Edited on by Galenmereth

Galenmereth

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