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Topic: Petit Computer QR Code Sharing Thread

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InsertPi

Here's Person Text RPG v1_3 (Typo fixes and no loading messages) Labeled PRG:PR1 (NOTE: AFTER THIS, YOU CAN DELETE PRG:PERSNRPG)
Untitled
Here's the IAmAPerson620's Magic Launcher (Easy opening for my files. Open this whenever playing one of my games) Labeled PRG:PLAUNCHR (You must have all new versions of my games, as this is updated with all new files.)
Untitled
And here's something I put together. I'll let you see what it does... (NOTE: If you have this and Person Text RPG then it will ask to overwrite "PR7F". Ignore it. It doesn't matter if you overwrite it or not, cause it's the same file) Labeled PRG:VINSTALLR. This cannot be opened thru the magic launcher yet. Working on that.
Untitled
I have too much spare time...

Edited on by InsertPi

If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens.

Nintendo Network ID: IAmAPerson620 | Twitter:

InsertPi

You will see on the launcher under text RPGs: Lost II (BETA). I am not providing that file yet. I don't want to spoil any surprises by putting out a ton of demos!

If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens.

Nintendo Network ID: IAmAPerson620 | Twitter:

Zack56144

Would it be possible for someone to make the Kingdom Hearts Theme?

Im Not Purple! >:|

Hairmanban19

IAmAPerson620 wrote:

Here's Person Text RPG v1_3 (Typo fixes and no loading messages) Labeled PRG:PR1 (NOTE: AFTER THIS, YOU CAN DELETE PRG:PERSNRPG)
Untitled
Here's the IAmAPerson620's Magic Launcher (Easy opening for my files. Open this whenever playing one of my games) Labeled PRG:PLAUNCHR (You must have all new versions of my games, as this is updated with all new files.)
Untitled
And here's something I put together. I'll let you see what it does... (NOTE: If you have this and Person Text RPG then it will ask to overwrite "PR7F". Ignore it. It doesn't matter if you overwrite it or not, cause it's the same file) Labeled PRG:VINSTALLR. This cannot be opened thru the magic launcher yet. Working on that.
Untitled
I have too much spare time...

Thanks for putting me and Patriplexity in the credits!

...

InsertPi

hairmanban19 wrote:

IAmAPerson620 wrote:

Here's Person Text RPG v1_3 (Typo fixes and no loading messages) Labeled PRG:PR1 (NOTE: AFTER THIS, YOU CAN DELETE PRG:PERSNRPG)
Untitled
Here's the IAmAPerson620's Magic Launcher (Easy opening for my files. Open this whenever playing one of my games) Labeled PRG:PLAUNCHR (You must have all new versions of my games, as this is updated with all new files.)
Untitled
And here's something I put together. I'll let you see what it does... (NOTE: If you have this and Person Text RPG then it will ask to overwrite "PR7F". Ignore it. It doesn't matter if you overwrite it or not, cause it's the same file) Labeled PRG:VINSTALLR. This cannot be opened thru the magic launcher yet. Working on that.
Untitled
I have too much spare time...

Thanks for putting me and Patriplexity in the credits!

NP people help me I recognize it

If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens.

Nintendo Network ID: IAmAPerson620 | Twitter:

TAINT_Zzyex

person rpg is great but at the begining the text goes super fast without me doing any thing.

"Did somebody say Aincrad?"
"No, go back to your own game!"
"awwww"
"And make out with Asuna."
"Aww-I mean YAY"

Twitter:

InsertPi

Zzyex wrote:

person rpg is great but at the begining the text goes super fast without me doing any thing.

Thanks! At the beginning the text is supposed to do that. Trying to put a little humour in it

If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens.

Nintendo Network ID: IAmAPerson620 | Twitter:

InsertPi

Finished the prologue of lost II. Still not releasing the files, but I'll tell you some stuff I'm planning!
Already implemented 2 save files
Experience (XP)
Become stronger by collectine XP and leveling up!
Hunger system
Game not so scripted
Depending on what you do, you could encounter more/stronger monsters that otherwise could be avoided
At least 2 hours of nonstop gameplay

If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens.

Nintendo Network ID: IAmAPerson620 | Twitter:

InsertPi

Patriplexity wrote:

IAmAPerson620 wrote:

Finished the prologue of lost II. Still not releasing the files, but I'll tell you some stuff I'm planning!
Already implemented 2 save files
Experience (XP)
Become stronger by collectine XP and leveling up!
Hunger system
Game not so scripted
Depending on what you do, you could encounter more/stronger monsters that otherwise could be avoided
At least 2 hours of nonstop gameplay

I have a suggestion for Lost II. I am sorry if I sound kind of nitpicky for saying this; I am OCD; but could you please fix the text rollover issue? It's when a word appears on the end of one line of text and begins on another. If you don't have the time or don't want to, I understand. I could modify the file to suit me and even post it if you give me permission to. Don't feel pressured into doing it, it's fine if you don't.

I was considering that, but with my OCD, it'd make me want to center everything while I'm at it. I think I'll do that. Thanks!

Edited on by InsertPi

If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens.

Nintendo Network ID: IAmAPerson620 | Twitter:

InsertPi

Anyway, I'm planning for the beta (prologue-chapter 3) to be released on July 13. Due to all the new features, there will be a lot of MEM files. Prepare for a lot of save prompts! Everything's coming along as planned.

If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens.

Nintendo Network ID: IAmAPerson620 | Twitter:

InsertPi

IAmAPerson620 wrote:

Patriplexity wrote:

IAmAPerson620 wrote:

Finished the prologue of lost II. Still not releasing the files, but I'll tell you some stuff I'm planning!
Already implemented 2 save files
Experience (XP)
Become stronger by collectine XP and leveling up!
Hunger system
Game not so scripted
Depending on what you do, you could encounter more/stronger monsters that otherwise could be avoided
At least 2 hours of nonstop gameplay

I have a suggestion for Lost II. I am sorry if I sound kind of nitpicky for saying this; I am OCD; but could you please fix the text rollover issue? It's when a word appears on the end of one line of text and begins on another. If you don't have the time or don't want to, I understand. I could modify the file to suit me and even post it if you give me permission to. Don't feel pressured into doing it, it's fine if you don't.

I was considering that, but with my OCD, it'd make me want to center everything while I'm at it. I think I'll do that. Thanks!

Just came to a stump. Due to a way the new text is being printed, I don't know how to fix the text rollover issue... I'll explain:

At the beginning, you enter your name. The coding states this:

INPUT NAME$
MEM$=NAME$
IF F==1 THEN SAVE"MEM:N1"
'Saves the name as file 1 if file 1 is selected
IF F==2 THEN SAVE"MEM:N2"
'Saves the name as file 2 if file 2 is selected

Then later recalled as

IF F==1 THEN LOAD"MEM:N1" ELSE LOAD"MEM:N2"
N$=MEM$

Then finally:

PRINT N$ ":Text here."

This means that the text will rollover at different points depending on the length of the name. I can fix it when other characters are talking, but not when you are talking. If you know of a code that has an "autorollover" feature, please tell me. Thanks! (I provided the entire code so you an see exactly what's going on.

Edited on by InsertPi

If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens.

Nintendo Network ID: IAmAPerson620 | Twitter:

Sypher40

IAmAPerson620 wrote:

IAmAPerson620 wrote:

Patriplexity wrote:

IAmAPerson620 wrote:

Finished the prologue of lost II. Still not releasing the files, but
[spoiler]
I'll tell you some stuff I'm planning!
Already implemented 2 save files
Experience (XP)
Become stronger by collectine XP and leveling up!
Hunger system
Game not so scripted
Depending on what you do, you could encounter more/stronger monsters that otherwise could be avoided
At least 2 hours of nonstop gameplay

I have a suggestion for Lost II. I am sorry if I sound kind of nitpicky for saying this; I am OCD; but could you please fix the text rollover issue? It's when a word appears on the end of one line of text and begins on another. If you don't have the time or don't want to, I understand. I could modify the file to suit me and even post it if you give me permission to. Don't feel pressured into doing it, it's fine if you don't.

I was considering that, but with my OCD, it'd make me want to center everything while I'm at it. I think I'll do that. Thanks!

Just came to a stump. Due to a way the new text is being printed, I don't know how to fix the text rollover issue... I'll explain:

At the beginning, you enter your name. The coding states this:

INPUT NAME$
MEM$=NAME$
IF F==1 THEN SAVE"MEM:N1"
'Saves the name as file 1 if file 1 is selected
IF F==2 THEN SAVE"MEM:N2"
'Saves the name as file 2 if file 2 is selected

Then later recalled as

IF F==1 THEN LOAD"MEM:N1" ELSE LOAD"MEM:N2"
N$=MEM$

Then finally:

PRINT N$ ":Text here."

This means that the text will rollover at different points depending on the length of the name. I can fix it when other characters are talking, but not when you are talking. If you know of a code that has an "autorollover" feature, please tell me. Thanks! (I provided the entire code so you an see exactly what's going on.
[/spoiler]

I played your RPG and thought it was fun, and would love a chance to help out. Have you thought of using buttons on the bottom screen instead of the default keyboard? As for your text problem, I'll look into it.

3DS FC: 4682-9497-8006
"They don't usually look up until you land on them."
~Sypher using Jump Jets in a Mad Cat Mk II just above a Raven

InsertPi

Sypher40 wrote:

IAmAPerson620 wrote:

IAmAPerson620 wrote:

Patriplexity wrote:

IAmAPerson620 wrote:

Finished the prologue of lost II. Still not releasing the files, but
[spoiler]
I'll tell you some stuff I'm planning!
Already implemented 2 save files
Experience (XP)
Become stronger by collectine XP and leveling up!
Hunger system
Game not so scripted
Depending on what you do, you could encounter more/stronger monsters that otherwise could be avoided
At least 2 hours of nonstop gameplay

I have a suggestion for Lost II. I am sorry if I sound kind of nitpicky for saying this; I am OCD; but could you please fix the text rollover issue? It's when a word appears on the end of one line of text and begins on another. If you don't have the time or don't want to, I understand. I could modify the file to suit me and even post it if you give me permission to. Don't feel pressured into doing it, it's fine if you don't.

I was considering that, but with my OCD, it'd make me want to center everything while I'm at it. I think I'll do that. Thanks!

Just came to a stump. Due to a way the new text is being printed, I don't know how to fix the text rollover issue... I'll explain:

At the beginning, you enter your name. The coding states this:

INPUT NAME$
MEM$=NAME$
IF F==1 THEN SAVE"MEM:N1"
'Saves the name as file 1 if file 1 is selected
IF F==2 THEN SAVE"MEM:N2"
'Saves the name as file 2 if file 2 is selected

Then later recalled as

IF F==1 THEN LOAD"MEM:N1" ELSE LOAD"MEM:N2"
N$=MEM$

Then finally:

PRINT N$ ":Text here."

This means that the text will rollover at different points depending on the length of the name. I can fix it when other characters are talking, but not when you are talking. If you know of a code that has an "autorollover" feature, please tell me. Thanks! (I provided the entire code so you an see exactly what's going on.
[/spoiler]

I played your RPG and thought it was fun, and would love a chance to help out. Have you thought of using buttons on the bottom screen instead of the default keyboard? As for your text problem, I'll look into it.

I would look into using buttons on the bottom screen, but I don't yet know how to do anything with the bottom screen. I know this isn't the place to ask, but how would you put buttons on the bottom screen for easy clicking?

If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens.

Nintendo Network ID: IAmAPerson620 | Twitter:

InsertPi

This will be a HUGE text rpg, guys. Just finished chapter 1 and already 600+ lines of coding!

If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens.

Nintendo Network ID: IAmAPerson620 | Twitter:

Hairmanban19

IAmAPerson620 wrote:

Finished the prologue of lost II. Still not releasing the files, but I'll tell you some stuff I'm planning!
Already implemented 2 save files
Experience (XP)
Become stronger by collectine XP and leveling up!
Hunger system
Game not so scripted
Depending on what you do, you could encounter more/stronger monsters that otherwise could be avoided
At least 2 hours of nonstop gameplay

I am really looking foward to playing it!

...

Hairmanban19

IAmAPerson620 wrote:

This will be a HUGE text rpg, guys. Just finished chapter 1 and already 600+ lines of coding!

Yeah,its much bigger than most text games.

...

Hairmanban19

@IAmAPerson620 I think that you should have it so when you are fighting a monster in lost II,each type of monster would have a name and below its name would show its HP and its level.

...

InsertPi

Patriplexity wrote:

IAmAPerson620 wrote:

IAmAPerson620 wrote:

Patriplexity wrote:

IAmAPerson620 wrote:

Finished the prologue of lost II. Still not releasing the files, but I'll tell you some stuff I'm planning!
Already implemented 2 save files
Experience (XP)
Become stronger by collectine XP and leveling up!
Hunger system
Game not so scripted
Depending on what you do, you could encounter more/stronger monsters that otherwise could be avoided
At least 2 hours of nonstop gameplay

I have a suggestion for Lost II. I am sorry if I sound kind of nitpicky for saying this; I am OCD; but could you please fix the text rollover issue? It's when a word appears on the end of one line of text and begins on another. If you don't have the time or don't want to, I understand. I could modify the file to suit me and even post it if you give me permission to. Don't feel pressured into doing it, it's fine if you don't.

I was considering that, but with my OCD, it'd make me want to center everything while I'm at it. I think I'll do that. Thanks!

Just came to a stump. Due to a way the new text is being printed, I don't know how to fix the text rollover issue... I'll explain:

At the beginning, you enter your name. The coding states this:

INPUT NAME$
MEM$=NAME$
IF F==1 THEN SAVE"MEM:N1"
'Saves the name as file 1 if file 1 is selected
IF F==2 THEN SAVE"MEM:N2"
'Saves the name as file 2 if file 2 is selected

Then later recalled as

IF F==1 THEN LOAD"MEM:N1" ELSE LOAD"MEM:N2"
N$=MEM$

Then finally:

PRINT N$ ":Text here."

This means that the text will rollover at different points depending on the length of the name. I can fix it when other characters are talking, but not when you are talking. If you know of a code that has an "autorollover" feature, please tell me. Thanks! (I provided the entire code so you an see exactly what's going on.

Stop the line before the name is printed, print the name on a line by itself, and continue text on the next line. i.e;

LOCATE 0,0:1234PRINT "We gotta get out of this place, "
LOCATE 0,1:1234PRINT N$
LOCATE 0,2:1234PRINT "!!"

Without the '1234' between ':' and 'P'. If you type ':' and 'P' together on Nintendolife, it makes the emoticon.
Hope this helps!
Also, thanks for using bold. By quoting your post, I know how to use it now! Should come in handy!

I thought about that, but it'd look very weird. :/

If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens.

Nintendo Network ID: IAmAPerson620 | Twitter:

InsertPi

3ds friend code: 2148 - 9259 - 0831
oh and btw is it possible to privately message someone? i want to get a few ppl to test some things to find any bugs and give my any constructive criticism i need

Edited on by InsertPi

If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens.

Nintendo Network ID: IAmAPerson620 | Twitter:

InsertPi

Patriplexity wrote:

IAmAPerson620 wrote:

Sypher40 wrote:

IAmAPerson620 wrote:

IAmAPerson620 wrote:

Patriplexity wrote:

IAmAPerson620 wrote:

Finished the prologue of lost II. Still not releasing the files, but
[spoiler]
I'll tell you some stuff I'm planning!
Already implemented 2 save files
Experience (XP)
Become stronger by collectine XP and leveling up!
Hunger system
Game not so scripted
Depending on what you do, you could encounter more/stronger monsters that otherwise could be avoided
At least 2 hours of nonstop gameplay

I have a suggestion for Lost II. I am sorry if I sound kind of nitpicky for saying this; I am OCD; but could you please fix the text rollover issue? It's when a word appears on the end of one line of text and begins on another. If you don't have the time or don't want to, I understand. I could modify the file to suit me and even post it if you give me permission to. Don't feel pressured into doing it, it's fine if you don't.

I was considering that, but with my OCD, it'd make me want to center everything while I'm at it. I think I'll do that. Thanks!

Just came to a stump. Due to a way the new text is being printed, I don't know how to fix the text rollover issue... I'll explain:

At the beginning, you enter your name. The coding states this:

INPUT NAME$
MEM$=NAME$
IF F==1 THEN SAVE"MEM:N1"
'Saves the name as file 1 if file 1 is selected
IF F==2 THEN SAVE"MEM:N2"
'Saves the name as file 2 if file 2 is selected

Then later recalled as

IF F==1 THEN LOAD"MEM:N1" ELSE LOAD"MEM:N2"
N$=MEM$

Then finally:

PRINT N$ ":Text here."

This means that the text will rollover at different points depending on the length of the name. I can fix it when other characters are talking, but not when you are talking. If you know of a code that has an "autorollover" feature, please tell me. Thanks! (I provided the entire code so you an see exactly what's going on.
[/spoiler]

I played your RPG and thought it was fun, and would love a chance to help out. Have you thought of using buttons on the bottom screen instead of the default keyboard? As for your text problem, I'll look into it.

I would look into using buttons on the bottom screen, but I don't yet know how to do anything with the bottom screen. I know this isn't the place to ask, but how would you put buttons on the bottom screen for easy clicking?

Type:
PNLTYPE "OFF"
PNLSTR 7,5,"Touch to"
PNLSTR 7,6,"Advance"
to the beginning of the program. It will automatically turn on the keyboard when you need to enter text. As for buttons, use PNLSTR[space]coordinate,coordinate,"words" with "words" being the action(s). ([{I love brackets, by the way.}])
And to signal the touch response, it has something to do with TCHX, TCHY, and coordinates. I honestly don't know the specifics.

Will the "touch to continue" during dialogue still work?
EDIT: nevermind thanks!

Edited on by InsertPi

If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens.

Nintendo Network ID: IAmAPerson620 | Twitter:

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