I made an rpg engine once, the code is kind of a mess but you can still take a look at it. It has full MAPED16 support, collision support, diolauge support, teleporting tiles support, and chest support.
There kinda small, tell me if you can't scan them.
Where are the BGU and GRP qr codes? I only saw the PRG. Anyways, I scanned it. I don't really understand how the collision works though. When I run it, it says "cannot find file" a bunch of times. When it finally gets to the game, all of the bg tiles are the same and it doesn't let me move. It's because you didn't have all the files in the link to the qr codes. So I just looked over the code, and like I said I don't understand the collision.
Francis333
3DS Friend Code: 1676-4500-0150 | Nintendo Network ID: ilovecopper
Hello guy's! I used to be @halozane , but my account got hacked . Anyways, I have made a prototype of 5 nights at Freddy's in PTC. It is making great progress, But all of the animatronics are WAY too active. And there are way too many glitches to release at the moment. But I think I have found a good way to calm the animatronics down. adding AI control (Custom night's) Featuring infinite difficulty! I will release The prototype to the PTC wiki in a little bit, And anyone can modify it if they want.
Disclaimer:
I am NOT the owner of fnaf, it was created by scott cawthon!
Quick question: Is there a way to change the screen order? I want to put the graphics screen in the front. Thank you ^^
GPRIO <priority 0-3>
Adjusts the order in which graphics (lines, circles, squares, etc.) are drawn in relation to other visual elements in the game. 0 is highest (in front of everything) 3 is lowest (behind everything).
(Source: Petit Computer Function Guide)
Quick question: Is there a way to change the screen order? I want to put the graphics screen in the front. Thank you ^^
GPRIO <priority 0-3>
Adjusts the order in which graphics (lines, circles, squares, etc.) are drawn in relation to other visual elements in the game. 0 is highest (in front of everything) 3 is lowest (behind everything).
(Source: Petit Computer Function Guide)
Thanks. I need tot know this because I want tot make a textbox in my RPG. If I use one of the background layers, the whole map will be screwed up. I'll put you in the credits as special thanks.
Progress:
Alarm Clock (PTC) 75% done
Shooter w/o a name yet (PTC) 0,01% done Xd
If you draw on the touchscreen, a line will appear, allowing people to sketch on the touchscreen like in The Legend of Zelda: Phantom Hourglass. If you want to clear the touchscreen, use
do anyone know how to use the touchscreen in PTC like in tLoZPH? please respond
There is 4 touch screen variables you can use when you want to use the touch screen.
TCHX - the X location of your last touch
TCHY - the Y location of your last touch
TCHST - it's true or false. True if your currently touching, false if your not.
TCHTIME - This variable tells you how long your touch has been going on for.
You'll probably want to use PNLTYPE "OFF" so the keyboard isn't on the touch screen.
If you wanted to make a touch screen button you would first use PNLSTR to draw it on the touch screen then use an IF statement to check if your touch is within your button's boundaries.
@TheGreatBurrito Yes I have. Might I suggest a difficulty increase as the time increases? Maybe you could increase the speed of the snake. If you need any help, just ask!
@MyLegGuy You can find the game on the petit computer qr code sharing forum.
Some programmers pride themselves on how many more lines of code they can write. I pride myself on how many less.
3DS Friend Code: 3652-1447-0455 | Nintendo Network ID: Legos-Meister
Unless you think your program does not deserve to be on the wiki.
I'm not going to try it now because I'm doing homework and I'm distracted.
I've posted many games on the wiki with little responses. Like Mortal Kombat, Scopa, Talon, and Impossible Mission. I'm looking for that next game to program. Any suggestions what people may like? There are many attempts to make a RPG. I am trying make sprites using GRPs and animate them top and bottom screen like Kings Quest. The mechanics are not working well with GPAGE swaping and CLS.
@Francis333
When you say turn-based do you mean a stradegy game where characters move on a map each turn or like a fight between two characters? I have been working towards an RPG, but it is more work that cutting edge programing for PTC. I have created tools like Mapit and Faceit towards that goal. We may have petit3D before I could get done with that. I'm still using a DSI XL. LOL. Not giving up though. My DSi on the other hand is cracking near the power light!
I just reached the 200 hour mark in Petit Computer! Definitely my favorite piece of software for 3DS. I am definitely gonna love SmileBASIC!
Also, I'll be releasing updates for a couple of games tomorrow. That should wrap all of my PTC projects up, and then I can just relax and wait for SmileBASIC to release.
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