Forums

Topic: Petit Computer

Posts 9,041 to 9,060 of 9,621

Gimmemorecoinz

why was this forum dead all day

Got a project? PM ME on here!
Youtube: lostkitty64x
Want help with coding? PM ME! PM ME PM ME!! XD
FC: WIll post later.
Systems I own: ds lite, 3DS, PC/gaming, steam platform. I play alot of games. Just ask ! Minecraft anyone? :D

Gimmemorecoinz

I'm working on a new rpg demo, sadly it makes use of SCRED files.
.scr? but yeah.
^.^ if I finish it and it's good I'll show it off. it has it's own text input screen!
like the old nes games
bwahh.. so tired. night everybody.

Got a project? PM ME on here!
Youtube: lostkitty64x
Want help with coding? PM ME! PM ME PM ME!! XD
FC: WIll post later.
Systems I own: ds lite, 3DS, PC/gaming, steam platform. I play alot of games. Just ask ! Minecraft anyone? :D

Johnathan_L

does anyone have an idea for "mancala"?

Johnathan_L

Gimmemorecoinz

Heyy I'm wondering why this forum seems to be dead still o.o have people just generally been too busy or bored to go on this forum? o.o

Got a project? PM ME on here!
Youtube: lostkitty64x
Want help with coding? PM ME! PM ME PM ME!! XD
FC: WIll post later.
Systems I own: ds lite, 3DS, PC/gaming, steam platform. I play alot of games. Just ask ! Minecraft anyone? :D

InsertPi

There really isn't much going on right now. The Wikia seems to be almost dead too.

If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens.

3DS Friend Code: 2148-9259-0831 | Nintendo Network ID: IAmAPerson620 | Twitter:

Pixelrobin

hello. I'm back. Sorry I was gone so long (2 whole pages!).

So I was playing around with ramstrongs maze generator (again ) and I think I have a Temple Raid 2 in the works (or not we will see).

Everybody do a chirp. CHIRP.

3DS Friend Code: 3007-9228-5126

Espurr

Hey, when will Ramstrong be back? I have a few questions for him about the maze generator, like, How do I change wall, ceiling, and floor colors? And would it be possible to add more living things? And finally, what about having more than one type of wall?

Edited on by Espurr

"The heart has reasons the mind knows nothing of."-Blaise Pascal
Pokemon X Friend Code:3883-5184-5725
Safari: Grass
Pokemon: Pansage, Sawsbuck (Spring), Gogoat.

Slayer

I'll start working on Apocalypse Rising. I actually have the DayZ standalone now so I can compare features and add stuff. Hopefully not another work section where I sit there racking my brain trying to think of ideas. I'll actually work now. First I'll add new guns. I will put in the desert eagle, revolver and Mosin in the next update. First up is sprites. I'll work on that now.
Hansausage, how did you do the health text? I'm adjusting that code a little to add getting hurt and death eventually.
I'll also fix the bug that got there somehow where the game crashes after you kill the zombie. I tried it and it always happens.

Edited on by Slayer

I have nothing really to say about myself.

damolii

I think that the lure and awe of a programming tool on portable devices such as the DSi and 3DS is starting to wear off sadly :/

On a lighter note though, does anyone have any idea on text effects?? For instance, I have this method of making text appear next to one another, but it's rather tiresome:
?"H":WAIT 5: CLS: ?"HE":WAIT 5:CLS:?"HEL":WAIT 5:CLS:?"HELL":WAIT 5:CLS:?"HELLO"
As you can see it's really long... and "bulky", as it erases all the text on screen. Anyways, I thought of saving letters, and storing them as numbers or characters, then finding a way to load these characters whenever I please. However, the method I thought of applying those characters seemed rather counterproductive, as it required going through the same process mentioned above, just with characters. Does anyone have ideas on how to make this process more efficient, especially the part about erasing all the text on screen(it bothers me)? It's pretty exciting thinking about different ways. It could change the PTC text world forever!!! ^o^

Edited on by damolii

I don't have a 3DS so what do I put here? -Damolii

InsertPi

@damolii I have an engine that does that very efficiantly. I can have it out as a QR later today if you wish? I just have to change it a bit to further efficiant-ize it (by using DATA instead of a string).

If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens.

3DS Friend Code: 2148-9259-0831 | Nintendo Network ID: IAmAPerson620 | Twitter:

damolii

IAmAPersson wrote:

@damolii I have an engine that does that very efficiantly. I can have it out as a QR later today if you wish? I just have to change it a bit to further efficiant-ize it (by using DATA instead of a string).

I would like the QR, although an explanation of how the engine works would be very nice too.

I don't have a 3DS so what do I put here? -Damolii

InsertPi

@damolii I can't have it today, sorry. Today was busy. But I'll explain how it works (the following code is untested). First, we set the text into a string.

TEXT$="Hi there!"

Now we enter a for loop, going to the length of TEXT$ minus one (programming counting starts at 0 and not 1)

FOR I=0 TO LEN(TEXT$)-1

Now we print that section of text (indicated by I)

?MID$(TEXT$,I,1); 'The semicolon keeps it from going to a new line

Then we can make a beep (like in RPGs)

BEEP X

Now we need to wait a bit before the next letter

WAIT 5

Now we close off the loop

NEXT

Once it's all done, go to the next line

?""

Tada! This code might work; I'm not sure. I wrote this from memory. I hope this helps!

Edited on by InsertPi

If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens.

3DS Friend Code: 2148-9259-0831 | Nintendo Network ID: IAmAPerson620 | Twitter:

Pixelrobin

Ramstrong isn't coming back .
@Espurr he has a blog (simpletongeek.blogspot.com). Go ask him there. I'm sure that he will be happy to help.

Everybody do a chirp. CHIRP.

3DS Friend Code: 3007-9228-5126

InsertPi

@Bluerobin2 why isn't he returning? BLAME IT ON @LeviCelJir! Just kidding, but seriously, is it something we did?

If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens.

3DS Friend Code: 2148-9259-0831 | Nintendo Network ID: IAmAPerson620 | Twitter:

LeviCelJir

I have been thinking about making a game like this for about a month and a half and I think it's time to start on it. I have been thinking of make a Mario and Luigi game. I have the story basically all planned out in my head so I'll tell you the basic gist of it. Basically it will be like dream team. You enter another world through Luigi. But not through dreams. Luigi will operate a computer that you will go into and basically its like the dream world without Luigi. But there will be these areas called Exploit Zones and while you are in them you can type in a command like /heal or /jump to heal you or make you jump higher for 30 seconds. I even have the final boss planned out. It will just be bowser... you know the normal fire, sucking in and punching. But after you defeat him a thing you are trying destroy the whole game called The Virus appears shocks you and enters bowser... you have 1 health ... but then something happens to Bowser. In the end you are fighting Bugged Bowser and he is green and has 101010101 all over his body. The Game will be called "Mario and Luigi Programming Nightmare"

Ideas? Comments? Motivation so I can make this?

Edited on by LeviCelJir

Hi I'm Levi and I like Bloopys :^)

Pixelrobin

@LeviCelJir first you should create a basic platformer system with some enemies and basic level stuff and then if it works, add the graphics. You will lose motivation fast if you do all the graphics, but you can't figure out how to do the game itself.

Everybody do a chirp. CHIRP.

3DS Friend Code: 3007-9228-5126

LeviCelJir

Bluerobin2 wrote:

@LeviCelJir first you should create a basic platformer system with some enemies and basic level stuff and then if it works, add the graphics. You will lose motivation fast if you do all the graphics, but you can't figure out how to do the game itself.

Hmmm K I'll try that thanks for the advice
also its not really level based... its an rpg...

Edited on by LeviCelJir

Hi I'm Levi and I like Bloopys :^)

Discostew

Bluerobin2 wrote:

@LeviCelJir first you should create a basic platformer system with some enemies and basic level stuff and then if it works, add the graphics. You will lose motivation fast if you do all the graphics, but you can't figure out how to do the game itself.

I agree. Learn the programming portion first, using the pre-set graphics and audio just so you can get a feel for what you'll have to work with. The code is the brain of your game. Without the brain, you game will not function. You don't have to program the game fully before working on the graphics and audio, but you do need to understand what you can and can't do.

Discostew

3DS Friend Code: 4425-1477-0127 | Nintendo Network ID: Discostew

randomous

@Discostew Hey, if you have time, I was hoping you could help me with something (if you can't, don't worry about it).

I have some sound effects using the noise generator playing in the background (it's a rain sound). These sound effects are a sustained note held for 36 seconds before repeating again forever and ever. However, if there are too many other things using the noise generator at the same time, the background sound effect cuts out until it loops again. Of course, since each loop iteration is 36 seconds long, this could take a while. One solution is to make each loop iteration really short, but I've tried various ADSR packages and note length combinations, and you can still hear the shortest of halts between each loop iteration, which is really annoying. The other alternative is to just restart the background noise every time one of these "breaking" sound effects occur. This is currently how I'm doing it, but it's not really effective, as I'm discovering more and more instances where the background sound cuts out, and this solution doesn't work in all cases.

I was wondering if you had any input on the matter of keeping a sustained note of noise in the background which may be cut out at any point due to too much noise? Thanks.

randomous

Top

Please login or sign up to reply to this topic