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DSiWare Forum
Topic: Petit Computer
Showing 901 to 920 of 2,793
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901. Posted: Tue 23rd Oct 2012 22:41 BST |
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MushroomCooCoo | |
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902. Posted: Wed 24th Oct 2012 02:30 BST This is a nooby question, but how do I set the variables for data? Another question, I'm creating a puzzle game using text graphic, how do I make something appear, and stay there without being erased? Is there something else I need to use to set sprites other than PRINT? Just a bit confuzzled. |
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bloodofgore | |
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903. Posted: Wed 24th Oct 2012 02:40 BST A little update on my programs... Vype Troint -Custom music And that is so far all. |
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bloodofgore | |
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904. Posted: Wed 24th Oct 2012 14:58 BST I know this may make me sound really dumb but I need total background help. Like what is the best type of background? How do I put them in my game? How can I make them scroll like in a zelda game? And anything else I may need to know. I am making a Zelda like game called Sword of Legends (or something like that) (name suggestions welcome). Don't worry, when I have it done I will post the qr codes right here so you can enjoy the fruits of your labor. |
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MushroomCooCoo | |
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905. Posted: Wed 24th Oct 2012 19:09 BST If there is anybody looking for a real chalenge, try rohrer's "sleep is death". This two player game is definately possible, with some small limitations. Look it up and see. |
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meng 😐 | |
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906. Posted: Wed 24th Oct 2012 19:11 BST It would be absolutely amazing if someone did it. |
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meng 😐 | |
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907. Posted: Fri 26th Oct 2012 00:42 BST MushroomCooCoo wrote:
Have you tried... Delete these Explanation: What you're doing is basically a SELECT-CASE structure. In C language, the structure falls over one condition after another. You use 'break' keyword to branch out the conditions. Since I put this kind of structure in a subroutine, I'd put RETURN keyword at the end of line so it doesn't fall through the next line. In your case, you want to fall through the next line, to check for the diagonals. You don't need to check for the diagonals separately. It's already implied. @Discostew On an unrelated note, I though we agreed to post continuing subjects in single post, instead of separate posts. I guess we're all a little rebel inside. bloodofgore wrote:
Depending on what you use. ACLS clears everything. GCLS clears graphic screen. CLS clears Text screen. You don't clear BG and SPRITE. Just copy blank or disable. I may be misunderstanding your question, but you don't use PRINT with sprites. ?? Can you give code samples on how to use PRINT with sprites? Edited on Fri 26th October, 2012 @ 00:48 by ramstrong |
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Petit Computer Journal 3DS Friend Code: 1091-7596-4855 | |
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908. Posted: Fri 26th Oct 2012 03:27 BST @ramstrong |
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MushroomCooCoo | |
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909. Posted: Fri 26th Oct 2012 03:49 BST ramstrong wrote:
I am doing something like this X=6 @ML (just skipping the rest, you get the idea) Edited on Fri 26th October, 2012 @ 03:50 by bloodofgore |
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bloodofgore | |
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910. Posted: Fri 26th Oct 2012 04:27 BST @MushroomCooCoo bloodofgore wrote:
Ok, I got it. You're not doing sprite, but you're doing ASCII graphic. Sprites are used with SPSET and the likes. You want to create some kind of background, right? You can use GPUTCHR to put characters on Graphic Screen. Therefore, when you do CLS, you erase Text Screen, but not Graphic Screen. Also, please try to quote relevant text and edit out the rest. Thanks. @MushroomCooCoo Edited on Fri 26th October, 2012 @ 04:42 by ramstrong |
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Petit Computer Journal 3DS Friend Code: 1091-7596-4855 | |
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911. Posted: Fri 26th Oct 2012 18:41 BST here is a block of code I just made for my program. One tip I can give is for blocks you may use in multiple programs make a separate file that you can append when needed, I use the TB prefix on all these so I know it is from my "toolbox". I have done this to create a shell for my save and load, and for my different touch screen menus. 'USE NEXT TO TEST on its own @ISNUMBER RETURN I know it has limited usefulness but I need it because I have an array for character information and there is a chance that something that is supposed to be a variable won't be, so I will check for it before trying to use it as a variable with VAR(). Edited on Fri 26th October, 2012 @ 18:50 by tiger667 |
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tiger667 | |
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912. Posted: Fri 26th Oct 2012 19:32 BST I realized that shortly after posting and edited my code, thank you though. I needed something for when the if condition was true, when I tried to check the inverse (if less than or greater than) it didn't work as intended. new code works fine now. |
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tiger667 | |
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913. Posted: Sat 27th Oct 2012 17:33 BST Anyone planing on doing a special program for Cristmass? I'm planing on doing one, called Micro Game Maddness. It will contain 9 games, many of them smaller versions of games I programed before. I already thought up 8 of them, and need to think up two more. Any sergestions? Remember, the games must be text based, and relie on the random number generator. |
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steriaca | |
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914. Posted: Sun 28th Oct 2012 03:18 GMT bloodofgore wrote:
Sounds great |
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Monster Hunter 3 Ultimate! Zelda! Minecraft! Petit Computer! Adventure Time! 3DS Friend Code: 3136-7615-5907 | |
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915. Posted: Sun 28th Oct 2012 03:35 GMT I am working on the mechanics of a portal-like game with text-graphics, I will release a sort of "tech-demo" soon. |
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meng 😐 | |
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916. Posted: Sun 28th Oct 2012 04:19 GMT I've been working on a Halloween themed top down vertical shooter since the beginning of this month. It will be an randomized endurance run type game. I have to stop test running it and keep working on this game. It will come with a few of CHR that I made for this game. I'm almost done adding what I wanted to this game. Just working on the last bit of the game. A game with multiple of ending depending on how much points you earned. Hopefully you guys will enjoy this game. |
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KiwiFruit | |
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917. Posted: Sun 28th Oct 2012 10:41 GMT Hello guys. I need help with button input. I'm making a game and I plan on having a menu in it, but IDK how to code button input (yes, I'm kinda noobish at this, sorry.). I tried looking in the manual, but that didn't help me much. If you guys could help, I'd greatly appreciate it. |
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"Can you do that? Can you explode twice?!" -Spike 3DS FC: 1676-3897-8278 3DS Friend Code: 1676-3897-8278 | |
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918. Posted: Sun 28th Oct 2012 15:48 GMT What I use for button is edit: accidently wrote BUTTON==1 instead of GETBTN==1 Opps... :-I. Edited on Sun 28th October, 2012 @ 16:10 by KiwiFruit |
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KiwiFruit | |
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919. Posted: Sun 28th Oct 2012 17:54 GMT I don't know if anyone has had this problem yet, but when I began hitting the processing limit (in that my frame rate slowed down), all button input that wasn't based off of BUTTON(0) began to have problems and not function (including button states based off of instantly pressed and instantly released). I had to make my own versions of those two button types, so I wrapped them into a single function. VSYNC 1 BT is the regular button press one would get from BUTTON(0), but BTIP and BTIR are the other two states from BUTTON(2) and BUTTON(3). |
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"What fun is there in making sense?" 3DS Friend Code: 4425-1477-0127 | Nintendo Network ID: Discostew | |
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920. Posted: Sun 28th Oct 2012 23:08 GMT Also, to stop the load screen from coming up, put ;0 after the program (or what ever else) you may want to load. |
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Eos OS: http://conlogxl.forumotion.com/t12-eos-os-v10 |
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