So I finished Flapp Bird: PTC Edition! Yay! I had to scratch the idea of game modes because this "Small" program takes up 370 lines and I don't feel like working on it any more. The game has many resources to load so I decided to save it as a package.
The problem is that I've never saved anything as a package.
I know that it goes something like SAVE "NAMEHERE",hex string w/ 4 characters. I need to know what to put in "hex string". What do I hex? Program names? A simple search revealed Discostew's tutorial of which I've personally found confusing. So @Discostew or someone else, can you help me?
I need to package the following (in order loaded):
COL0 (Bottom Screen) - "FBGUICOL"
BGU0 (Bottom Screen) - "FBGUI"
COL2 (Bottom Screen) - "FBGRPCL2"
GRP1 - "FBSCRN1"
COL2 - "FBGRPCOL"
GRP0 - "FBSCRN0"
COL0 - "FBBGCOL"
COL1 - "FBSPRCOL"
BGU0 - "FBTILES"
BGU1 - "FBLOGO"
SPU0 - "FBSPRITE"
1. Is there any way to use the TALK command?
Maybe if I change the sfx, I can make words. But how?
2. How to save images and screens within my PRG?
If you want to download Zelda Four Swords in the eShop, you can only download today (sunday)... They re-released the game for a limited time in North America only, not in Europe
Progress:
Alarm Clock (PTC) 75% done
Shooter w/o a name yet (PTC) 0,01% done Xd
I just watched a YouTube video about video games staring the Angry Video Game Nerd. Anybody thinking of makeing a Petit Computer game with James Roth's iconic charater?
@steriaca Angry Video Game Nerd is funny! I've watched a lot of videos from him...
Hey! I have great news! A Flipnote Hatena remake by SudoFox.
Grab your DSi and go to settings, internet, advanced settings and set up your connection. Now tap it and change settings. tap -> until you see proxy settings. tap on yes, change and type in 'www.sudomemo.tk' and change port into 80. Now save it and go to Flipnote Studio and connect to Hatena...
Progress:
Alarm Clock (PTC) 75% done
Shooter w/o a name yet (PTC) 0,01% done Xd
I think because I already have a top down zombies game that I will make a top down Black Ops 2 clone for petit computer. I will have 7 guns and 3 killstreak rewards by the end of today or tommorow. (B23R, Tac-45, Swat 556, MP7, Remington 870, Vector K10, LSAT) (Hellstorm missile (Called a HailStorm missile in this game), RC-XD, and an AGR). Also, I plan to have up to 2 bots (your choice of regular or veteran, and Nuketown 2025 as a map. Anyone second this?
Don't take this the wrong way, @bigdig00, but FPSs and simple programming languages don't necessarily mix. It's hard to synthesize the two, but I guess you feel up to it.....
No, I already tried to make an FPS and it wasn't good at all (Halo DS or Space Ops) and then I made a half decent FPS that I never released. I meant it would be top down, and it is. I need help with the bots, though, if anyone would. This could be a community project because I suck at programming good games. Also, My bro wanted to make an fps with the ray caster engine. please help or explain that to me.
I have another question. For those of you who play black ops (1 or 2), the bots not only fight you, but the other bots. How do I check if the player is closer than a bot to another bot or vice versa? (this is top down so there is an x and a y for each player). I need to know for the bots to fight each other. there will only be 2. I have a general idea, but I can't figure out why it's not working.
I have another question. For those of you who play black ops (1 or 2), the bots not only fight you, but the other bots. How do I check if the player is closer than a bot to another bot or vice versa? (this is top down so there is an x and a y for each player). I need to know for the bots to fight each other. there will only be 2. I have a general idea, but I can't figure out why it's not working.
http://petitcomputer.wikia.com/wiki/Pok%C3%A9mon_Mystery_Dung...
there's only 6 dungeons 4 pokemon and one boss fight atm. on the 5th floor of temporal tower you fight 4 sableyes and dialga.
i haven't added moves yet, and each pokemon's stats are randomized.
the dungeon generation is terrible atm, i'm trying to figure out how to make it generate dungeons similar to the game :/
any feedback is appreciated
The TALK command was only implemented in the Japanese Version of Petit Computer: Puchikon. The command doesn't cause a syntax error because it's easier on the programmers to just have it do nothing than to completely remove the command.
If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens.
CLEAR:FOR I=0TO 1B=BUTTON()CLS:LOCATE X,Y:?"o":X=X+((B AND 8)/16)-((B AND 4)/8)+((X<1)/2)-(X>29)
PNLTYPE"OFF"Y=Y+((B AND 2)/4)-((B AND 1)/2)+((Y<1)/2)-((Y>21)/2)VSYNC 1I=0NEXT
moving ball in two lines
get in loser we're going titan hunting
3DS Friend Code: 2879-0639-8952 | Nintendo Network ID: merp_aottg
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