7,941PixelrobinSun 3rd Nov 2013 TAINT_Zzyex wrote: SPSET and changing digit 4 (i think) to one works also. The 1 tells the program to reverse the sprite. However SPSET takes more memory because its deleting then re-writing the sprite. SPCHR is like SPSET, but it doesn't delete the current data first. And yes, you could set the flip and pallet characteristics as well with SPCHR. Everybody do a chirp. CHIRP.