DSiWare Forum

Topic: Petit Computer

Showing 761 to 780 of 9,299

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Icebender7

761. Posted:

Wow this forum is really popular. Good luck you guys!

Icebender7

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portealmario

762. Posted:

@sprite just for fun, I'd like to have some of these people as my friends because they are nice

meng 😐
3ds friend code:1762-2769-7142

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portealmario

763. Posted:

I figured out the bug, fixed it, and now I have figured out a cool password protection system!

meng 😐
3ds friend code:1762-2769-7142

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Wheels2050

764. Posted:

Late wrote:

I enjoy writing in C++ so now I'm sure I'll enjoy Petit Computer.

Word of warning - you'll likely find Petit Computer somewhat limiting in comparison to C++. It's not necessarily a bad thing - it will force a lot of creativity and novel solutions to problems - but you'll notice a difference, especially if you use object-oriented programming to any extent.

Having said that, the people on this forum are doing great things with Petit Computer, so it by no means implies that fun games can't be made.

I used to have a blog link here. I'll put it back up when the blog has something to read.

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Sprite

765. Posted:

mines 1075 1228 4183

I'm not saying let's kill all the stupid people, I'm just saying let's take off the warning labels, and see what happens. Friend Code: 1075-1228-4183

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steriaca

766. Posted:

Wheels2050 wrote:

Word of warning - you'll likely find Petit Computer somewhat limiting in comparison to C++. It's not necessarily a bad thing - it will force a lot of creativity and novel solutions to problems - but you'll notice a difference, especially if you use object-oriented programming to any extent.

Having said that, the people on this forum are doing great things with Petit Computer, so it by no means implies that fun games can't be made.

I agree. Just look at Petit Farm. And the tons of fun Japanies programs like Luna City, Shooting Life, and TriStones.

While we are waiting for thoes awsome American (and other english speeking) games (cause it takes time, and Rome wasen't built in a day), we do have Petit Farm and a lot of willing programers in this and the fourm at GameFAQ.com. And the vareous Petit Computer Wikias.

My Friend Code is 3368-1310-0690.

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Discostew

767. Posted:

ramstrong wrote:

Suddenly Discostew's idea makes great sense! Ever heard of tab-delimited format?

BTW, Discostew, you would use sophisticated algorithm on a simple problem. Parser and all. Writing program without a computer. You're a Software Engineer in real life, right?

Bachelors in Computer Science at the very least. I've actually done quite a bit with the DevkitPro homebrew toolkit for the GBA and DS prior to this.

"What fun is there in making sense?"
Lazer Light Studios - Home of the MM2 PTC project

Pokemon 3DS Friend Safari - Ice - Spheal, Sneasel, Lapras

3DS Friend Code: 4425-1477-0127 | Nintendo Network ID: Discostew

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Sprite

768. Posted:

@portealmario my friend code is two posts above

I'm not saying let's kill all the stupid people, I'm just saying let's take off the warning labels, and see what happens. Friend Code: 1075-1228-4183

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ramstrong

769. Posted:

Morphtroid wrote:

@Ramstrong: It is "harder and slower" compared to using mem :P

Is that right? Well, why don't you update your Petit Block using this technique and see for yourself. :)

Petit Computer Journal
Old site http://ramstrong.blogspot.com

Let's just call a spade, a spade.

3DS Friend Code: 1091-7596-4855

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Moorpheel

770. Posted:

Maybe later when I add survival mode.

BTW, by "Harder and slower" I talk about a programming point of view, it takes more taps to program that compared to using mem.

Edited on by Moorpheel

Moo

Oh look! A Morphloggery.
Oh! eShop Gurus.

3DS Friend Code: 0173-1330-0080 | Nintendo Network ID: Abgarok

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Shadow1364

771. Posted:

@Morphtroid- What do you mean by survival mode on petit blocks if it only creats 3d blocks?

@Ramstrong- Could you be a bit more polite when talking to people on the forums? Your being very borderline rude...

FC: 1934-1622-0902

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tiger667

772. Posted:

Not sure if this has been asked here yet, about to go to bed and don''t have time to search, sorry. I am creating a program that will have a button menu on the touch screen, I will be using GPAGE so I can have multiple menus, I was wondering if there is a way to create extra images on top of the ones I already have there, but make them invisible until the touch pen is touching its area. I am hoping this is possible instead of constantly erasing and redrawing things? I ask because I will have the code set to only respond to the touch of a button when the pen is finally removed from the touch screen (so the user can change his mind and possibly slide over to a non button before lifting the pen), I think changing buttons will be a nice touch, and actually required for some things that need to stay pressed for a time. I hope I have described the situation well, I sometimes have a hard time taking myself away from knowing what I am talking about to explain it to someone who doesn't.

tiger667

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Moorpheel

773. Posted:

@Shadow1364: That was actually a joke, I don't think anyone would like to play it that way considering it takes so long to draw everthing, but it is not completely impossible.

@Tiger: I'm almost sure you can't draw transparent things with petit computer (and everything drawn out of view is instantly erased too). But there should be a way to solve it... I don't know it, but there must be. Try looking for petit games online that use animated touch-buttons.

Edited on by Moorpheel

Moo

Oh look! A Morphloggery.
Oh! eShop Gurus.

3DS Friend Code: 0173-1330-0080 | Nintendo Network ID: Abgarok

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steriaca

774. Posted:

I final have an ideal for project 2. An improvment on my Bomb program. Then, prehaps a quick little game based on the ideal of "Lady & The Tiger"...pick a door, and try not to get ate.

For my first major game, I seteled on the name "Applecatch". But, how would I begin the 'apple drop from top of screen to the bottom of the screen'? Any ideals?

My Friend Code is 3368-1310-0690.

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tiger667

775. Posted:

So, I didn't find anything for animated buttons with a google search, but I did get an idea. While graphics may not be able to exist off screen I know backgrounds can, so I just need to set up gosubs for each button to draw or erase it as needed. While more complicated than I was hoping for, this is actually not as bad as I was originally planning if I keep the extra buttons ready and off screen to just copy over, I can even set up the second button screen and offset the screen to show that one instead. Quick question about offset, does it change what the tchx and tchy will read, or is it strictly changing what you see (ie. will I need to set up the second menus touch commands based on their coordinates outside the normal screen or for where they appear after the offset)

tiger667

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Moorpheel

776. Posted:

tchx and tchy will always show the X and Y where the stylus is touching in relation to the screen itself (255 and 191), moving the graphical layers around has no effect on them.

Just like with sprites.

Moo

Oh look! A Morphloggery.
Oh! eShop Gurus.

3DS Friend Code: 0173-1330-0080 | Nintendo Network ID: Abgarok

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bloodofgore

777. Posted:

I'm having alot of trouble with saving as a MEM file.

INPUT "";P$

P$=STR$(NOTE)
SAVE "MEM:NOTE"

I'm trying to save a string of text, can someone help me out?

bloodofgore

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Moorpheel

778. Posted:

To save a mem file you need to fill the MEM$ variable.
What SAVE "MEM:NOTE" does is create a MEM file named NOTE with the contents of MEM$ (which in this case is empty because you haven't added anything to it yet).

By they way, you're asking for user input for P$ and then replacing that with STR$(NOTE), which makes no sense.

Moo

Oh look! A Morphloggery.
Oh! eShop Gurus.

3DS Friend Code: 0173-1330-0080 | Nintendo Network ID: Abgarok

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bloodofgore

779. Posted:

Aight so I have this

INPUT "";P$

MEM$=P$
SAVE "MEM:NOTE"

If I write a file, then save it, it will load. But if I close the program, I loaded the file back up and nothing came back.

bloodofgore

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bloodofgore

780. Posted:

Another question, how do I make buttons that can be activated with the stylus?

bloodofgore