@Leviceljir I'll include a texture editor in MCDSEdit. It's looking good! I'll make a wiki page after the first release.
If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens.
Woah. The loading time for MCDSEdit is worse than Tristones.
If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens.
Hi,
I have a question:
In Sample Game5 the Charakters are bigger then usually.
How can i make the sprite is so big?
Please help me!!
Thanks
IIRC to create sprites as big as the ones in Game 5 they are displayed as graphics and not sprites.
They are definitely sprites, but are manually enlarged from 16x16 to 64x64, copying into the last couple of sprite slots (since each 64x64 sprite frame takes up 1/4 of a slot). The sprites themselves can then be scaled up via SPSCALE, allowing up to double their original size before sprite clipping occurs (though sprite clipping can occur when rotating them).
Discostew
3DS Friend Code: 4425-1477-0127 | Nintendo Network ID: Discostew
I need help i'm porting minecraft ds and there's this one line
//SLICE=ABS(COLLY%1-O*(C>0))
What does the %1 mean? thanks.
Got a project? PM ME on here!
Youtube: lostkitty64x
Want help with coding? PM ME! PM ME PM ME!! XD
FC: WIll post later.
Systems I own: ds lite, 3DS, PC/gaming, steam platform. I play alot of games. Just ask ! Minecraft anyone? :D
I need help i'm porting minecraft ds and there's this one line
//SLICE=ABS(COLLY%1-O*(C>0))
What does the %1 mean? thanks.
Porting? What are you porting to?
Anyway, the % means modulus. Do division without decimals, using a remainder, returning the remainder.
And I've got a question of my own! I've been trying to copy a PTC file from my SD card to my computer, code it on the computer, and then use PTC Utilities to generate QR codes, scan those in, and test it. A) Is there a better way to do it? B) The QR codes keep cutting off the last bit of code.
What can I do to fix this?
Go to the top. Where you see DIM SPLASH$(#), add however many splashes you want to add, plus one. For example, if you wanted to add 5 splashes, you'd increase the number 6. If 7 then raise 8. Then scroll down to the menu. Somewhere in the code down there, you'll see a FOR loop with a READ statement inside of it. Increase the number on that FOR statement like before. Increase by how many you're adding plus one. A bit more below, ou should see a DATA sequence. Add your splashes there. Finally, below that, you should see SI=RND(#). Do the same with increasing there. Up it however many splashes you're adding plus one. It's not too hard! xD
If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens.
Just to let everyone know, the editor I revealed recently was used in the creation of the 3 demo levels from this last demo, with the exception of enemy/object placement that was not implemented at the time but manually added by means outside the editor. That aspect of the editor, however, is currently being worked on right now.
Discostew
3DS Friend Code: 4425-1477-0127 | Nintendo Network ID: Discostew
Forums
Topic: Petit Computer
Posts 6,981 to 7,000 of 9,620
Please login or sign up to reply to this topic