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Topic: Petit Computer

Showing 6,741 to 6,760 of 9,439

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GraphicGenius

6,741. Posted:

IAmAPerson wrote:

Anonymous_Ninja wrote:

@IAmAPerson why dont you just make a steve fist sprite, rotate it with SPANGLE and make it larger with SPSCALE, then you can just use SPOFS and SPANGLE to do the punching animation. it would be much easier than using backgrounds to do it.

I don't know anything about sprites.

I can teach you about sprites. I know angles,animations,and how to make sprites. Tell me what you want to know (It can be more than one thing) and I will try to tell you what I know.

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Slayer

6,742. Posted:

programmerpro wrote:

IAmAPerson wrote:

Anonymous_Ninja wrote:

@IAmAPerson why dont you just make a steve fist sprite, rotate it with SPANGLE and make it larger with SPSCALE, then you can just use SPOFS and SPANGLE to do the punching animation. it would be much easier than using backgrounds to do it.

I don't know anything about sprites.

I can teach you about sprites. I know angles,animations,and how to make sprites. Tell me what you want to know (It can be more than one thing) and I will try to tell you what I know.

You live up to your name, programmerpro. Tell me, can I place a sprite somewhere IN A CERTAIN PLACE in X and Y axis somewhere in SPSET numbers?

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swordx

6,743. Posted:

0Games, Raycast Metroid isn't imagination, seeing as you didn't come up with it. And I'd just like to add that you'd be better off working on Quest's engine than you would Game2's for that.

And just one more thing: use the LOAD command for files. Backgrounds are LOAD SCU#:"FILENAME"

swordx

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Slayer

6,744. Posted:

swordx wrote:

0Games, Raycast Metroid isn't imagination, seeing as you didn't come up with it.

-_- Let's not take a dark turn into off-topic, shall we?
All Metroid aside, can SOMEONE answer my sprite question? I'm close to setting the Apocalypse Rising spawn point and I need it.

Edited on by Slayer

"Hello sir, may I take your order?"
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"I AM the cheeseburger and fries!"
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TAINT_Zzyex

6,745. Posted:

can anyone here make ultima iv's font

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Slayer

6,746. Posted:

Can I set a sprite somewhere besides display it with SPSET using SPSET itself? If so, how?
Simple question. The Apocalypse Rising spawn point depends on one little piece of information.

Edited on by Slayer

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"Yes, I'll have a cheeseburger and fries..."
"I AM the cheeseburger and fries!"
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InsertPi

6,747. Posted:

BETA 1.5.5 TOMORROW (along with iPhone iOS 7 :D). But before I release, how should I do fog? Responses fast!

Main developer and programmer of Minecraft DS!

If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens.

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Discostew

6,748. Posted:

I finished adding energy draining from all sub weapons, and weapon pellets/capsules now fill up weapon levels. I think next I'm gonna implement my earlier idea of weapon-replenishing states. State 1 is already implemented as that's the normal, but the other two involve filling weapons with lowest energy first.

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LeviCelJir

6,749. Posted:

@IAmAPerson WHOO HOOO I'm like a programming pro today! I made a cool steve arm, and made it animated! I'll Convert it to 1.5.5 As soon as you release it. I recommend not programming anything until I release it :P Appearently you have to do nothing with my Mod. Just continue build the game with it.

Hi I'm Levi and I like Bloopys :^)

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Discostew

6,750. Posted:

And weapon replenishment prioritizing states are implemented.

"What fun is there in making sense?"
Lazer Light Studios - Home of the MM2 PTC project

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Anonymous_Ninja

6,751. Posted:

@0games SPSET can only place a sprite at 0-X 0-Y, so you need to use a SPOFS right after it to move the sprite to where you want.

nope, no signature here...
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LeviCelJir

6,752. Posted:

IAmAPerson wrote:

BETA 1.5.5 TOMORROW (along with iPhone iOS 7 :D). But before I release, how should I do fog? Responses fast!

Oh sorry I didn't see the fog part... So um idk just make fog... It is just fog what else can you make?

Hi I'm Levi and I like Bloopys :^)

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Slayer

6,753. Posted:

Anonymous_Ninja wrote:

@0games SPSET can only place a sprite at 0-X 0-Y, so you need to use a SPOFS right after it to move the sprite to where you want.

THANK you. Alright, I'm going to have to work on this later. Much later, then I can show a video on basic gameplay.
@IAmAPerson maybe change the color of some of the sky, part fog part blue sky? I don't know but if this will work your welcome.

Edited on by Slayer

"Hello sir, may I take your order?"
"Yes, I'll have a cheeseburger and fries..."
"I AM the cheeseburger and fries!"
Things you need to know about me:
I hate Texas.

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GraphicGenius

6,754. Posted:

0Games wrote:

Can you put a sprite in a certain spot using SPSET?

Not with SPSET. But I think I know what you mean. Once you've set the sprite do X=a number:Y= another number
If you do that with whatever numbers you like (you're probably going to have to change it since it's hard to know on the first try) do SPOFS control number,X,Y
That will probably work for whatever you're trying to do.

Leviceljir wrote:

I'm like a programming pro today!

When I saw that post I thought it sounded so much like my profile name! :D
@IAmAPerson I know this is kinda off topic,but I'm still amazed by something I found out today.
I made my Nintendo Life account about a week BEFORE you! I thought there would be a HUGE difference. And that I was second to make my profile!

Edited on by GraphicGenius

If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens. Wait was that just a joke?

3DS Friend Code: 1478-3545-5136 | Nintendo Network ID: GreatGamer123

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LeviCelJir

6,755. Posted:

programmerpro wrote:

0Games wrote:

Can you put a sprite in a certain spot using SPSET?

Not with SPSET. But I think I know what you mean. Once you've set the sprite do X=a number:Y= another number
If you do that with whatever numbers you like (you're probably going to have to change it since it's hard to know on the first try) do SPOFS control number,X,Y
That will probably work for whatever you're trying to do.

Leviceljir wrote:

I'm like a programming pro today!

When I saw that post I thought it sounded so much like my profile name! :D
IAmAPerson I know this is kinda off topic,but I'm still amazed by something I found out today.
I made my Nintendo Life account about a week BEFORE you! I thought there would be a HUGE difference. And that I was second to make my profile!

When I wrote that I thought that you would probably be confused by it...

Hi I'm Levi and I like Bloopys :^)

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twinArmageddons

6,756. Posted:

TAINT_Zzyex wrote:

@twin i cant seem to kill the skinless titan even when i get him in the neck! i wasted all 5 swords on him

for some reason you have to hit the colossal titan on its nose to kill it and it takes 3-5 hits to kill it
in the next update he'll only spawn in one mission and as a boss and it'll be a lot harder to kill with new ai and stuff

get in loser we're going titan hunting

3DS Friend Code: 2879-0639-8952 | Nintendo Network ID: merp_aottg

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ShadowGame

6,757. Posted:

Hello,
i have a question about MEM.
I would Save the Score with the code:
MEM=Score (Score ist a variable)
Save "MEM:SCORE1"

So you can Save the Score, but then i would load the Score
and show it:
Load "MEM:Score1"
Print "Highscore";Score1

The Problem: It always print: 0

Question 2:
My Game loads my own sprites and
backgrounds. Everytime it loads them there is a bad noise.
Why? In other games there it Isnt the noise.

Please help me
Thanks

ShadowGame

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InsertPi

6,758. Posted:

ShadowGame wrote:

Hello,
i have a question about MEM.
I would Save the Score with the code:
MEM=Score (Score ist a variable)
Save "MEM:SCORE1"

So you can Save the Score, but then i would load the Score
and show it:
Load "MEM:Score1"
Print "Highscore";Score1

The Problem: It always print: 0

Question 2:
My Game loads my own sprites and
backgrounds. Everytime it loads them there is a bad noise.
Why? In other games there it Isnt the noise.

Please help me
Thanks

Lets make SCORE a variable. Ok, now that SCORE is a variable, we need to make it a string so that we can save it.
MEM$=STR$(SCORE)
STR$ makes a variable into a string. When we save any kind of MEM file, it saves the string MEM$, so the string value of SCORE is now in the string MEM$. Now we save.
SAVE"MEM:SCORE"
There. Now to load it.
LOAD"MEM:SCORE"
MEM$ is now the string value of the score. Lets assign the value of MEM$ to the variable SCORE.
SCORE=VAL(MEM$)
There! That's it! I'll post the code all together for reference.

SCORE=9000
'Just so that we know what SCORE is
MEM$=STR$(SCORE)
SAVE"MEM:SCORE"

And to load:

LOAD"MEM:SCORE"
SCORE=VAL(MEM$)

I hope this helps!

Main developer and programmer of Minecraft DS!

If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens.

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ShadowGame

6,759. Posted:

Thanks!!
Do you know the answer to question 2?

And i have another question:
I played Attack on Titan Tribute and i loved the music.
I looked in the code for the BGMPLAY number and found Bgm 129 and 130.
I use them in my game now, but it dont play the music. If i Start and close Attack
on Titan Tribute and then i start my game it plays the music...
Does somebody know why?

And please help me with question number 2 of my last post.
Thank you really much

Edited on by ShadowGame

ShadowGame

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LeviCelJir

6,760. Posted:

@IAmAPerson When is 1.5.5 coming out? I gotta add the fist to it while I have access to a computer so I can make the QRs

Hi I'm Levi and I like Bloopys :^)