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Topic: Petit Computer

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Xtremetdifan

5,881. Posted:

slayer wrote:

607jf wrote:

Just reinstalled Sonic Adventure DX imma play it. lol the @ The Persson refrence. (Btw did anyone notice that partway through "Speed Highway" Sonic is really slow. XD )

Sonic Adventure DX? I have Sonic Adventure for the 360. And as for the Persson reference, I noticed his name was IAmAPerson and Notch's real name was Markus Persson, he was the lone creator of the game Minecraft, blah blah blah, and I found the two names compatible.
Edit: I'm gonna play Super Mario Bros. 3 on my GBA SP because I feel like playing a classic, due to the Sonic Adventure reference.

Wow I just understood the Persson reference, Sonic starts off fast on speed highway so yeah, too me he seems slow in the middle, and lastly, @slayer I said the sprites would be 8 bit due to PTCulitities not working with me on 16 bit sprites but thanks for the compliment!

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Slayer

5,882. Posted:

Xtremetdifan wrote:

slayer wrote:

607jf wrote:

Just reinstalled Sonic Adventure DX imma play it. lol the @ The Persson refrence. (Btw did anyone notice that partway through "Speed Highway" Sonic is really slow. XD )

Sonic Adventure DX? I have Sonic Adventure for the 360. And as for the Persson reference, I noticed his name was IAmAPerson and Notch's real name was Markus Persson, he was the lone creator of the game Minecraft, blah blah blah, and I found the two names compatible.
Edit: I'm gonna play Super Mario Bros. 3 on my GBA SP because I feel like playing a classic, due to the Sonic Adventure reference.

Wow I just understood the Persson reference, Sonic starts off fast on speed highway so yeah, too me he seems slow in the middle, and lastly, @slayer I said the sprites would be 8 bit due to PTCulitities not working with me on 16 bit sprites but thanks for the compliment!

NP.
I just looked at your photo and finds this interferes with this X:

Not in offense-I just notice stuff like this.
Note that this is Megaman X, and I notice stuff like this, that's how I found the Persson reference. :P

Edited on by Slayer

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Xtremetdifan

5,883. Posted:

@slayer
My avatar photo thing is just a custom sprite I made on ms paint a fews years back. Btw are you helping with the minecraft project or just giving suggestions?

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Slayer

5,884. Posted:

Xtremetdifan wrote:

@slayer
My avatar photo thing is just a custom sprite I made on ms paint a fews years back. Btw are you helping with the minecraft project or just giving suggestions?

I'm not helping with the Minecraft DS project, (though I'm thinking of doing something to lend a helping hand) I have two projects going that I'm programming ALONE. Their progress isn't going so fast because I'm not very good at this, but I haven't been doing this that long. And I never did make a simple game, I dove right into the code of a modern fighting game.
And you made that on MS paint? I don't do art on a PC that well because of the point and click drawing. I'm not one with the mouse. XD. You can see me doing one sprite that isn't very clean on Flipnote Studio, but those aren't decent sprites.

Edited on by Slayer

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ramstrong

5,885. Posted:

randomous wrote:

The newest version of Solitaire has one card draw, so I hope you enjoy it!

It was fun. You did great! I'm wondering how the customize card backs would add extra QR, this as I gleefully add pokeball to the card back. Maybe you can make it so it's optional loading. Also, white card on black background seems harsh. Maybe customized background color?

As well as I'm suggesting things, fix up the user interface at top screen to customized graphic ones, add scrolling background, and music. Add help file, You're there!

I don't see any obvious bugs, and if you can limit the save to just one MEM$, I'd say you have a professional quality on your hand! Good enough for DSiWare release. Well, better than Flashlight, for sure. :)

I looked over the source code. Seems to be extremely well organized. My eyes starts to glaze where the code is heavily condensed, but structurally speaking, that's a very well designed program. If you're in a team environment, it may be a good idea to provide a documentation showing the skeletal program structures, what functions and variables you used with explanations. In other words, if you write a programmer's journal and post it in a wiki page somewhere, you really have something to be proud of!

Congratulations, randomous! You did great!

EDIT
Lots of off-topic posting already. What's with Sonic stuff? Sigh.

Edited on by ramstrong

Petit Computer Journal
Old site http://ramstrong.blogspot.com

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Slayer

5,886. Posted:

I found a sprite sheet for Megaman X! I want to port them to PTC, but I haven't used PTCutilities at all! How do I port sprites to PTC from sprites on a PC?
If I can.

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theblackdragon

5,887. Posted:

hey guys, please, if you're not talking about Petit Computer, this is not the thread for you. if chit-chat is what you're after, there's a thread right here you're more than welcome to use. thanks in advance! :3

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JadedSapphire

5,888. Posted:

BrianXP7 wrote:

Hi. I'm here....and I'm scared. It feels weird migrating here.

It feels weird migrating from here to the wiki. :p

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Slayer

5,889. Posted:

ramstrong wrote:

Lots of off-topic posting already. What's with Sonic stuff? Sigh.

Because Sonic is epic. Anyway, that's enough.
I'm thinking of doing a Megaman X port after I have some games out into-
NO! I was going to, but then we all know what I remembered...

Edited on by Slayer

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randomous

5,890. Posted:

@ramstrong Thanks! I know you said a lot (and I said just one word), but I really do appreciate you taking the time to analyze my program. I thought it only used a single save already? Just the "CARDS" MEM file right?

Do you mean I should add the ability to make your own card back? I feel like that would add too much code to it... I don't want to bloat the software with stuff that isn't entirely necessary.

As for the background... I wanted to come up with a nice algorithm for generating a subtle "noisy" background of a picked color before I added it. I think a flat color would be boring... if I could find a palette that I'm not going to use (the black and white one most likely), I could fill it up with various shades of the color chosen to create the noisy image. I agree, not everyone likes the simplicity of white on black.

As for a scrolling background on the top screen, I think that would be far too distracting. It's nice for menus and stuff, but if it's always there in your face, it's like an annoying advertisement. But yes, I think at least something graphical up on the top would be nice... as long as it doesn't increase the size too much. If all else fails, I might just copy the background from the bottom to the top to give it a uniform appearance.

All that being said, I kind of like the simplicity that it has right now. I'm not sure if I'm capable of keeping this simplistic feeling the game has if I add all this stuff. I'll try though... Thanks for playing my game!

randomous

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Miblon

5,891. Posted:

Hey guys, I'm back! I'm still working on Talk With Boy. So far I've completed the School section of the first multiple choice question you get (which is to choose a topic) It might take a while though as I don't really have a motivation really.
I also found the problem with my 3DS- The second camera is broken, which sadly is the first one that games like Petit Computer use. I'm probably going to need Nintendo to fix it.

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TAINT_Zzyex

5,892. Posted:

i could use help with my random quote generator for ziri. i has dem all programmed in alreadt

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InsertPi

5,893. Posted:

Zzyex wrote:

i could use help with my random quote generator for ziri. i has dem all programmed in alreadt

DIM QUOTE$(5) 'Makes a string array with 5 "slots"
RESTORE @PHRASES
FOR I=0 TO 4
READ QUOTE$(I)
NEXT
PRINT QUOTE$(RND(5))
@PHRASES
DATA "Hello!","Welcome!","Hi!","Wassup, bro?","I am a robot. Beep."

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ramstrong

5,894. Posted:

randomous wrote:

Thanks! I know you said a lot (and I said just one word), but I really do appreciate you taking the time to analyze my program. I thought it only used a single save already? Just the "CARDS" MEM file right?

I meant to keep it one MEM$, even after adding all other stuff. I should've been more specific. Sorry.

Do you mean I should add the ability to make your own card back? I feel like that would add too much code to it... I don't want to bloat the software with stuff that isn't entirely necessary.

All you have to do is add a menu option to load a new sprite screen, and that enables you to create custom card faces and back, unless I'm misreading your code. Then user can simply select which sprite screen they want to load, hence new custom card set.

As for the background... I wanted to come up with a nice algorithm for generating a subtle "noisy" background of a picked color before I added it. I think a flat color would be boring... if I could find a palette that I'm not going to use (the black and white one most likely), I could fill it up with various shades of the color chosen to create the noisy image. I agree, not everyone likes the simplicity of white on black.

For a quick fix, just use up/down to select background color, just like you use left/right to select card color. I would discourage textured background. Even casinos settled in on solid green, so maybe you should try that first.

As for a scrolling background on the top screen, I think that would be far too distracting. It's nice for menus and stuff, but if it's always there in your face, it's like an annoying advertisement. But yes, I think at least something graphical up on the top would be nice... as long as it doesn't increase the size too much. If all else fails, I might just copy the background from the bottom to the top to give it a uniform appearance.

All that being said, I kind of like the simplicity that it has right now. I'm not sure if I'm capable of keeping this simplistic feeling the game has if I add all this stuff. I'll try though... Thanks for playing my game!

That's just a suggestion, as well as help menu. I like simple, too. So maybe you keep the scrolling background during startup screen, but goes to solid during gameplay. It's up to you.

Oh, another suggestion. A "Quit" button?

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Old site http://ramstrong.blogspot.com

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Bluerobin2

5,895. Posted:

@BrianXP7 Welcome! Remember me? I guess you can call this my home.

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607jf

5,896. Posted:

Person found a bug, sometimes when you go to delete a block that is in front of you, it delets the block behind the block you are trying to delete instead.

Edited on by 607jf

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InsertPi

5,897. Posted:

607jf wrote:

Person found a bug, sometimes when you go to deleate a block that is in front of you, it deleats the block behind it instead.

Yeeaaaaa... What happens is when you break a block, it goes X amount in front of you, then sets that block ID to 0 (air). If you're too close to a block, it will space past the block directly in front of you, then removes that one. I could fix it, but it'd be kinda complicated, so I'll wait to fix it until it becomes a real problem. And you can now call me Persson. xD

Edited on by InsertPi

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Hairmanban19

5,898. Posted:

I'm back from vacation guys! @Swordx i found a few more bugs in DA:When i got to the first boss,and i pressed start,it gave me a syntax error somewhere on line 4,000. And Kizashi thinks i haven't finished the zombie flesh quest,even though i did finish it,so its not giving me any fingers from the floating hands,and it even says i completed the zombie flesh quest in my journal. Also:When i save my progress while playing the game from the game list,it exits the game,but when i save my progress on edit mode,it works.

...

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randomous

5,899. Posted:

@ramstrong There's already "Select"... I don't want people to have another button to accidentally press and make them lose all their progress. As for the textured background, it won't be some fancy design, it'll just be "noise". Like the sidebars of this very website: it isn't a pure gray, it's got a bit of a patter on it. That's all I meant.

Ahh, I see what you mean about the custom backs. I thought you wanted me to create a drawing tool to draw the backs themselves lol. The thing about the custom faces is that the game is set up for a very specific card size, and I'd have to perform a very large check to make sure that they did not place a color outside the area of the card when drawing for every single card. The game is set up so that there are 52 sprites on the sprite sheets, and I just pick the one I need. So the user would have to create 52 sprites themselves if they wanted to change the face. As for loading a sprite sheet for the card backs... that would be really cool, but again the checking would be a rather long process (in terms of code size). I hope you don't mind if I don't add the ability to load custom card backs (yet)... I'm really sorry! Maybe I'll make a "complex" solitaire and a "simple" solitaire, so you can choose between features and simplicity.

Thank you for all the suggestions! I'll try to make the game as nice as possible!

randomous

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Morphbug

5,900. Posted:

For a background, you should use three or two tones of the same color (to keep thing simple and easy on the eyes dark/moss green is the best option) and then follow a basic texture, like... Squares or polka dots... Things you can draw easily and fast without the need to store them as files.

If you want to give more customizable options just add more color schemes like green, blue, red, purple, etc. just remember to keep the background darker than the cards.

You could aim higher try to imitate fabric texture to give it a more casino feeling.

Edited on by Morphbug

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