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Topic: Petit Computer

Posts 5,881 to 5,900 of 9,620

JadedSapphire

BrianXP7 wrote:

Hi. I'm here....and I'm scared. It feels weird migrating here.

It feels weird migrating from here to the wiki.

3DS FC:2191-8088-7187
Yours?

Slayer

ramstrong wrote:

Lots of off-topic posting already. What's with Sonic stuff? Sigh.

Because Sonic is epic. Anyway, that's enough.
I'm thinking of doing a Megaman X port after I have some games out into-
NO! I was going to, but then we all know what I remembered...

Edited on by Slayer

I have nothing really to say about myself.

randomous

@ramstrong Thanks! I know you said a lot (and I said just one word), but I really do appreciate you taking the time to analyze my program. I thought it only used a single save already? Just the "CARDS" MEM file right?

Do you mean I should add the ability to make your own card back? I feel like that would add too much code to it... I don't want to bloat the software with stuff that isn't entirely necessary.

As for the background... I wanted to come up with a nice algorithm for generating a subtle "noisy" background of a picked color before I added it. I think a flat color would be boring... if I could find a palette that I'm not going to use (the black and white one most likely), I could fill it up with various shades of the color chosen to create the noisy image. I agree, not everyone likes the simplicity of white on black.

As for a scrolling background on the top screen, I think that would be far too distracting. It's nice for menus and stuff, but if it's always there in your face, it's like an annoying advertisement. But yes, I think at least something graphical up on the top would be nice... as long as it doesn't increase the size too much. If all else fails, I might just copy the background from the bottom to the top to give it a uniform appearance.

All that being said, I kind of like the simplicity that it has right now. I'm not sure if I'm capable of keeping this simplistic feeling the game has if I add all this stuff. I'll try though... Thanks for playing my game!

randomous

Miblon

Hey guys, I'm back! I'm still working on Talk With Boy. So far I've completed the School section of the first multiple choice question you get (which is to choose a topic) It might take a while though as I don't really have a motivation really.
I also found the problem with my 3DS- The second camera is broken, which sadly is the first one that games like Petit Computer use. I'm probably going to need Nintendo to fix it.

This isn't a interesting signature. Go look at someone elses.
Friend Code: 5370-0889-8930

TAINT_Zzyex

i could use help with my random quote generator for ziri. i has dem all programmed in alreadt

"Did somebody say Aincrad?"
"No, go back to your own game!"
"awwww"
"And make out with Asuna."
"Aww-I mean YAY"

Twitter:

InsertPi

Zzyex wrote:

i could use help with my random quote generator for ziri. i has dem all programmed in alreadt

DIM QUOTE$(5) 'Makes a string array with 5 "slots"
RESTORE @PHRASES
FOR I=0 TO 4
READ QUOTE$(I)
NEXT
PRINT QUOTE$(RND(5))
@PHRASES
DATA "Hello!","Welcome!","Hi!","Wassup, bro?","I am a robot. Beep."

If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens.

3DS Friend Code: 2148-9259-0831 | Nintendo Network ID: IAmAPerson620 | Twitter:

ramstrong

randomous wrote:

Thanks! I know you said a lot (and I said just one word), but I really do appreciate you taking the time to analyze my program. I thought it only used a single save already? Just the "CARDS" MEM file right?

I meant to keep it one MEM$, even after adding all other stuff. I should've been more specific. Sorry.

Do you mean I should add the ability to make your own card back? I feel like that would add too much code to it... I don't want to bloat the software with stuff that isn't entirely necessary.

All you have to do is add a menu option to load a new sprite screen, and that enables you to create custom card faces and back, unless I'm misreading your code. Then user can simply select which sprite screen they want to load, hence new custom card set.

As for the background... I wanted to come up with a nice algorithm for generating a subtle "noisy" background of a picked color before I added it. I think a flat color would be boring... if I could find a palette that I'm not going to use (the black and white one most likely), I could fill it up with various shades of the color chosen to create the noisy image. I agree, not everyone likes the simplicity of white on black.

For a quick fix, just use up/down to select background color, just like you use left/right to select card color. I would discourage textured background. Even casinos settled in on solid green, so maybe you should try that first.

As for a scrolling background on the top screen, I think that would be far too distracting. It's nice for menus and stuff, but if it's always there in your face, it's like an annoying advertisement. But yes, I think at least something graphical up on the top would be nice... as long as it doesn't increase the size too much. If all else fails, I might just copy the background from the bottom to the top to give it a uniform appearance.

All that being said, I kind of like the simplicity that it has right now. I'm not sure if I'm capable of keeping this simplistic feeling the game has if I add all this stuff. I'll try though... Thanks for playing my game!

That's just a suggestion, as well as help menu. I like simple, too. So maybe you keep the scrolling background during startup screen, but goes to solid during gameplay. It's up to you.

Oh, another suggestion. A "Quit" button?

Petit Computer Journal
Old site http://ramstrong.blogspot.com

Let's just call a spade, a spade.

3DS Friend Code: 1091-7596-4855

Pixelrobin

@BrianXP7 Welcome! Remember me? I guess you can call this my home.

Everybody do a chirp. CHIRP.

3DS Friend Code: 3007-9228-5126

607jf

Person found a bug, sometimes when you go to delete a block that is in front of you, it delets the block behind the block you are trying to delete instead.

Edited on by 607jf

Chao!, Nintendo, Need For Speed, Minecraft And More! 3Ds FC-4742-5514-6521.

InsertPi

607jf wrote:

Person found a bug, sometimes when you go to deleate a block that is in front of you, it deleats the block behind it instead.

Yeeaaaaa... What happens is when you break a block, it goes X amount in front of you, then sets that block ID to 0 (air). If you're too close to a block, it will space past the block directly in front of you, then removes that one. I could fix it, but it'd be kinda complicated, so I'll wait to fix it until it becomes a real problem. And you can now call me Persson. xD

Edited on by InsertPi

If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens.

3DS Friend Code: 2148-9259-0831 | Nintendo Network ID: IAmAPerson620 | Twitter:

Hairmanban19

I'm back from vacation guys! @Swordx i found a few more bugs in DA:When i got to the first boss,and i pressed start,it gave me a syntax error somewhere on line 4,000. And Kizashi thinks i haven't finished the zombie flesh quest,even though i did finish it,so its not giving me any fingers from the floating hands,and it even says i completed the zombie flesh quest in my journal. Also:When i save my progress while playing the game from the game list,it exits the game,but when i save my progress on edit mode,it works.

...

3DS Friend Code: 3136-7615-5907

randomous

@ramstrong There's already "Select"... I don't want people to have another button to accidentally press and make them lose all their progress. As for the textured background, it won't be some fancy design, it'll just be "noise". Like the sidebars of this very website: it isn't a pure gray, it's got a bit of a patter on it. That's all I meant.

Ahh, I see what you mean about the custom backs. I thought you wanted me to create a drawing tool to draw the backs themselves lol. The thing about the custom faces is that the game is set up for a very specific card size, and I'd have to perform a very large check to make sure that they did not place a color outside the area of the card when drawing for every single card. The game is set up so that there are 52 sprites on the sprite sheets, and I just pick the one I need. So the user would have to create 52 sprites themselves if they wanted to change the face. As for loading a sprite sheet for the card backs... that would be really cool, but again the checking would be a rather long process (in terms of code size). I hope you don't mind if I don't add the ability to load custom card backs (yet)... I'm really sorry! Maybe I'll make a "complex" solitaire and a "simple" solitaire, so you can choose between features and simplicity.

Thank you for all the suggestions! I'll try to make the game as nice as possible!

randomous

Eel

For a background, you should use three or two tones of the same color (to keep thing simple and easy on the eyes dark/moss green is the best option) and then follow a basic texture, like... Squares or polka dots... Things you can draw easily and fast without the need to store them as files.

If you want to give more customizable options just add more color schemes like green, blue, red, purple, etc. just remember to keep the background darker than the cards.

You could aim higher try to imitate fabric texture to give it a more casino feeling.

Edited on by Eel

Bloop.

<My slightly less dead youtube channel>

SMM2 Maker ID: 69R-F81-NLG

My Nintendo: Abgarok | Nintendo Network ID: Abgarok

InsertPi

I think someone should make a casino program! You can have slots, blackjack, poker, etc. You can earn money and buy things, or lose it all... I might, but I'm busy with MCDS and I know nothing about sprites.

If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens.

3DS Friend Code: 2148-9259-0831 | Nintendo Network ID: IAmAPerson620 | Twitter:

InsertPi

Leviceljir wrote:

@IAmAPerson I'm still not a person on nintendo life? D:

Crap I forgot to add u... I feel really bad now... D:

If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens.

3DS Friend Code: 2148-9259-0831 | Nintendo Network ID: IAmAPerson620 | Twitter:

randomous

@Morphtorok Yeah, that's exactly what I was planning on doing! The only trouble is getting it to look fluid for the user. What I was thinking was instead of using GFILL to clear up the cards, I could use GCOPY and copy the section of the "fabric texture" up to the main layer to overwrite the card. But first, I need to research a noise algorithm that's good at generating a fabric like texture. I mean, noise by its very nature is random... but you can add a bit of functionality to that randomness to get a more structured noise.

randomous

LeviCelJir

IAmAPerson wrote:

Leviceljir wrote:

@IAmAPerson I'm still not a person on nintendo life? D:

Crap I forgot to add u... I feel really bad now... D:

well it doesn't matter too much as long as minecrafts being made i'm perfectly happy

Edited on by LeviCelJir

Hi I'm Levi and I like Bloopys :^)

Eel

randomous wrote:

@Morphtorok Yeah, that's exactly what I was planning on doing! The only trouble is getting it to look fluid for the user. What I was thinking was instead of using GFILL to clear up the cards, I could use GCOPY and copy the section of the "fabric texture" up to the main layer to overwrite the card. But first, I need to research a noise algorithm that's good at generating a fabric like texture. I mean, noise by its very nature is random... but you can add a bit of functionality to that randomness to get a more structured noise.

Lol after I wrote that comment I made this. It's not very good but with the right colors it could look like fabric, if you want the code lol

Edited on by Eel

Bloop.

<My slightly less dead youtube channel>

SMM2 Maker ID: 69R-F81-NLG

My Nintendo: Abgarok | Nintendo Network ID: Abgarok

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