I will not release the qrs without Iamaperson620's permission
Come on iamaperson release Beta 1.5!!!(not meaning to rush or be rude)
Alpha ModLoader? What does it do?
Sorry for double posting.
Basically for me it's private i just choose what modifications i want to load and it does it
(e.g. Crosshair custom splashes music menu modifications)
But it can only load mods that came with the qr code.
@swordx it's not really too helpful to other people trying to make awesome games when you're saying "MM2 is the most complex and advanced game on PTC and nothing will ever even come close to it"
But anyway, besides MM2, what do you guys think is the best PTCom game made? If you can't remember them all, here's a basic list of the well-known ones:
Village
Dungeon Adventure
Minecraft DS
Petit Farm
Petit Smash Bros
This isn't all, but a few of the well-known ones. Which is your favourite (besides MM2 because I know everyone will choose that)
My favorite PTC game ever (above MM2) is Puchicon RPG, by Brizobst. Most complex is not the same as most fun. Remember that.
@randomous: The arcade should be time unlocked (let's say, 24 hours of playing time, not 24 of real time). To play a mini-game should cost you the low, low price of $25. While that seems like it is expensive, remember that the price is not pre-game try...but as long as your on the machien. Want to play another game or stop playing for a while and start up again? That will cost you another $25.
Also, some NPC House should pay you to weed the villiage. Right now, weeds are wourthless. But what if someone payed the player to beutifie the villiage up?
In that regards, prehaps a rake tool or clippers tool should be created. Rakes can weed without digging holes, and clippers can groom trees.
@Hansausage@ANYONE you may publish any modded/edited version of MCDS. The ONLY thing I ask is for you to not say that you made MCDS. QRs in a couple hours! Please be patient. With school, I'm pretty busy...
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@randomous: The arcade should be time unlocked (let's say, 24 hours of playing time, not 24 of real time). To play a mini-game should cost you the low, low price of $25. While that seems like it is expensive, remember that the price is not pre-game try...but as long as your on the machien. Want to play another game or stop playing for a while and start up again? That will cost you another $25.
Also, some NPC House should pay you to weed the villiage. Right now, weeds are wourthless. But what if someone payed the player to beutifie the villiage up?
In that regards, prehaps a rake tool or clippers tool should be created. Rakes can weed without digging holes, and clippers can groom trees.
I think that's the point of weeds, being useless and ugly.
By the way, you can pick them up like flowers, you don't need to dig them out!
What about MPZL?
And also @swordx@Discostew has a bunch of programming experience with basic. If he wanted too, he could probably code minecraft DS TWICE
In one day. :/ just my opinion.
I know you're just playing around, but to put it into perspective, it took me a year (not really an entire year, but part of my free time within it) to get MM2 to operate as it does now, and it isn't complete. Minecraft DS is a different beast, something that requires a different train of thought to put together.
So, I was fooling around the idea of making a paint-like program and I made this, it's obviously not a finished program: all you can do is draw colored lines. But I wanted to share it because it could be useful for others and could be optimized.
If you have used the graphic editor that comes with petit computer you may notice that the free lines it draws are dreadful, if you go a little too fast, they become simple collections of squares, this program creates nice lines at several levels of thickness... If you go too fast (as in, drawing circles and diagonal lines like a mad mad) it's prone to lag behind though. I'm thinking of ways to alleviate the lag.
To change the thickness of the lines use the dpad, to change the color use the face buttons.
I also tinkered around with @randomous 's guide to MML and this came out of it:
... I really am musically impaired. I think I'll leave that to you randomous lol.
@Morphtorok When I made Quiknote, I wanted to do the same thing you did: make the pen rounded for thick strokes. But it lagged, so I decided to just make the pen square, and it didn't lag anymore. Of course, that's not really a good solution... I hope you can find a better way!
Edit: Hey, your song is great! Sure, it doesn't have a lot going on at once, but who cares? Great job!
@Morphtorok When I made Quiknote, I wanted to do the same thing you did: make the pen rounded for thick strokes. But it lagged, so I decided to just make the pen square, and it didn't lag anymore. Of course, that's not really a good solution... I hope you can find a better way!
Edit: Hey, your song is great! Sure, it doesn't have a lot going on at once, but who cares? Great job!
Hah thanks! I'm actually kinda proud of the first part of the song, but after that I couldn't make much more lol
The ABCFG-Etc scale confuses me, I'm more used to the do re mi lol.
About the lines, the roundness is not what lags it though, it's because the program draws a normal line out of view and then remakes that line in the visible page with circles (or squares, can be changed). big horizontal lines need more time to redraw (because the program has to search for dots in a bigger area). I guess if I remade the drawing cycle into several smaller cycles, it would be faster.
@Morphtorok Ohhh... why not just save the previous point that was touched and calculate the slope of the line between your current point and the previous one? Then you could visit each point along the slope and draw the circle.
And the reason mine lagged when I drew circles was because I was trying to do this complicated thing with gpaint... but it looks like I could just draw a circle at every point on the line like you did instead. Oops lol
@Morphtorok Ohhh... why not just save the previous point that was touched and calculate the slope of the line between your current point and the previous one? Then you could visit each point along the slope and draw the circle.
And the reason mine lagged when I drew circles was because I was trying to do this complicated thing with gpaint... but it looks like I could just draw a circle at every point on the line like you did instead. Oops lol
I think that's pretty much what it does... Unless you mean something complicated by calculating the slope lol
If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens.
@Morphtorok Oh... then it shouldn't lag, should it? Maybe trying to read the line from the GRP takes too long. Have you looked at the drawing code for Quiknote? Sorry for bringing up my programs all the time lol.
I have a paint program that is virtually lag less and has 3 drawing tools. Want me to post it along with #MCDS Beta 1.0? (Yes, I just hashtagged)
If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens.
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