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Topic: Petit Computer

Posts 4,901 to 4,920 of 9,620

Gimmemorecoinz

Hairmanban19 wrote:

@Gimmemorecoinz how is ALTTP coming along?

It's not being worked on right now Petit Smash Bros V1.2 is getting all my attention!

Got a project? PM ME on here!
Youtube: lostkitty64x
Want help with coding? PM ME! PM ME PM ME!! XD
FC: WIll post later.
Systems I own: ds lite, 3DS, PC/gaming, steam platform. I play alot of games. Just ask ! Minecraft anyone? :D

Gimmemorecoinz

I have something to share here.
I don't know where to upload the actual program itself though. It's a pc program that creates the signature player with signature intact.
Here's a sample signature! I created a signature making program that records your handwriting and then allows you to play it back inside of PTC
or anywhere in your program.
It uses GPSET so you can specify when you want it to do this by turning it into a gosub. It uses data and read statements.
If you have multiple data you may need to put a label before your data and use restore to read it inn.
Or make it the first data that you read into your program which is easy!
anyways been at this for hours HERES an example!!
http://imgur.com/YuSY03g

Now I can put my signature into petit smash bros title screen ! your all going to be surprised at the stuff I'm doing

Oh yeah. Since I have it on hand now.
For those who are wondering how link looks. Here is an example of how link is going to look inside of petit smash bros:
http://imgur.com/aifDUGS

I hope this isn't too confusing! Anyways. Enjoy those for now petit smash bros is on it's way!

Got a project? PM ME on here!
Youtube: lostkitty64x
Want help with coding? PM ME! PM ME PM ME!! XD
FC: WIll post later.
Systems I own: ds lite, 3DS, PC/gaming, steam platform. I play alot of games. Just ask ! Minecraft anyone? :D

ChangeV

Bluerobin2 wrote:

SOMEONE FIQURE OUT HOW TO SAVE SPS FILES!

noxuss wrote:

So is it possible for anyone to upload the default QRs?

Here are default BG tiles, upper screen sprites, lower screen sprites, font, color palettes.

Petit Computer default resources

I made several folders.
bg tiles
font
upper screen sprites
lower screen sprites
color palettes

each folder has .PTC file, sample PNGs in every color set, and QR codes in sub folder.
I even included the resource ripping program too.

ChangeV

Gimmemorecoinz

Here is the dropbox link to the pc program I constructed today that generates signatures. It also generates the code (and data) for you to paste into ptc utilities.
Now you can start sharing QRS of different messages with eachother ::: ERM don't go too crazy. it takes up like 7 QRS at minimum.. sometimes. I haven't tested how many QRS it CAN generate I'm afraid to.

Do not download that one
!>https://www.dropbox.com/s/l700bwf1t3l4ai5/Signature%20Gen%20V1.zip<!

Get this one!
https://www.dropbox.com/s/vc2ea8ept1ynx5d/Signature%20Gen%20V...

The screen was sized wrong sorry guys. Any bugs please report if you use it.

Edited on by Gimmemorecoinz

Got a project? PM ME on here!
Youtube: lostkitty64x
Want help with coding? PM ME! PM ME PM ME!! XD
FC: WIll post later.
Systems I own: ds lite, 3DS, PC/gaming, steam platform. I play alot of games. Just ask ! Minecraft anyone? :D

Pixelrobin

@ChangeV no no no
I already had the default SPS file but I don't know how to edit it.

Everybody do a chirp. CHIRP.

3DS Friend Code: 3007-9228-5126

ChangeV

Bluerobin2 wrote:

@ChangeV no no no
I already had the default SPS file but I don't know how to edit it.

load SPS into any 0-7 sprite slot in CHRED.
just edit like normal sprite sheet.
save. then load it into bottom screen in your game.

ChangeV

Hairmanban19

@Swordx have you fixed the two bugs i told you about in DA?

...

3DS Friend Code: 3136-7615-5907

ramstrong

Gimmemorecoinz wrote:

I have something to share here.
I don't know where to upload the actual program itself though. It's a pc program that creates the signature player with signature intact.
Here's a sample signature! I created a signature making program that records your handwriting and then allows you to play it back inside of PTC
or anywhere in your program.
It uses GPSET so you can specify when you want it to do this by turning it into a gosub. It uses data and read statements.
If you have multiple data you may need to put a label before your data and use restore to read it inn.
Or make it the first data that you read into your program which is easy!
anyways been at this for hours HERES an example!!

Sorry, I didn't bother to scan it in, but you're talking just regular signature? Why not capture signature on touch screen? Store the data into two strings, one for x coord, another for y coord. And use GLINE instead of GPSET for smaller data file. You can save the data as a couple of MEM$.

Petit Computer Journal
Old site http://ramstrong.blogspot.com

Let's just call a spade, a spade.

3DS Friend Code: 1091-7596-4855

Pixelrobin

@ChangeV thank you!

And now questions for all:
Which Quicktime is needed for PTCUtilites? I went to quicktime.com and downloaded the latest version of quicktime player and it still doesn't work!

Can someone show me how I can use data for placing background tiles? I know the basics, but I cannot figure it out. A sample PTC file would be nice.

Does anyone know of a decent smileBASIC language file for Notepad++ The one I found on the wiki is not exactly reliable (No color coding, Not all commands)

Thanks in advance.

Everybody do a chirp. CHIRP.

3DS Friend Code: 3007-9228-5126

iprice

@BlueRobin2

I had trouble running PTCUtilities and the latest QuickTime too, so I just ran the one I had installed and selected the "HELP" - "UPDATE EXISTING SOFTWARE" options and all was fine after that.

As for DATA and backgrounds

CLEAR

CLS

BGCLR

DIM MAP(20,20)

GOSUB @READ_DATA

GOTO @MAIN

' MAIN LOOP
@MAIN

FOR Y=0 TO 4
FOR X=0 TO 18
' Display the tile image number held in the MAP() array
BGPUT 0,X,Y,MAP(X,Y),0,0,0
NEXT
NEXT

GOTO @MAIN

' Read the data and place it into an array (MAP(X,Y))
@READ_DATA

RESTORE @LEVEL

FOR Y=0 TO 4
FOR X=0 TO 18
READ A
MAP(X,Y)=A
NEXT
NEXT

RETURN

@LEVEL
DATA 1,0,1,0,1,1,5,0,1,0,0,0,1,0,0,0,1,1,1
DATA 2,0,1,0,1,0,0,0,1,0,0,0,1,0,0,0,8,0,1
DATA 1,3,1,0,4,1,0,0,2,0,0,0,6,0,0,0,1,0,1
DATA 1,0,1,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,1
DATA 1,0,2,0,1,2,1,0,1,4,1,0,1,1,7,0,1,9,1

That shows you how to display a simple tiled background (this uses the built in tiles in BGU0)

Edited on by iprice

I code, therefore I am.

InsertPi

noxuss wrote:

yesss, I'm understanding arrays now, thanks!

Those weren't arrays. Those were FOR TO loops. Arrays allow you to save multiple numbers or strings under 1 variable/string. For example, I have 20 user-defined numbers. I want to save them all under the variable VAR. So I use arrays! Here's how to set them up:

DIM VAR(Amount of "slots" in this array)

Then I can use it. For example, to set up VAR with 20 slots, I'll do:

DIM VAR(20)

Then you can define VAR(0-19) all as different variables

If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens.

3DS Friend Code: 2148-9259-0831 | Nintendo Network ID: IAmAPerson620 | Twitter:

ejamer

IAmAPerson wrote:

noxuss wrote:

yesss, I'm understanding arrays now, thanks!

Those weren't arrays. ...

That made my day.

ejamer

Nintendo Network ID: ejamer

GraphicGenius

Can someone tell me how to use DATA for graphics? This is really important for the game I'm making. I want the answer quick and I want it sometime today. (August 22nd)

If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens. Wait was that just a joke?

3DS Friend Code: 1478-3545-5136 | Nintendo Network ID: GreatGamer123

Slayer

noxuss wrote:

slayer wrote:

noxuss wrote:

slayer wrote:

Better. Now, @Bluerobin2, when I run the program after successfully loading the sprite apparently, says SPOFS is an illegal function call.

You're probably using SPOFS before the SPRITE has actually been loaded in the game (or has been deleted). Thanks, but I don't have enough knowledge, I need to understand arrays and data then I might try .

I'm using this:
LOAD"SPU0:MAGES1"
SPOFS 0,5,16,3
So I'm using SPOFS after the actual sprite is loaded.
I don't know how to use data, idk about arrays, and you see me making two games at once and succeeding.
In progress, though.

Ohhh I see what's wrong. When you load the sprite, it loads the whole sprite sheet.

For instance, the default character number for the boy is 64.
Say you edited the chred and changed the boy into, say, a frog. Whatever you saved the chred as (in this case, I'll call it ANIMALS) it would be loaded as
LOAD "SPU0:ANIMALS"
SPSET 0,64,0,0,0,0

^ The load command doesn't load an individual sprite, but all of the edited sprites as a whole, if that clears anything up.

Okay, yeah, that makes sense. Thanks, I needed that for the custom sprites.

I have nothing really to say about myself.

Slayer

programmerpro wrote:

Can someone tell me how to use DATA for graphics? This is really important for the game I'm making. I want the answer quick and I want it sometime today. (August 22nd)

Look at the pre-made Dot Racer game and see. It helps.

I have nothing really to say about myself.

Slayer

noxuss wrote:

Anyone have a tutorial for making walls/collision? I made a SCR, which has trees and stuff on the outside, and I was wondering how to stop the player from going through the trees.

I need that as well, @Hairmanban19's SCR maps were great, and I will eventually use them in my game, but the TREES, I can't figure out how to make it so they can't climb it with one press of the D-Pad.

I have nothing really to say about myself.

noxuss

IAmAPerson wrote:

noxuss wrote:

yesss, I'm understanding arrays now, thanks!

Those weren't arrays. Those were FOR TO loops. Arrays allow you to save multiple numbers or strings under 1 variable/string. For example, I have 20 user-defined numbers. I want to save them all under the variable VAR. So I use arrays! Here's how to set them up:

DIM VAR(Amount of "slots" in this array)

Then I can use it. For example, to set up VAR with 20 slots, I'll do:

DIM VAR(20)

Then you can define VAR(0-19) all as different variables

Oh yes, I knew that sorry. I just felt like the for loops are commonly used with arrays.

noxuss

boot

anyone want to live chat? I need ideas for my game.

Just your average talking boot. FC: 0791-4881-1672 for Smash and Pokemon.

3DS Friend Code: 0791-4881-1672

Slayer

boot wrote:

anyone want to live chat? I need ideas for my game.

Lol, nice boot. How do I post pictures in comments?

I have nothing really to say about myself.

Slayer

Petit Computer - DSiWare Forum - Page 248
slayer
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Topic: Petit Computer
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Author Message
programmerpro
Quote | Report

4,941. Posted: Thu 22nd Aug 2013 06:53

Can someone tell me how to use DATA for graphics? This is really important for the game I'm making. I want the answer quick and I want it sometime today. (August 22nd)

I am making a sprite game with a ton of IF commands on PTC.
It will have backgrounds,collisions and a LOT of sprite junk.
I always knew I could make something as big as this.
I thank randomous,ramstrong, and IamAPerson.

3DS Friend Code: 1478-3545-5136

Author Message
slayer
Edit | Delete | Quote | Report

4,942. Posted: Thu 22nd Aug 2013 08:00

noxuss wrote:

slayer wrote:

noxuss wrote:

slayer wrote:

Better. Now, @Bluerobin2, when I run the program after successfully loading the sprite apparently, says SPOFS is an illegal function call.

You're probably using SPOFS before the SPRITE has actually been loaded in the game (or has been deleted). Thanks, but I don't have enough knowledge, I need to understand arrays and data then I might try .

I'm using this:
LOAD"SPU0:MAGES1"
SPOFS 0,5,16,3
So I'm using SPOFS after the actual sprite is loaded.
I don't know how to use data, idk about arrays, and you see me making two games at once and succeeding.
In progress, though.

Ohhh I see what's wrong. When you load the sprite, it loads the whole sprite sheet.

For instance, the default character number for the boy is 64.
Say you edited the chred and changed the boy into, say, a frog. Whatever you saved the chred as (in this case, I'll call it ANIMALS) it would be loaded as
LOAD "SPU0:ANIMALS"
SPSET 0,64,0,0,0,0

^ The load command doesn't load an individual sprite, but all of the edited sprites as a whole, if that clears anything up.

Okay, yeah, that makes sense. Thanks, I needed that for the custom sprites.

I am working on two games.
Ever since I took PTC seriously, I saw a future with me and programming.
A DSi version of DayZ, Apocalypse Rising
A fighting game people will enjoy, Gladiators.
I am hopeful. I am brave. I am smart.
I am a programmer

Author Message
slayer
Edit | Delete | Quote | Report

4,943. Posted: Thu 22nd Aug 2013 08:01

programmerpro wrote:

Can someone tell me how to use DATA for graphics? This is really important for the game I'm making. I want the answer quick and I want it sometime today. (August 22nd)

Look at the pre-made Dot Racer game and see. It helps.

I am working on two games.
Ever since I took PTC seriously, I saw a future with me and programming.
A DSi version of DayZ, Apocalypse Rising
A fighting game people will enjoy, Gladiators.
I am hopeful. I am brave. I am smart.
I am a programmer

Author Message
slayer
Edit | Delete | Quote | Report

4,944. Posted: Thu 22nd Aug 2013 08:04

noxuss wrote:

Anyone have a tutorial for making walls/collision? I made a SCR, which has trees and stuff on the outside, and I was wondering how to stop the player from going through the trees.

I need that as well, @Hairmanban19's SCR maps were great, and I will eventually use them in my game, but the TREES, I can't figure out how to make it so they can't climb it with one press of the D-Pad.

I am working on two games.
Ever since I took PTC seriously, I saw a future with me and programming.
A DSi version of DayZ, Apocalypse Rising
A fighting game people will enjoy, Gladiators.
I am hopeful. I am brave. I am smart.
I am a programmer

Author Message
noxuss
Quote | Report

4,945. Posted: Thu 22nd Aug 2013 08:35

IAmAPerson wrote:

noxuss wrote:

yesss, I'm understanding arrays now, thanks!

Those weren't arrays. Those were FOR TO loops. Arrays allow you to save multiple numbers or strings under 1 variable/string. For example, I have 20 user-defined numbers. I want to save them all under the variable VAR. So I use arrays! Here's how to set them up:

DIM VAR(Amount of "slots" in this array)
Then I can use it. For example, to set up VAR with 20 slots, I'll do:

DIM VAR(20)
Then you can define VAR(0-19) all as different variables

Oh yes, I knew that sorry. I just felt like the for loops are commonly used with arrays.

noxuss

Author Message
boot
Quote | Report
4,946. Posted: Thu 22nd Aug 2013 09:00

anyone want to live chat? I need ideas for my game.

Just your average talking boot.

Author Message
slayer
Edit | Delete | Quote | Report

4,947. Posted: Thu 22nd Aug 2013 09:20

boot wrote:

anyone want to live chat? I need ideas for my game.

Lol, nice boot. How do I post pictures in comments?

I am working on two games.
Ever since I took PTC seriously, I saw a future with me and programming.
A DSi version of DayZ, Apocalypse Rising
A fighting game people will enjoy, Gladiators.
I am hopeful. I am brave. I am smart.
I am a programmer

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