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Topic: Petit Computer

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KennyBob

I started making the first "room" using the tiles I made. I'm not done making tiles yet but I have a good start. The project isnt anywhere close to finish but Im trying to put as much detail in the game as possible.

Edited on by KennyBob

I'm Kenny, KennyBob

damolii

slayer wrote:

IAmAPerson620 wrote:

Yay I just made my first thing with sprites! Lol not much all it is is a SPSET command and a couple SPOFS commands.

Loading sprites has always been more difficult than it ever looked.

Not really lol. I started using sprites my second day of PTC. Now backgrounds, that's a different story XD

I don't have a 3DS so what do I put here? -Damolii

InsertPi

damolii wrote:

slayer wrote:

IAmAPerson620 wrote:

Yay I just made my first thing with sprites! Lol not much all it is is a SPSET command and a couple SPOFS commands.

Loading sprites has always been more difficult than it ever looked.

Not really lol. I started using sprites my second day of PTC. Now backgrounds, that's a different story XD

Second day?!?! It's been over a month for me and I just now learned how!

If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens.

Nintendo Network ID: IAmAPerson620 | Twitter:

Hairmanban19

I set up a wiki page for that first person RPG i made a while ago. Surprisingly,i have been getting a lot of praise for it!

...

Discostew

damolii wrote:

slayer wrote:

IAmAPerson620 wrote:

Yay I just made my first thing with sprites! Lol not much all it is is a SPSET command and a couple SPOFS commands.

Loading sprites has always been more difficult than it ever looked.

Not really lol. I started using sprites my second day of PTC. Now backgrounds, that's a different story XD

Heh, sounds like the opposite for me. Sprites on the actual hardware was one thing, but the way PTC handles sprites didn't click with me at first. Backgrounds, however, seemed more in line with how I handled them on the actual hardware and with previous handhelds devices.

"What fun is there in making sense?"
Lazer Light Studios - Home of the MM2 PTC project

Pokemon 3DS Friend Safari - Ice - Spheal, Sneasel, Lapras

Nintendo Network ID: Discostew

damolii

Discostew wrote:

damolii wrote:

slayer wrote:

IAmAPerson620 wrote:

Yay I just made my first thing with sprites! Lol not much all it is is a SPSET command and a couple SPOFS commands.

Loading sprites has always been more difficult than it ever looked.

Not really lol. I started using sprites my second day of PTC. Now backgrounds, that's a different story XD

Heh, sounds like the opposite for me. Sprites on the actual hardware was one thing, but the way PTC handles sprites didn't click with me at first. Backgrounds, however, seemed more in line with how I handled them on the actual hardware and with previous handhelds devices.

Sprites always made more sense to me. Even now, I try to not use complex backgrounds. But the way my walking engine is made, I'm gonna have to find a way to use backgrounds for battles. I'm gonna need a grass background, so when you mingle in that certain background, it triggers a battle. Kinda like Pokemon.

I don't have a 3DS so what do I put here? -Damolii

swordx

I find sprites easyyyyyy. However, the only background commands I kno of are BGFILL and the load commands. Sprites are much better.

I saw that Waffle confessed on the PTC Wiki...I knew it...

swordx

bloodofgore

I'll repeat my question if you guys don't mind :3

How do I make something happen when said player goes over a specific tile. For example, stop the play from moving into a wall, make a play die when they enter water, etc.

bloodofgore

Hairmanban19

Can you load sprites into a program while a SCRED file is loaded in a program at the same time? Cause @TwinArmageddonz is making me some sprites for the full game of my first person RPG,and i just wanted to know if i could load those sprites into my program while a SCRED file is loaded into it to make it look like the sprites are in the SCRED file. Or should i only use sprites and no SCRED files?

...

InsertPi

Just added togglable map sizes! Thru the options menu, you can change 16x16 or 32x32 maps! Tomorrow I will replace jump with sprint and start on saving, and possibly finish saving this Saturday! Which means? The last version of Alpha this Sunday! Uugghhhh... Now I get to have fun making more blocks with block IDs... (hlp me plz dis hrts mi breen o nu i dun leik hrt breen)

If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens.

Nintendo Network ID: IAmAPerson620 | Twitter:

InsertPi

swordx wrote:

I saw that Waffle confessed on the PTC Wiki...I knew it...

I think we all did

Edited on by InsertPi

If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens.

Nintendo Network ID: IAmAPerson620 | Twitter:

InsertPi

Hairmanban19 wrote:

Can you load sprites into a program while a SCRED file is loaded in a program at the same time? Cause @TwinArmageddonz is making me some sprites for the full game of my first person RPG,and i just wanted to know if i could load those sprites into my program while a SCRED file is loaded into it to make it look like the sprites are in the SCRED file. Or should i only use sprites and no SCRED files?

I'm not sure if you can load in SCR files while another SCR file is already open in SCREWED, but you can try!

If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens.

Nintendo Network ID: IAmAPerson620 | Twitter:

Discostew

bloodofgore wrote:

I'll repeat my question if you guys don't mind :3

How do I make something happen when said player goes over a specific tile. For example, stop the play from moving into a wall, make a play die when they enter water, etc.

This is one of the more difficult subjects because it deals with collision detection with the background layers, which means you'll have to code it all yourself. Sprites have this feature built in, so what people have done is made "invisible" sprites, and placed them in areas where things are, like a wall, and determined if the player sprite is colliding with this "sprite wall" with SPHIT. You can do the same thing with deadly water, but you need to figure out how to distinguish a wall and deadly water. You can store values in the sprites with SPSETV, like 1 is a wall, and 2 is water, then when you collide, you read these values using SPGETV, and deal with the situation however you want.

"What fun is there in making sense?"
Lazer Light Studios - Home of the MM2 PTC project

Pokemon 3DS Friend Safari - Ice - Spheal, Sneasel, Lapras

Nintendo Network ID: Discostew

swordx

Hairmanban19 wrote:

Can you load sprites into a program while a SCRED file is loaded in a program at the same time? Cause @TwinArmageddonz is making me some sprites for the full game of my first person RPG,and i just wanted to know if i could load those sprites into my program while a SCRED file is loaded into it to make it look like the sprites are in the SCRED file. Or should i only use sprites and no SCRED files?

You can. My title screen for Dungeon Adventure does it.

swordx

randomous

@Morphtorok Wait, fishing AND bug catching? This is sounding mighty fishy... Lol just kidding, this looks awesome! I can't wait to try even a preview (I've already tried the old one you had before).

randomous

Thecoolguy617

Im not requesting anyone.. just tosing around some ideas... Hows about sonic on petit computer?

Thecoolguy617

Pixelrobin

Arduino + TVout library = TV programming. I'll be busy making my own console guys! I love this!

Everybody do a chirp. CHIRP.

Slayer

I always loved playing Sonic. I thought about that but I think I'll make a fighting game next after I'm done with Apocalypse Rising and my other fighting..wait a minute, two???
Anyway I might not be working for a while because I resurrected my old PSP.

I have nothing really to say about myself.

Morpheel

randomous wrote:

@Morphtorok Wait, fishing AND bug catching? This is sounding mighty fishy... Lol just kidding, this looks awesome! I can't wait to try even a preview (I've already tried the old one you had before).

Lol, I'm not sure if bug catching will make the cut though. Programming bugs seems like a pain
If it does, it will be pretty simple.

Oh look! A Morphloggery.
Oh! eShop Gurus.

Nintendo Network ID: Abgarok

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