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Topic: Petit Computer

Showing 401 to 420 of 9,299

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Linput

401. Posted:

oh also can someone tell me why when i save my stuff to sd, on the computer, nothing is inside of the folder named "SALLY" (AKA my programs name)

Linput-3DS friend code: 4725-8494-2702
Pokemon White 2 pal-pad code: 1979 9213 55

I'm currently looking for some peeps to make SALLY a website, facebook, and email. If anyone does this u will be mentioned as a producer in the SALLY OS credits! :)

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KAHN

402. Posted:

@Morphtroid
you seem very... ... ... intelligent about PetitComputer. i was wondering if you could add me via 3DS. i tried asking on the official 3DS FC thread, but it didnt work out, so i deleted my comment. gotta ask here, or else you wont see it. my FC/name is in my signature below

KAHN

3DS Friend Code: 1032-1301-2772 | Nintendo Network ID: Milkman12

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Moorpheel

403. Posted:

@linput: that sounds strange, are you sure they're not there? Have you really saved them? Maybe you deleted them by mistake?

@old_skool: thanks! I have never visited that thread, so yeah... I added you now.

Moo

Oh look! A Morphloggery.
Oh! eShop Gurus.

3DS Friend Code: 0173-1330-0080 | Nintendo Network ID: Abgarok

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KAHN

404. Posted:

alright, back to common rabble : D

KAHN

3DS Friend Code: 1032-1301-2772 | Nintendo Network ID: Milkman12

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Moorpheel

405. Posted:

Petit Farm is finished! (I think)
More info in the QR thread.

Moo

Oh look! A Morphloggery.
Oh! eShop Gurus.

3DS Friend Code: 0173-1330-0080 | Nintendo Network ID: Abgarok

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MagusZeal

406. Posted:

Ok, I'm currently trying to make a Chocobo farming sim. I have the Chocobo set to randomly walk around the screen. But the only way I could figure out how to keep him from spinning around in circles is to use "WAIT" with a random number. Unfortunately, WAIT seems to keep me from doing anything else like moving my guy around? Is there any way to make the chocobo randomly move without stopping everything else. I'll try to figure out how to put up a QR code if I can...

Edited on by MagusZeal

Friend Code: 3394-3566-8602

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MagusZeal

407. Posted:

UntitledOk, here is the program. Could someone help me out? How do I keep the Chocobo walking around while still being able to do other things?
UntitledUntitledUntitledThese are the sprites.

Edited on by MagusZeal

Friend Code: 3394-3566-8602

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Linput

408. Posted:

all i have to say is morphtroid thx for the addicting game! :D

Linput-3DS friend code: 4725-8494-2702
Pokemon White 2 pal-pad code: 1979 9213 55

I'm currently looking for some peeps to make SALLY a website, facebook, and email. If anyone does this u will be mentioned as a producer in the SALLY OS credits! :)

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Linput

409. Posted:

oh and my qr code problem was resolved :D

Linput-3DS friend code: 4725-8494-2702
Pokemon White 2 pal-pad code: 1979 9213 55

I'm currently looking for some peeps to make SALLY a website, facebook, and email. If anyone does this u will be mentioned as a producer in the SALLY OS credits! :)

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Peidorrento

410. Posted:

Anyone knows how to turn that loading sound off when loading sprites?

"A vingança nunca é plena, mata a alma e a envenena" - Seu Madruga
Presidente, CEO, Programador e único empregado da Peidosoft.

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Ispheria

411. Posted:

hey morphtroid, i don't understand how the game works. is it like harvest moon where you can skip to the next day? or are you supposed to check on it everyday day in real life?

Ispheria

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KAHN

412. Posted:

Ispheria wrote:

hey morphtroid, i don't understand how the game works. is it like harvest moon where you can skip to the next day? or are you supposed to check on it everyday day in real life?

every day in real life

KAHN

3DS Friend Code: 1032-1301-2772 | Nintendo Network ID: Milkman12

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ejamer

413. Posted:

Peidorrento wrote:

Anyone knows how to turn that loading sound off when loading sprites?

Update the SYSBEEP system variable just before the LOAD command:
SYSBEEP=FALSE

ejamer

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Peidorrento

414. Posted:

Thanks! :D

ejamer wrote:

Peidorrento wrote:

Anyone knows how to turn that loading sound off when loading sprites?

Update the SYSBEEP system variable just before the LOAD command:SYSBEEP=FALSE

"A vingança nunca é plena, mata a alma e a envenena" - Seu Madruga
Presidente, CEO, Programador e único empregado da Peidosoft.

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Peidorrento

415. Posted:

I have uploaded a (horrible) video of my new project. There are many things I should implement (ítems, "doors", etc...), but I would appreciate some early feedback to improve some things at this point.

The name of this game is "Prisiorrento!". It is about a man who is trapped inside a cave like prision. I have the intention of building different paths which will lead to different endings. The "engine" is almost ready, so it will be only about map design in a few weeks (maybe months. vacations is over).

At the ending, it is possible to see the first enemy: a bat.

Link for the video.

http://imageshack.us/clip/my-videos/577/kpfweiwflxfzpekelalml...

I will appreciate any feedback. :)

"A vingança nunca é plena, mata a alma e a envenena" - Seu Madruga
Presidente, CEO, Programador e único empregado da Peidosoft.

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Moorpheel

416. Posted:

Just don't forget to do a sysbeep=true after the load, just in case.
Also, your game looks pretty awesome!

@Ispheria: The game uses real time :P

@MagusZeal: I'm sorry, but I don't know an easy way to do that, since Basic is linear it's quite hard to make things happen at the same time. I wouldn't say it's impossible, though.

Edited on by Moorpheel

Moo

Oh look! A Morphloggery.
Oh! eShop Gurus.

3DS Friend Code: 0173-1330-0080 | Nintendo Network ID: Abgarok

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Late

417. Posted:

You already completed Petit Farm and we still don't have Petit Computer here in Europe. :(

3DS FC: 3566-1647-7196
My Backloggery
My Pullblox puzzles
Be kind and feed my Pokémon :)

3DS Friend Code: 3566-1647-7196

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KAHN

418. Posted:

Peidorrento wrote:

I have uploaded a (horrible) video of my new project. There are many things I should implement (ítems, "doors", etc...), but I would appreciate some early feedback to improve some things at this point.

The name of this game is "Prisiorrento!". It is about a man who is trapped inside a cave like prision. I have the intention of building different paths which will lead to different endings. The "engine" is almost ready, so it will be only about map design in a few weeks (maybe months. vacations is over).

At the ending, it is possible to see the first enemy: a bat.

Link for the video.

http://imageshack.us/clip/my-videos/577/kpfweiwflxfzpekelalml...

I will appreciate any feedback. :)

looks interesting! but the character you play as looks a little big :/ sorry, but that's why i dont download GameBoy games from the eshop. but certainly looks fun to play. you can kill enemies right? with like, weapons, right? how are enemies dealt with?

KAHN

3DS Friend Code: 1032-1301-2772 | Nintendo Network ID: Milkman12

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Peidorrento

419. Posted:

0LD_SK0OL_PUNK wrote:

Peidorrento wrote:

I have uploaded a (horrible) video of my new project. There are many things I should implement (ítems, "doors", etc...), but I would appreciate some early feedback to improve some things at this point.

The name of this game is "Prisiorrento!". It is about a man who is trapped inside a cave like prision. I have the intention of building different paths which will lead to different endings. The "engine" is almost ready, so it will be only about map design in a few weeks (maybe months. vacations is over).

At the ending, it is possible to see the first enemy: a bat.

Link for the video.

http://imageshack.us/clip/my-videos/577/kpfweiwflxfzpekelalml...

I will appreciate any feedback. :)

looks interesting! but the character you play as looks a little big :/ sorry, but that's why i dont download GameBoy games from the eshop. but certainly looks fun to play. you can kill enemies right? with like, weapons, right? how are enemies dealt with?

Thanks @0LD_SK0OL_PUNK!
I wish I had made the character smaller, but now is kinda late. It took me some effort to animate 2 different sprites at the same time plus implementing the colision for the head/body. Since this is going to be absolutelly free, give it a try whenever it is ready :P.
About the interactions with enemies: Well, some of them will require a special item to deal with, but in general, you will be unable to fight them. This is so just because I want to start simple. My focus for this first version of this new exciting franchise from Peidosoft® (he he he) will be on Itens, dodging enemies and puzzle solving. Let's see if I manage to tackle all these things before fighting.

"A vingança nunca é plena, mata a alma e a envenena" - Seu Madruga
Presidente, CEO, Programador e único empregado da Peidosoft.

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KAHN

420. Posted:

Peidorrento wrote:

0LD_SK0OL_PUNK wrote:

Peidorrento wrote:

I have uploaded a (horrible) video of my new project. There are many things I should implement (ítems, "doors", etc...), but I would appreciate some early feedback to improve some things at this point.

The name of this game is "Prisiorrento!". It is about a man who is trapped inside a cave like prision. I have the intention of building different paths which will lead to different endings. The "engine" is almost ready, so it will be only about map design in a few weeks (maybe months. vacations is over).

At the ending, it is possible to see the first enemy: a bat.

Link for the video.

http://imageshack.us/clip/my-videos/577/kpfweiwflxfzpekelalml...

I will appreciate any feedback. :)

looks interesting! but the character you play as looks a little big :/ sorry, but that's why i dont download GameBoy games from the eshop. but certainly looks fun to play. you can kill enemies right? with like, weapons, right? how are enemies dealt with?

Thanks @0LD_SK0OL_PUNK!
I wish I had made the character smaller, but now is kinda late. It took me some effort to animate 2 different sprites at the same time plus implementing the colision for the head/body. Since this is going to be absolutelly free, give it a try whenever it is ready :P.
About the interactions with enemies: Well, some of them will require a special item to deal with, but in general, you will be unable to fight them. This is so just because I want to start simple. My focus for this first version of this new exciting franchise from Peidosoft® (he he he) will be on Itens, dodging enemies and puzzle solving. Let's see if I manage to tackle all these things before fighting.

alright, thnx! is this one in portuguese like the invaders game you made? SPEAKING of invaders, i actually translated the game into english, so is it OK if i post it on the forums :P with credit of course

KAHN

3DS Friend Code: 1032-1301-2772 | Nintendo Network ID: Milkman12