i just edited it to replace mario with pikachu :3
its really good i cant wait until its done
EDIT: im going to try adding pikachu as a separate character and add a projectile
ok i added a character select now all i need to learn is how to shoot a projectile :3
Hmmm...perhaps you two could work together. Twin could program characters, and Coinz AI. I'm not sure if you two want to do that, but it could make the development go by quicker.
cool! if you want to help me add characters that'd be fine with me. actually. we could work on it together.
I'm still half asleep though.
if you want to, you can feel free to post the updated QR codes on my official page just don't over write the current ones? Link to your modified version??
Well... I have finished the menu for Raycraft, with fully functional touch screen buttons and use of PNLSTR. All that is left is to add the ability to add custom "Texture Blocks". Will try to release QRs tomorrow. You guys can go on and start making Texture Blocks. Just do this:
DATA #,#,#,#,#,#,#,#
Do this 8 times for an 8x8. For a 16x16, do:
DATA #,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#
Times 16. Of course, replace # with a graphic color number.
If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens.
If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens.
On the wikia for petit computer I coudnt scan the qrs for ssb and ive been waiting for it. I was wondering if the creator could make the less blurry(sorry I cant spell your name)
Just your average talking boot. FC: 0791-4881-1672 for Smash and Pokemon.
@boot Someone already commented on this on the wiki (unless that was you lol). Just click the image, then click "See full size image" up on the top left of the window that pops up.
I'm going out somewhere tonight. When I get home I might try to work more on petit smash bros. I think I'll add more music, and a better menu.maybe.
I"ll start adding in enemies you can fight, and a health gauge. A tiny hud. Some other stuff would be cool to if I find the time to finish all that tonight.
No promises yet though it might take me a few days to get back to the pace I was at because all my stuff is on my desktop atm and it's being used by a friend. I really don't want to have to use a TV to do it. which is what I'm using atm because my laptop screen is broken.
Also.. if anyone has any ideas on why mario's punching pallete keeps glitching up in my game and has any advice that'd be helpful
I"m trying to use two completely seperate pallete files for each sprite sheet. I can't merge them into one pallete file then just select a different Color right now I don't know how to do that.
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FC: WIll post later.
Systems I own: ds lite, 3DS, PC/gaming, steam platform. I play alot of games. Just ask ! Minecraft anyone? :D
can someone give me a quick tutorial on how-to have multiple things like bullets? The way I have it, is when they click right button, it sets the bullet sprite, moves it, then right as it gets to the destination, I use SPRCLR to delete it.
can someone give me a quick tutorial on how-to have multiple things like bullets? The way I have it, is when they click right button, it sets the bullet sprite, moves it, then right as it gets to the destination, I use SPRCLR to delete it.
Don't use SPRCLR. Just use SPOFS and move it off-screen. My suggestion to you is to just keep a reserve of bullets off-screen. Then when you shoot, move it to the player and shoot it, then when you're done, move it off-screen again. Obviously, you create all the bullets during initialization phase
I have not tested this, but let's say sprite 20-25 are bullets, you can use modular arithmetic like this:
CB=0:'Current Bullet (0-5)
MB=6:'Max num of bullet
@FIRE
SPOFS 20+CB,...:'Move bullet to player
'Move bullet to target, with time
CB=(CB+1)%MB
RETURN
Edit:
Regarding keeping extra sprites for the bullets, depending on the game, that's not a handicap. Let's say you're doing a six-gun shootout game. Instead of keeping the extra bullets off-screen, you can simply keep them on-screen as ammo count!
If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens.
Will somebody please make a grass 8x8 and 16x16, stone 8x8 and 16x16, and cobblestone 8x8 and 16x16 textures for Raycraft? I'm asking this so that we already have a few textures out there, and also because I need some for testing purposes on my Texture Blocks loading system. If you look back a couple pages, you will see how they need to be made. Thanks!
If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens.
All this does is appear as a blank screen. What do I do?
That's a bit confusing. You're using double dimension array to keep track of count? Why not just use a simple variable?
The way I see it, you have 2 errors:
1. When you do restore, you're resetting the pointer to the beginning. You're not reading the string. You're reading the value of "1"
2. You're reading (0,1) and you're printing (2,1), which are two different strings. I'm guessing string$(2,1) are untouched, which means blanks.
HTH
All this does is appear as a blank screen. What do I do?
That's a bit confusing. You're using double dimension array to keep track of count? Why not just use a simple variable?
The way I see it, you have 2 errors:
1. When you do restore, you're resetting the pointer to the beginning. You're not reading the string. You're reading the value of "1"
2. You're reading (0,1) and you're printing (2,1), which are two different strings. I'm guessing string$(2,1) are untouched, which means blanks.
HTH
Thanks! I haven't derped that bad in ages (since I forgot how to save)... Have it working now! (BTW I like using double dimention arrays with DATA. It makes reading it easier (for me).)
If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens.
Hey everyone! I posted an update section on the petit smash bros page on the petit computer wiki.
You can read about the planned updates there.
Meanwhile I might work on my lttp game at the same time.
I just realized, I also want to add link as a playable character in petit smash bros in celebration of my lttp for petit computer
upcoming update. (I have to fix link's pallete glitches) derp.
Anyways. Happy coding everyone. I'm off to work on petit smash bros and my lttp game tonight.
Will post most recent updates when I have completed the bullted list on the petit smash bros wiki page!
Got a project? PM ME on here!
Youtube: lostkitty64x
Want help with coding? PM ME! PM ME PM ME!! XD
FC: WIll post later.
Systems I own: ds lite, 3DS, PC/gaming, steam platform. I play alot of games. Just ask ! Minecraft anyone? :D
Guess what. I've started creating the concepts I need in order to code the more complex version 1.2 Petit smash bros game engine.
This is getting interesting. And I wrote all my ideas down on paper so they're not just floating in my head. Wish me luck!
Got a project? PM ME on here!
Youtube: lostkitty64x
Want help with coding? PM ME! PM ME PM ME!! XD
FC: WIll post later.
Systems I own: ds lite, 3DS, PC/gaming, steam platform. I play alot of games. Just ask ! Minecraft anyone? :D
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