DSiWare Forum

Topic: Petit Computer

Showing 2,521 to 2,540 of 9,294

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Hairmanban19

2,521. Posted:

@Swordx will Dungeon Adventure have a saving function?

Nintendo ID: Hairmanban19. Working on a secret PTC project... If you're wondering why the knight in my profile pic has a shovel, here is the explanation: http://yachtclubgames.com/shovel-knight/

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VincentFaraday

2,522. Posted:

VincentFaraday wrote:

I'm planning on making a program this summer that can solve differential equations by building onto my quadratic solver. I know that petit computer can't float very many numbers, but I thought that this would be a fun thing to do this summer. When it comes to math, I have finished Calculus and I have just finished a course on differential equations. If anybody here has an expertise in this area of programing/mathematics, then let me know. :]

I forgot to mention that the reason that I am going to build on my quadratic solver (which is on the qr sharing page) was so that I could use that program to find the roots of characteristic equations of certain DEs.

I wish I was on the Enterprise.

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Gimmemorecoinz

2,523. Posted:

VincentFaraday wrote:

VincentFaraday wrote:

I'm planning on making a program this summer that can solve differential equations by building onto my quadratic solver. I know that petit computer can't float very many numbers, but I thought that this would be a fun thing to do this summer. When it comes to math, I have finished Calculus and I have just finished a course on differential equations. If anybody here has an expertise in this area of programing/mathematics, then let me know. :]

I forgot to mention that the reason that I am going to build on my quadratic solver (which is on the qr sharing page) was so that I could use that program to find the roots of characteristic equations of certain DEs.

Wow you're picking one project to do? I've got atleast 12 lined up o.o but not all for petit computer and I'm constantly in over my head with trying to learn stuff xD

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Systems I own: ds lite, 3DS, PC/gaming, steam platform. I play alot of games. Just ask ! Minecraft anyone? :D

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randomous

2,524. Posted:

@VincentFaraday You know, I was planning on making a graphing application myself. One of the things I need in order to make it work a little more nicely is a DE solver. If you manage to make it work, it would be really cool if I could use it for the grapher.

randomous

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VincentFaraday

2,525. Posted:

randomouscrap98 wrote:

@VincentFaraday You know, I was planning on making a graphing application myself. One of the things I need in order to make it work a little more nicely is a DE solver. If you manage to make it work, it would be really cool if I could use it for the grapher.

Well, a DE solver won't help you graph anything, but it could save you some time when dealing with homogenous linear equations (which is what I want to work on first). I'm also interested making graphing software for petit computer, but as I am sure you know petit computer can't handle it when x>10^6 (I found this out when I wrote a program that could calculate factorials and the program crashed at 10!) and that it can't float very many numbers. In spite of all this it is possible to create a semi-decent graphing program. I thinks it's great that there is someone else out there that is working on math applications for this software. :)

I wish I was on the Enterprise.

3DS Friend Code: 1048-8460-1195

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randomous

2,526. Posted:

@VincentFaraday I was going to use the DE solver to calculate min/maxes for equations. What I want to be able to do is analyze an equation and try to best determine an appropriate range for it. Otherwise, the user would have to set a range for each equation. For instance, if I have:

y=sin(X)

VS:

y=17sin(x)

One of those is going to look ugly if the same range is used for both.

randomous

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VincentFaraday

2,527. Posted:

randomouscrap98 wrote:

@VincentFaraday I was going to use the DE solver to calculate min/maxes for equations. What I want to be able to do is analyze an equation and try to best determine an appropriate range for it. Otherwise, the user would have to set a range for each equation. For instance, if I have:

y=sin(X)

VS:

y=17sin(x)

One of those is going to look ugly if the same range is used for both.

Oh, I understand. You are planning on using the first derivative test to find max /min. Yeah, I can see how you would want a program that can calculate derivatives. If I can write a program that is fairly good at finding dy/dx I'd be glad to share it with you.

I wish I was on the Enterprise.

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TexMurphy

2,528. Posted:

Vincent,
I have been trying to use the equation of an ellipse to create a rotating cube. Everything looks great but the left and right side should move out as it rotates. The equation is (x-h)^2/a^2 +(y-k)^2/b^2 = 1 where a>b. Solving for y in petit language you get: y=SQR(POW(B,2) - POW(B,2)*POW(I-H,2)/POW(A,2))+K. In petit, this equation in a For loop can throw alot of error messages if not set up correctly. My For loop range is not correct but it worked. H and K can be set to zero and handled outside of the equation.
Untitled

Edited on by TexMurphy

TexMurphy

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steriaca

2,529. Posted:

Eveyone. I think I am ready for my next 'text' game. I am thinking of calling it "Greedy". It is basicly a "Pac"ish maze game. Your man picks up "$" symbles while avoiding blue men (cops).

Only...I have no ideal about movement...exactly how to move charaters. Anyone know a good demo on movement inputs, and how to prevent a charater from moveing off the screen?

My Friend Code is 3368-1310-0690.

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boot

2,530. Posted:

I found a very fun game called hunt the wumpus! Its on the wiki

Just your average talking boot. The Boot that can program.

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Bluerobin2

2,531. Posted:

@Sterica, That would pretty much be a retextured version of pacman. Why not just try to port pacman?

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Bluerobin2

2,532. Posted:

Final Temple Raid will be realesed today soon. I am really proud of the sounds so please crank that volume up :).

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damolii

2,533. Posted:

Wow I have not been on in awhile...... my question will sound very noobish but there goes. I have a battle not unlike ones like pokemon, but I am having trouble with the random damage. When the first atk is unleashed, everything is fine. But then after that, two things occur. 1:After a certain number, the Hp wont go down anymore. 2: the Hp starts increasing. If you need to see some code, I would gladly offer it. Thank you.

I don't have a 3DS so what do I put here? -Damolii

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mystman12

2,534. Posted:

I'm trying to make a character keep moving when I hold a button down. I'm using the BTRIG command, but I have to press it over and over again to keep moving. So how would I loop the movement over and over?

Future Pinball Table Development Blog Currently working on: Joe's Ultimate Bus Ride
I'm trying to share as many Wario Ware D.I.Y. microgames as possible, before WiFi is taken down. Share your microgames in this thread.

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Bluerobin2

2,535. Posted:

@mystman12 Use button
Code:
if button()==[number code here] then...
in between the button () things, you can specify what sort of button press you want. By default button(), It is zero but you can do things like button(2).
Here is what the numbers mean if I can remember correctly
0=If the button is pressed (or held down) at all
1=Returns true as soon as the button is pressed
2=Returns true if the button is pressed then released
3=Returns true if the button is released.
In your case, you want button(0) or button(). Hope I did not confuse you too much.
@damolii lets see that code.

Edited on by Bluerobin2

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mystman12

2,536. Posted:

@bluerobin2 Thanks a lot! That helped.

Future Pinball Table Development Blog Currently working on: Joe's Ultimate Bus Ride
I'm trying to share as many Wario Ware D.I.Y. microgames as possible, before WiFi is taken down. Share your microgames in this thread.

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randomous

2,537. Posted:

@Gimmemorecoinz I'm sorry, I probably won't be able to make your song for a while. I've got to study for my finals next week.

randomous

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steriaca

2,538. Posted:

bluerobin2 wrote:

@Sterica, That would pretty much be a retextured version of pacman. Why not just try to port pacman?

A) Pac-Man is copyrighted, "Greedy" is not. I'm shure BandaiNamco is really protected about their copyright, especially considering what an icon Pac-Man is.

B) It has nothing to do with eating. It is more akin to "Lupen the 3rd" than that.

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Moorpheel

2,539. Posted:

And again, I really doubt namco would really care about you making a pacman clone, even if they somehow do notice you (which is pretty unlikely) they would probably just say "eh" and move on.

Then again, it's your game and you are free to do anything you want with it.

Moo

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Oh! eShop Gurus.

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Bluerobin2

2,540. Posted:

actually, Temple Raid started as a port of pac-man but I realized that if I make up my own gameplay, I have a lot more freedom. In fact the program is still called 'pacman' on my 3ds not 'tempraid'. 'tempraid' is like a backup.

Houston, We have a Syntax Error.

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