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Topic: Petit Computer

Posts 2,081 to 2,100 of 9,676

Meowpheel

@Bluerobin2: I kinda made this font to be used with your maze game, it's nothing too flashy, but I kinda like it (just make sure to change the text color on your game to 0 and set the background to blue). Hope you like it.

Edited on by Meowpheel

Meowph, that's right!

Oh look! A Morphloggery.
Oh! eShop Gurus.

Nintendo Network ID: Abgarok

Pixelrobin

Thank you @Morphtroid. I used it. I really like it. I am also adding the ability to use seeds in the game (although they are not like minecraft seeds where you can just give it to someone and let them try a specific maze) But, it still influences the maze generation. I wanted to ask though, how can you round a number? And one more thing, This is not 'my' game, it is a group effort and @ramstrong is in charge since the original idea was his.

Everybody do a chirp. CHIRP.

Pixelrobin

I agree with @swordx. Start a project with what you know, and seek help here. Look at the sample programs for strategies and commands. Also, check out youtube.com/petitprofessor. The videos really helped. We all once were like you. I believe you can achieve something great. Shoot for the moon. Even if you miss, you'll land among the stars.
Join us next time for another pep talk with bluerobin2! (jk, but seriously)

Everybody do a chirp. CHIRP.

Meowpheel

@Bluerobin2: Thanks, glad you liked it.

To round a number you must use floor. It's the only command provided, but it will always round down the number. If want to round up or something, you need to think about something else (hint, it still uses floor).

Meowph, that's right!

Oh look! A Morphloggery.
Oh! eShop Gurus.

Nintendo Network ID: Abgarok

Pixelrobin

@Morphtroid, your puzzle game is very fun. And I wanted to ask, Why did you add extra items in the font? I added them into the game as part of the generation process. Is that what they were meant for?

Everybody do a chirp. CHIRP.

Hairmanban19

bluerobin2 wrote:

I agree with @swordx. Start a project with what you know, and seek help here. Look at the sample programs for strategies and commands. Also, check out youtube.com/petitprofessor. The videos really helped. We all once were like you. I believe you can achieve something great. Shoot for the moon. Even if you miss, you'll land among the stars.
Join us next time for another pep talk with bluerobin2! (jk, but seriously)

Ok,thanks.

...

Meowpheel

bluerobin2 wrote:

@Morphtroid, your puzzle game is very fun. And I wanted to ask, Why did you add extra items in the font? I added them into the game as part of the generation process. Is that what they were meant for?

Yeah, that was the plan so the maze would be less monotonous to look at and more like a real reef-thing. But... I couldn't figure out how to add them into the code! Untitled
So I kinda just left them there in the font in case you would want to use them yourself.

Oh, and thanks!

Edited on by Meowpheel

Meowph, that's right!

Oh look! A Morphloggery.
Oh! eShop Gurus.

Nintendo Network ID: Abgarok

Pixelrobin

I'm calling it Coral Maze. @Morphtroid, do you think the name fits?

Everybody do a chirp. CHIRP.

Pixelrobin

Here is a 'simple' equation to find the distance between 2 things:
SQR(POW((X1-X2),2)+POW((Y1-Y2),2))
......Yeah. Thanks algebra class!

Everybody do a chirp. CHIRP.

Pixelrobin

Coral maze log:
*Now the goal will not spawn near the character

*In case the maze is impossible, start button redos it.

  • The bottom screen displays the current time, the current seed used and the instructions.

*A,B,X,Y Buttons may now be used

*Uses @Morphtroid's sprites

*Changed name to Coral Maze

@Ramstrong, what do you think? No qrs this time. Need to iron put a few details.

Edited on by Pixelrobin

Everybody do a chirp. CHIRP.

ramstrong

bluerobin2 wrote:

Coral maze log:
*Now the goal will not spawn near the character

*In case the maze is impossible, start button redos it.

  • The bottom screen displays the current time, the current seed used and the instructions.

*A,B,X,Y Buttons may now be used

*Uses @Morphtroid's sprites

*Changed name to Coral Maze

@Ramstrong, what do you think? No qrs this time. Need to iron put a few details.

Coral Maze sounds good to me. Thanks for the rite, Morphtroid. You can change the background in the @INIT subroutine, the one that says ?"#"*31. Probably best if you draw a few coral sprites on a row. That way you can do something like FOR I=0 TO 31:?CHR$(151+RND(7));:NEXT for varied corals where the sprites are at location 151-157.

Time element is good. Seed element is good also. You may have to roll your own random number generator if you want to fix a particular maze to a seed number. Generate an array full of random number and step through it will work.

I don't see why the maze would be blocked unless you put blocking objects. Don't do it. Better keep it simple for easier design and testing.
Looking good so far!

Petit Computer Journal
Old site http://ramstrong.blogspot.com

Let's just call a spade, a spade.

Pixelrobin

I put a for-to statement at the end of the generation process that checks a random location if it is a wall and fills it in with a random coral. You might need to do a little shortning though. I know it is possible, but I don't know everything. The seed was not meant to be like a minecraft seed, so far it only influences the link variable and the scenery generation. Thats all I really need it for. You may change it if you like when I release the Qrs. You may also help me start looking for someone to make the gui better [@bigdog00?] and someone to improve the sounds and music [@discostew?] Anybody want to take that on later? We've been through this for over 100 pages. It's about time we made something together . At the end, this game can turn into something awesome and we might be featured. Once i'm finished, someone else can make it even better. Plus, we will get an impressive credits page . Who is all for the idea?

Everybody do a chirp. CHIRP.

Discostew

@bluerobin2

I doubt you'd want me to do the audio, simply because I didn't create the Megaman 2 audio by ear. It was constructed manually, yes, but the data was retrieved in tracker format, somewhat similar to the MML-script format used by PTC. I simply handled the conversion from one format to another and improvised on different pieces that didn't quite work well.

As a dev of blargSNES, just stop with the claims that o3DS can emulate SNES games accurately @ 60fps. It cannot.

Nintendo Network ID: Discostew

Discostew

bluerobin2 wrote:

@Discostew Okay then :/ you still want to contribute?

I'd really like to finish my current project first before I attempt anything else, so I'm going to have to pass for the moment.

Edited on by Discostew

As a dev of blargSNES, just stop with the claims that o3DS can emulate SNES games accurately @ 60fps. It cannot.

Nintendo Network ID: Discostew

Hairmanban19

bluerobin2 wrote:

Coral maze log:
*Now the goal will not spawn near the character

*In case the maze is impossible, start button redos it.

  • The bottom screen displays the current time, the current seed used and the instructions.

*A,B,X,Y Buttons may now be used

*Uses @Morphtroid's sprites

*Changed name to Coral Maze

@Ramstrong, what do you think? No qrs this time. Need to iron put a few details.

Sounds great!

...

MrSirr

How do you make it to where you hold down left right up or down on the d-pad to make your character keep moving that way?

MrSirr

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