hey guys, i just finished a facebook like app, but i need to add to it. can you connect petit computer games to the internet or use them over multiple systems by connecting them
I don't think Petit Computer can connect to the internet...Sorry.
can the games connect at all?
Do you like videogames? If so, you must know
It's dangerous to go Alone.
hey guys, i just finished a facebook like app, but i need to add to it. can you connect petit computer games to the internet or use them over multiple systems by connecting them
I don't think Petit Computer can connect to the internet...Sorry.
can the games connect at all?
It IS possible to exchange data locally, but it's too slow for a real game.
I'm thinking about making a virtual rc car for the contest, do you like the idea? Also, I think I'm gonna make a "virtual machine" kind of thing. It's files will mostly be made up os mem files, and basically, to install an os, or anather program for it to start right away, there will me a special executable that you can fill. If I make it, I will also make an os installation wizard, and a defauls shell os. I'll try to make it so the wizard will allow you to use custom os's. do you guys like that idea?
i've been told by a lot of my local friends that my story is too dark for a zelda title. i always intended it to be dark, but maybe it's too dark? i hold the zelda series very close to my heart, and i would not dream of tainting the series. i've decided not to call it Zelda iii. i'm still making it, but i'll have to skin the game with a different setting, list of characters, etc. i'm still making the game, and if you want, you can try and connect the dots to find out which character is linked to which. the story is pretty much identical to my Zelda iii project, the only difference being that names are different.
Uh, @bigdog00, I was looking for a way to get concos, and saw that you uploaded it recently. But there's one problem. You put the like to "my files" instead of the actual files, so the link takes you either to your own files, or a page asking you to sign up. Please put the link to the actual files. Actually, it's butter to find an image hosting website and use a link to them. Most of them are made so you don't even need to click the link.
i've been told by a lot of my local friends that my story is too dark for a zelda title. i always intended it to be dark, but maybe it's too dark? i hold the zelda series very close to my heart, and i would not dream of tainting the series. i've decided not to call it Zelda iii. i'm still making it, but i'll have to skin the game with a different setting, list of characters, etc. i'm still making the game, and if you want, you can try and connect the dots to find out which character is linked to which. the story is pretty much identical to my Zelda iii project, the only difference being that names are different.
If it's too dark, turn on the light! Hahahaha! Ahahaha... ahem.
i've been told by a lot of my local friends that my story is too dark for a zelda title. i always intended it to be dark, but maybe it's too dark? i hold the zelda series very close to my heart, and i would not dream of tainting the series. i've decided not to call it Zelda iii. i'm still making it, but i'll have to skin the game with a different setting, list of characters, etc. i'm still making the game, and if you want, you can try and connect the dots to find out which character is linked to which. the story is pretty much identical to my Zelda iii project, the only difference being that names are different.
Good. I always enjoy original games more than fan-made spin-offs of already existing franchises. I'm excited to see your game. Will it be top-down or side-scrolling?
One of the games I'm working on is top-down. The engine is good, but it has a bug or two that can't be fixed without redoing the coding, so I'll have to wait for Dungeon Adventure 3 to fix it.
By the way, a video of Dungeon Adventure 2 will be released within the next month. It will only show a little bit of combat. There will NOT be any demos for this game.
i've been told by a lot of my local friends that my story is too dark for a zelda title. i always intended it to be dark, but maybe it's too dark? i hold the zelda series very close to my heart, and i would not dream of tainting the series. i've decided not to call it Zelda iii. i'm still making it, but i'll have to skin the game with a different setting, list of characters, etc. i'm still making the game, and if you want, you can try and connect the dots to find out which character is linked to which. the story is pretty much identical to my Zelda iii project, the only difference being that names are different.
Good. I always enjoy original games more than fan-made spin-offs of already existing franchises. I'm excited to see your game. Will it be top-down or side-scrolling?
One of the games I'm working on is top-down. The engine is good, but it has a bug or two that can't be fixed without redoing the coding, so I'll have to wait for Dungeon Adventure 3 to fix it.
By the way, a video of Dungeon Adventure 2 will be released within the next month. It will only show a little bit of combat. There will NOT be any demos for this game.
it will be top down with side scrolling portions, like in Link's Awakening. i am working on sprites, but i am new to sprites, so they look really bad. i don't want to post them here until i'm satisfied with them. and since this isnt Zelda iii, i have to redesign them D;
KAHN
3DS Friend Code: 1032-1301-2772 | Nintendo Network ID: Milkman12
i've been told by a lot of my local friends that my story is too dark for a zelda title. i always intended it to be dark, but maybe it's too dark? i hold the zelda series very close to my heart, and i would not dream of tainting the series. i've decided not to call it Zelda iii. i'm still making it, but i'll have to skin the game with a different setting, list of characters, etc. i'm still making the game, and if you want, you can try and connect the dots to find out which character is linked to which. the story is pretty much identical to my Zelda iii project, the only difference being that names are different.
Good. I always enjoy original games more than fan-made spin-offs of already existing franchises. I'm excited to see your game. Will it be top-down or side-scrolling?
One of the games I'm working on is top-down. The engine is good, but it has a bug or two that can't be fixed without redoing the coding, so I'll have to wait for Dungeon Adventure 3 to fix it.
By the way, a video of Dungeon Adventure 2 will be released within the next month. It will only show a little bit of combat. There will NOT be any demos for this game.
it will be top down with side scrolling portions, like in Link's Awakening. i am working on sprites, but i am new to sprites, so they look really bad. i don't want to post them here until i'm satisfied with them. and since this isnt Zelda iii, i have to redesign them D;
Do what I did and start from pre-built sprites, then edit them. I made a girl with ponytails from the basic boy, and I'm TERRIBLE at art, so it helps a lot. You should also ask people if they can make you sprites.
The code above sets the "read" position to the first DATA line after the label, and each READ statement load a variable (or group like the 3rd one does), and then it prints them all out as "0 1 2 1 2 3". You can have multiple sections that have DATA lines in it. If you want to access a different data set, then assign a label in front of it, and use RESTORE to set the read position to it.
Arrays are like variables, except they also have an index so you can use the same name for a group of values by changing the index. If you plan on having an array that can hold more than 10 elements, then you'll need to define them. Defining an array locks the element count to it, so you can't access an element greater than what was assigned, nor can you define it again unless you use CLEAR, which in turn wipes out ALL variables, so decide beforehand just how big you want the array to be
'Resets all variables and arrays, or else if you
'ran this program again after running it once, it would error at the DIM line
CLEAR
AN_ARRAY(0)=10: ' Works
AN_ARRAY(1)=3: 'Works too
AN_ARRAY(13)=5: 'Does not work
DIM ARRAY2(60): 'Assigns 60 elements to this name, ranging from 0-59
ARRAY2(0)=6: 'Works
ARRAY2(45)=49: 'Works
ARRAY(67)=2: 'Does not work
i think making a zelda game is one of the hardest thing to do you using basic. This is because of all the things that need added. For example, are there sidequests, or will u not include them and make everything a must have for the game.
Do you like videogames? If so, you must know
It's dangerous to go Alone.
i think making a zelda game is one of the hardest thing to do you using basic. This is because of all the things that need added. For example, are there sidequests, or will u not include them and make everything a must have for the game.
As far as 2D Zelda games are concerned, the only "sidequest" stuff I can think of involve finding pieces of heart and other little items like the jars in Zelda 3.
Discostew
3DS Friend Code: 4425-1477-0127 | Nintendo Network ID: Discostew
Think of MEM$ as a normal string that is up to 256 characters long. The difference between MEM$ and strings is that you can use the SAVE/LOAD commands for it.
Discostew
3DS Friend Code: 4425-1477-0127 | Nintendo Network ID: Discostew
i've been told by a lot of my local friends that my story is too dark for a zelda title. i always intended it to be dark, but maybe it's too dark? i hold the zelda series very close to my heart, and i would not dream of tainting the series. i've decided not to call it Zelda iii. i'm still making it, but i'll have to skin the game with a different setting, list of characters, etc. i'm still making the game, and if you want, you can try and connect the dots to find out which character is linked to which. the story is pretty much identical to my Zelda iii project, the only difference being that names are different.
Good. I always enjoy original games more than fan-made spin-offs of already existing franchises. I'm excited to see your game. Will it be top-down or side-scrolling?
One of the games I'm working on is top-down. The engine is good, but it has a bug or two that can't be fixed without redoing the coding, so I'll have to wait for Dungeon Adventure 3 to fix it.
By the way, a video of Dungeon Adventure 2 will be released within the next month. It will only show a little bit of combat. There will NOT be any demos for this game.
it will be top down with side scrolling portions, like in Link's Awakening. i am working on sprites, but i am new to sprites, so they look really bad. i don't want to post them here until i'm satisfied with them. and since this isnt Zelda iii, i have to redesign them D;
Do what I did and start from pre-built sprites, then edit them. I made a girl with ponytails from the basic boy, and I'm TERRIBLE at art, so it helps a lot. You should also ask people if they can make you sprites.
one of my friends is already on the case with character design (he's also my man for map design and character/land names). from there, i think i'll manage sprites. thanks for the tip though!
KAHN
3DS Friend Code: 1032-1301-2772 | Nintendo Network ID: Milkman12
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