bigdog00 wrote:
Thank you SOOOO MUCH! But how do I control the X, Y, and
Z? That is my only thing. how do I make it look like the person is jumping/falling?
It depends on how you do your axis. In isometric, usually X=RIGHT, Y=UP, Z=DEPTH. So, the usual top-down playfield XY becomes XZ. Jumping will be reflected by Y axis.
Hahahaha! Ahahaha... ahem.