does anyone have OaSis pre-release yet? what do you think so far?
p.s. in the future there will be a japanese language pack (april, as i am currently learning japanese)
Hey Morphtroid,
I had thought so. It seems then like you'd need to maintain a special set of variables in your program just to serve as placeholders for your function arguments. But that's kinda cool too. It reminds me of assembly language programming with the small set of registers one had to keep track of
With me, when I have a set of naming conventions that help me understand what they are used for, mostly involving a particular function by abbreviating the front of them. For instance...
TV - Tileset variable
SA - Sprite array
CF - Character function
then I have functions and variables work in this fashion...
@TF_INIT
IF TV_INIT THEN RETURN
' do some initialization, like forming arrays
TV_INIT=TRUE
RETURN
@TF_LOADTS
IF !TV_INIT OR TV_IDX<0 OR TV_IDX>TV_TOTAL THEN RETURN
' do stuff related to loading a tileset based on the variable TV_IDX for indexing
TV_IDX=-1
RETURN
So I either simply call the function if it requires no setting up of variables for it to use (like TF_INIT), or set up the variables (like using TV_IDX for TF_LOADTS), and the routines will handle the rest. Sometimes I'll even mess with the "parameters" at the end so that if I were to call it a second time without touching them (like in TF_LOADTS), it'll just exit out of it. It's likely to be slower to do all this checking and setting up, but I come from a modular programming background, so it's much easier for me to program in BASIC in this manner. Once I get to a point where the program would run fine without these checks, then I can simply remove them for a little boost.
Discostew
3DS Friend Code: 4425-1477-0127 | Nintendo Network ID: Discostew
OaSis will be awesome!!! It has 2 windows with about 250 Spset and Spofs commands just for windows!!! And, me and @bigdog00 are working on a racing game called NASCAR:Legends. it will have a beginner track, Daytona, and Indianapolis racetracks.
OaSis will be awesome!!! It has 2 windows with about 250 Spset and Spofs commands just for windows!!! And, me and @bigdog00 are working on a racing game called NASCAR:Legends. it will have a beginner track, Daytona, and Indianapolis racetracks.
Will this be a separate program? Or will it be part of OaSis? Also, is the game working yet?
OaSis will be awesome!!! It has 2 windows with about 250 Spset and Spofs commands just for windows!!! And, me and @bigdog00 are working on a racing game called NASCAR:Legends. it will have a beginner track, Daytona, and Indianapolis racetracks.
Will this be a separate program? Or will it be part of OaSis? Also, is the game working yet?
Yes, it will be seperate, but it will be in the games menu. It is not completed.
Python, C/C++, Lua, Ruby rule (java is too complex lol)
Who would try my updated OS, Cincos, if I upload the qrs on flickr? It has an email client that literally encrypts and decrypts the messages via mem: files. It also has contacts (you can exchange up to 3 contacts and read up to 3 old messages). If you guys want it, I will upload the activation mem: file for PPO (petit pocket office) and a sample message to scan and read. Also, when you get it, PLEASE UPLOAD FEEDBACK!!!
Who would try my updated OS, Cincos, if I upload the qrs on flickr? It has an email client that literally encrypts and decrypts the messages via mem: files. It also has contacts (you can exchange up to 3 contacts and read up to 3 old messages). If you guys want it, I will upload the activation mem: file for PPO (petit pocket office) and a sample message to scan and read. Also, when you get it, PLEASE UPLOAD FEEDBACK!!!
Who would try my updated OS, Cincos, if I upload the qrs on flickr? It has an email client that literally encrypts and decrypts the messages via mem: files. It also has contacts (you can exchange up to 3 contacts and read up to 3 old messages). If you guys want it, I will upload the activation mem: file for PPO (petit pocket office) and a sample message to scan and read. Also, when you get it, PLEASE UPLOAD FEEDBACK!!!
Anyways, I will release a demo version of battlewood as it is as of now. (People have been asking) Hopefully it will be today.
Hey, don't okaaaaaayyyyyyyy me! I'm talking about games people are making! The good stuff! The fun stuff! The stuff that people bought Petit Computer for! lol
Err excuse me for my ignorance, but what's Battlewood? Please don't say it's another OS...they're far too common...
@swordx, it is not an OS. It is an rpg based entirely on batting I am making. I only nailed the first cutscene, battle system and some basic perks. Also the game6 thing sounds cool, it just threw me off guard for a few minutes.
@swordx, it is not an OS. It is an rpg based entirely on batting I am making. I only nailed the first cutscene, battle system and some basic perks. Also the game6 thing sounds cool, it just threw me off guard for a few minutes.
Sounds fun! Is it top-down? Or is it 3D? Either way, more games is better!
@swordx I have some very old screenshots of it somewhere on this thread, but now it is majorly more updated than that. I Tried to make it isometric. Your character would be towards the bottom of the screen and the enemy would be at the top. Your character is bigger than the enemy, and the enemy would fire fireballs that would enlarge as they get closer to you. As an addition, the bullets that you fire would get smaller as the move "further" away. As of now it is kind of like the streetpass "Find mii" game on the 3ds where you battle enemy after enemy. So far, the only backgrounds I have are a field and a dungeon. I did not use the ones @ChangeV helped me with yet, but I will add those in later.
Here are the QRS: (Click to enlarge)
Controls:
Move: D-pad
Fire: A
Forums
Topic: Petit Computer
Posts 1,681 to 1,700 of 9,620
Please login or sign up to reply to this topic