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Topic: Petit Computer

Posts 1,661 to 1,680 of 9,677

Pixelrobin

@steriaca Did you add me before? I tried and it worked right away...
Anyways, major blog update! I will now post more on it. I am also thinking of making a multiplayer tic-tac-toe game that will keep on transferring and deleting MEM files between 2 Ds. Or maybe Battleship. I just want to see if that would work. Any thoughts?

Everybody do a chirp. CHIRP.

3DS Friend Code: 3007-9228-5126

Pixelrobin

damolii wrote:

Is it possible that Gamebridge could release its songs in sheet music. I would be so happy. Especially in B flat like clarinet. That is what I play. I have already figured out Track 19.

You can record the song on ujam.com and sort of get notes...

Everybody do a chirp. CHIRP.

3DS Friend Code: 3007-9228-5126

OboeDude1999

Hi guys,
Can anyone explain to me how to make objects in a 3D environment?
-OboeDude-

...Also BGM?

Cat syrup all the way!

Youtube: http://www.youtube.com/1999oboedude
Blog: http://oboebloggo.blogspot.com

My bus driver is crazy.
(edit) My bus driver got fired.

3DS Friend Code: 2921-9087-5238 | Nintendo Network ID: OboeDude

Discostew

Ugh, trying to make a simple color fader for my game (like fade to black, white, or whatever color I want) by adjusting the palette, and it takes up around 30% of a frame's processing time for only 8 colors.....Using HEX$ and COLSET in its current form take far too long for something that should have accepted a number up to 2-bytes worth, kinda like how BGPUT (expert version) does, because as it is, the DSi's format for colors is a 16-bit value per color entry (5 bits per color component, 1bit unused).

Discostew

3DS Friend Code: 4425-1477-0127 | Nintendo Network ID: Discostew

Hairmanban19

bluerobin2 wrote:

@steriaca Did you add me before? I tried and it worked right away...
Anyways, major blog update! I will now post more on it. I am also thinking of making a multiplayer tic-tac-toe game that will keep on transferring and deleting MEM files between 2 Ds. Or maybe Battleship. I just want to see if that would work. Any thoughts?

I would like Battleship.

...

3DS Friend Code: 3136-7615-5907

Pixelrobin

OboeDude1999 wrote:

Hi guys,
Can anyone explain to me how to make objects in a 3D environment?
-OboeDude-

...Also BGM?

3D Environment??
Look in the manual included with petit computer about BGM. I have to refer to that again too

Everybody do a chirp. CHIRP.

3DS Friend Code: 3007-9228-5126

swordx

Hey guys! I'm making a Youtube channel so that I can upload videos of my games! I'll post some videos ASAP!

swordx

damolii

I played track 19 by ear and also another one..... Either 13 or 14

I don't have a 3DS so what do I put here? -Damolii

KAHN

OboeDude1999 wrote:

Hi guys,
Can anyone explain to me how to make objects in a 3D environment?
-OboeDude-

...Also BGM?

study the source code for the dungeon-crawler sample game. that one is a great example of a 3D environment.

KAHN

3DS Friend Code: 1032-1301-2772 | Nintendo Network ID: Milkman12

KAHN

OboeDude1999 wrote:

Hi guys,
Can anyone explain to me how to make objects in a 3D environment?
-OboeDude-

...Also BGM?

study the source code for the dungeon-crawler sample game. that one is a great example of a 3D environment.

KAHN

3DS Friend Code: 1032-1301-2772 | Nintendo Network ID: Milkman12

Pixelrobin

Question to the admins: If you have petit computer, What are you working on? Just curious...

Everybody do a chirp. CHIRP.

3DS Friend Code: 3007-9228-5126

KAHN

how do i load the sprites i created??

KAHN

3DS Friend Code: 1032-1301-2772 | Nintendo Network ID: Milkman12

swordx

0LD_SK0OL_PUNK wrote:

how do i load the sprites i created??

Load "SPU(number from 0-7): (Name of sprite sheet)"

Edited on by swordx

swordx

KAHN

swordx wrote:

0LD_SK0OL_PUNK wrote:

how do i load the sprites i created??

Load "SPU(number from 0-7): (Name of sprite sheet)"

what does the number (0-7) mean?

KAHN

3DS Friend Code: 1032-1301-2772 | Nintendo Network ID: Milkman12

swordx

0LD_SK0OL_PUNK wrote:

swordx wrote:

0LD_SK0OL_PUNK wrote:

how do i load the sprites i created??

Load "SPU(number from 0-7): (Name of sprite sheet)"

what does the number (0-7) mean?

Which sprite sheet you're replacing. For example, if I were to say, LOAD"SPU1:SAILOR", I'd be replacing the second sprite sheet (the one with the human and the wizard) with the sheet sailor, which would probably contain sailor sprites.

EDIT: I'm TRYING to upload a (poor) video of Dungeon Adventure, but it isn't processing. Can anybody help? LINK: http://www.youtube.com/watch?v=vsXOJ7GTPQo&feature=youtu.be

Edited on by swordx

swordx

kvandenb

Hey does anyone know if there's a way other than by defining sub-routines to create functions that take arguments? Maybe I'm missing something but it seems like only gosub is provided for something like this....

kvandenb

Meowpheel

Only gosub is provided for something like that.

As far as I know...

Meowph, that's right!

Oh look! A Morphloggery.
Oh! eShop Gurus.

3DS Friend Code: 0173-1330-0080 | Nintendo Network ID: Abgarok

OboeDude1999

Explanation of DATA and MEM$?

Cat syrup all the way!

Youtube: http://www.youtube.com/1999oboedude
Blog: http://oboebloggo.blogspot.com

My bus driver is crazy.
(edit) My bus driver got fired.

3DS Friend Code: 2921-9087-5238 | Nintendo Network ID: OboeDude

Pixelrobin

Hello everyone! I now have a survey up on my blog. Please give some feedback. It's not very long... ( I am asking you because it will mainly be about petit computer)
bluerobin2.blogspot.com

Everybody do a chirp. CHIRP.

3DS Friend Code: 3007-9228-5126

Discostew

OboeDude1999 wrote:

Explanation of DATA and MEM$?

DATA is basically that. Data. You don't run it as code, but you can read it to be used for code. Take for example...


CLEAR
DIM AnArray(100)
RESTORE @SOME_DATA
READ AnArray(0), AnArray(1)
READ AString$
PRINT AnArray(0);" - ";AnArray(1);" - ";AString$
END
@SOME_DATA
DATA 10, 11
DATA "This is a string."


Other than clearing the memory and setting an array, it sets the "read data" pointer at the label "SOME_DATA" using RESTORE, and reads in 2 numbers into the first 2 elements of the array, and then reads the string data into the string. It then outputs those two array elements and string as...

10 - 11 - This is a string


As for MEM$, think of it like a 256 character string that can be saved/loaded to/from a file. Put in it what you want (like high scores, character attributes, etc), then you can save them with SAVE "xxx:MEM", where "xxx" is the name (up to 8 characters), then load them up later like when you launch the program again.

Discostew

3DS Friend Code: 4425-1477-0127 | Nintendo Network ID: Discostew

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