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Topic: Petit Computer

Showing 1,661 to 1,680 of 9,296

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KAHN

1,661. Posted:

you can always go to youtube and search gamebridge music on clarinet. just pay attention to the fingerings that the players are making!
that's i learned to play Rocky on my trumpet.

Edited on by KAHN

KAHN

3DS Friend Code: 1032-1301-2772 | Nintendo Network ID: Milkman12

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steriaca

1,662. Posted:

blink I just got a 3DS and transfered my files onto it. The only thing is, now I have to reload eveything which I use to have on my Petit Computer. sigh

My 3DS Name is Ace.

My Friend Code Number is : 3368 - 1310 - 0690.

I'll add some people if thay wish.

My Friend Code is 3368-1310-0690.

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Bluerobin2

1,663. Posted:

@steriaca Did you add me before? I tried and it worked right away...
Anyways, major blog update! I will now post more on it. I am also thinking of making a multiplayer tic-tac-toe game that will keep on transferring and deleting MEM files between 2 Ds. Or maybe Battleship. I just want to see if that would work. Any thoughts?

Houston, We have a Syntax Error.

Blog: bluerobin2.blogspot.com
Backloggery: backloggery.com/bluerobin2

3DS Friend Code: 3007-9228-5126

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Bluerobin2

1,664. Posted:

damolii wrote:

Is it possible that Gamebridge could release its songs in sheet music. I would be so happy. Especially in B flat like clarinet. That is what I play. I have already figured out Track 19.

You can record the song on ujam.com and sort of get notes...

Houston, We have a Syntax Error.

Blog: bluerobin2.blogspot.com
Backloggery: backloggery.com/bluerobin2

3DS Friend Code: 3007-9228-5126

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OboeDude1999

1,665. Posted:

Hi guys,
Can anyone explain to me how to make objects in a 3D environment?
-OboeDude-

...Also BGM?

Cat syrup all the way!

Youtube: http://www.youtube.com/1999oboedude
Blog: http://oboebloggo.blogspot.com

My bus driver is crazy.
(edit) My bus driver got fired.

3DS Friend Code: 2921-9087-5238 | Nintendo Network ID: OboeDude

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Discostew

1,666. Posted:

Ugh, trying to make a simple color fader for my game (like fade to black, white, or whatever color I want) by adjusting the palette, and it takes up around 30% of a frame's processing time for only 8 colors.....Using HEX$ and COLSET in its current form take far too long for something that should have accepted a number up to 2-bytes worth, kinda like how BGPUT (expert version) does, because as it is, the DSi's format for colors is a 16-bit value per color entry (5 bits per color component, 1bit unused).

"What fun is there in making sense?"
Lazer Light Studios - Home of the MM2 PTC project

Pokemon 3DS Friend Safari - Ice - Spheal, Sneasel, Lapras

3DS Friend Code: 4425-1477-0127 | Nintendo Network ID: Discostew

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Hairmanban19

1,667. Posted:

bluerobin2 wrote:

@steriaca Did you add me before? I tried and it worked right away...
Anyways, major blog update! I will now post more on it. I am also thinking of making a multiplayer tic-tac-toe game that will keep on transferring and deleting MEM files between 2 Ds. Or maybe Battleship. I just want to see if that would work. Any thoughts?

I would like Battleship.

Nintendo ID: Hairmanban19. Working on a secret PTC project... If you're wondering why the knight in my profile pic has a shovel, here is the explanation: http://yachtclubgames.com/shovel-knight/

3DS Friend Code: 3136-7615-5907

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Bluerobin2

1,668. Posted:

OboeDude1999 wrote:

Hi guys,
Can anyone explain to me how to make objects in a 3D environment?
-OboeDude-

...Also BGM?

3D Environment??
Look in the manual included with petit computer about BGM. I have to refer to that again too :)

Houston, We have a Syntax Error.

Blog: bluerobin2.blogspot.com
Backloggery: backloggery.com/bluerobin2

3DS Friend Code: 3007-9228-5126

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swordx

1,669. Posted:

Hey guys! I'm making a Youtube channel so that I can upload videos of my games! I'll post some videos ASAP!

swordx

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damolii

1,670. Posted:

I played track 19 by ear and also another one..... Either 13 or 14

I don't have a 3DS so what do I put here? -Damolii

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KAHN

1,671. Posted:

OboeDude1999 wrote:

Hi guys,
Can anyone explain to me how to make objects in a 3D environment?
-OboeDude-

...Also BGM?

study the source code for the dungeon-crawler sample game. that one is a great example of a 3D environment.

KAHN

3DS Friend Code: 1032-1301-2772 | Nintendo Network ID: Milkman12

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KAHN

1,672. Posted:

OboeDude1999 wrote:

Hi guys,
Can anyone explain to me how to make objects in a 3D environment?
-OboeDude-

...Also BGM?

study the source code for the dungeon-crawler sample game. that one is a great example of a 3D environment.

KAHN

3DS Friend Code: 1032-1301-2772 | Nintendo Network ID: Milkman12

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Bluerobin2

1,673. Posted:

Question to the admins: If you have petit computer, What are you working on? Just curious...

Houston, We have a Syntax Error.

Blog: bluerobin2.blogspot.com
Backloggery: backloggery.com/bluerobin2

3DS Friend Code: 3007-9228-5126

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KAHN

1,674. Posted:

how do i load the sprites i created??

KAHN

3DS Friend Code: 1032-1301-2772 | Nintendo Network ID: Milkman12

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swordx

1,675. Posted:

0LD_SK0OL_PUNK wrote:

how do i load the sprites i created??

Load "SPU(number from 0-7): (Name of sprite sheet)"

Edited on by swordx

swordx

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KAHN

1,676. Posted:

swordx wrote:

0LD_SK0OL_PUNK wrote:

how do i load the sprites i created??

Load "SPU(number from 0-7): (Name of sprite sheet)"

what does the number (0-7) mean?

KAHN

3DS Friend Code: 1032-1301-2772 | Nintendo Network ID: Milkman12

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swordx

1,677. Posted:

0LD_SK0OL_PUNK wrote:

swordx wrote:

0LD_SK0OL_PUNK wrote:

how do i load the sprites i created??

Load "SPU(number from 0-7): (Name of sprite sheet)"

what does the number (0-7) mean?

Which sprite sheet you're replacing. For example, if I were to say, LOAD"SPU1:SAILOR", I'd be replacing the second sprite sheet (the one with the human and the wizard) with the sheet sailor, which would probably contain sailor sprites.

EDIT: I'm TRYING to upload a (poor) video of Dungeon Adventure, but it isn't processing. Can anybody help? LINK: http://www.youtube.com/watch?v=vsXOJ7GTPQo&feature=youtu.be

Edited on by swordx

swordx

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kvandenb

1,678. Posted:

Hey does anyone know if there's a way other than by defining sub-routines to create functions that take arguments? Maybe I'm missing something but it seems like only gosub is provided for something like this....

kvandenb

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Moorpheel

1,679. Posted:

Only gosub is provided for something like that.

As far as I know...

Moo

Oh look! A Morphloggery.
Oh! eShop Gurus.

3DS Friend Code: 0173-1330-0080 | Nintendo Network ID: Abgarok

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OboeDude1999

1,680. Posted:

Explanation of DATA and MEM$?

Cat syrup all the way!

Youtube: http://www.youtube.com/1999oboedude
Blog: http://oboebloggo.blogspot.com

My bus driver is crazy.
(edit) My bus driver got fired.

3DS Friend Code: 2921-9087-5238 | Nintendo Network ID: OboeDude