DSiWare Forum

Topic: Petit Computer

Showing 1,401 to 1,420 of 9,300

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Astro

1,401. Posted:

I take it that this is never going to come out in Europe :(

Commandervideo: "I am only a man"

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bl0x0r3303

1,402. Posted:

can anyone make a sims game (search it if you don't know)

bl0x0r3303

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ZombieChiggers

1,403. Posted:

no you cant

Cameron Stover VVVVVVVVVVVVVV ALSO VVVVVVVV and i like trains (BOOM!) also minecraft and trollface!
INFECTED. NEW ZOMBIE

3DS Friend Code: 4854-7026-5042

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kabutomania

1,404. Posted:

hello?

kabutomania

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kabutomania

1,405. Posted:

hi i'm kabutomania id like to start a petit computer project based on mac osx
i was wondering if anyone might want to help?

Edited on by kabutomania

kabutomania

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ramstrong

1,406. Posted:

snoremac wrote:

steriaca wrote:

Just, Please, No, More, YouTube, Videos, Of, Your, Program, QRs.

goes it really matter. i mean really, so its not a picture, big deal

Yes, it does matter. Try scanning your QR codes after you post them. If you're having trouble, then it's a sure thing that other people will too.

Astro wrote:

I take it that this is never going to come out in Europe :(

You never know. I believe the attempt is there, at least.

bl0x0r3303 wrote:

can anyone make a sims game (search it if you don't know)

Considering that somebody made a text-only Sims game in one day, I believe it is possible.

Edited on by ramstrong

Petit Computer Journal
Old site http://ramstrong.blogspot.com

Let's just call a spade, a spade.

3DS Friend Code: 1091-7596-4855

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bl0x0r3303

1,407. Posted:

snoremac wrote:

no you cant

thanks for demoting my spirits :'(

Edited on by bl0x0r3303

bl0x0r3303

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Sprite

1,408. Posted:

bl0x0r3303 wrote:

snoremac wrote:

no you cant

thanks for demoting my spirits :'(

No problem! :) That will be $99999999999999 please. ;)

I'm not saying let's kill all the stupid people, I'm just saying let's take off the warning labels, and see what happens. Friend Code: 1075-1228-4183

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ZombieChiggers

1,409. Posted:

lololol
btw i am making a text based version of minecraft its still in production but it is going to be out soon. maybe two weeks to two and a half weeks

Cameron Stover VVVVVVVVVVVVVV ALSO VVVVVVVV and i like trains (BOOM!) also minecraft and trollface!
INFECTED. NEW ZOMBIE

3DS Friend Code: 4854-7026-5042

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ZombieChiggers

1,410. Posted:

bl0x0r3303 wrote:

snoremac wrote:

no you cant

thanks for demoting my spirits :'(

well ok i am not saying no i mean to my opinion its kida difficult but thats just me but if you know the ropes i guess..

Cameron Stover VVVVVVVVVVVVVV ALSO VVVVVVVV and i like trains (BOOM!) also minecraft and trollface!
INFECTED. NEW ZOMBIE

3DS Friend Code: 4854-7026-5042

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ZombieChiggers

1,411. Posted:

ramstrong wrote:

snoremac wrote:

steriaca wrote:

Just, Please, No, More, YouTube, Videos, Of, Your, Program, QRs.

goes it really matter. i mean really, so its not a picture, big deal

Yes, it does matter. Try scanning your QR codes after you post them. If you're having trouble, then it's a sure thing that other people will too.

Astro wrote:

I take it that this is never going to come out in Europe :(

You never know. I believe the attempt is there, at least.

bl0x0r3303 wrote:

can anyone make a sims game (search it if you don't know)

Considering that somebody made a text-only Sims game in one day, I believe it is possible.

when i test my QR codes they work fine

Cameron Stover VVVVVVVVVVVVVV ALSO VVVVVVVV and i like trains (BOOM!) also minecraft and trollface!
INFECTED. NEW ZOMBIE

3DS Friend Code: 4854-7026-5042

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ZombieChiggers

1,412. Posted:

kabutomania wrote:

hi i'm kabutomania id like to start a petit computer project based on mac osx
i was wondering if anyone might want to help?

cool. ive already made an os called the DIRECTORY OS
so i could probably help. if its in ANSII art then yes. if sprites then no

Edited on by ZombieChiggers

Cameron Stover VVVVVVVVVVVVVV ALSO VVVVVVVV and i like trains (BOOM!) also minecraft and trollface!
INFECTED. NEW ZOMBIE

3DS Friend Code: 4854-7026-5042

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bigdog00

1,413. Posted:

kabutomania wrote:

hi i'm kabutomania id like to start a petit computer project based on mac osx
i was wondering if anyone might want to help?

Did you see my "cincos"? It was themed off of windows, with a few things from a mac (I own both a PC and an eMac), so I would definatley like to help.

I like petit computer! Asphault 3d is awesome!

3DS Friend Code: 0473-8697-6288 | Twitter: bigdogdt

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KAHN

1,414. Posted:

is it possible to assign a string name to a sprite? i've tried assigning a string to a sprite, using SPSET, but it hasn't worked out. if it is possible, how do i go about doing it? example?

KAHN

3DS Friend Code: 1032-1301-2772 | Nintendo Network ID: Milkman12

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heatguts

1,415. Posted:

0LD_SK0OL_PUNK wrote:

is it possible to assign a string name to a sprite? i've tried assigning a string to a sprite, using SPSET, but it hasn't worked out. if it is possible, how do i go about doing it? example?

probably not, my theory on the way it is only numbers is because it is faster to type a number than a whole string.
why would you want to do that anyway?

So what if there's no Mega Mans in Metroid?
That doesn't mean we can't have metroids in Mega Man.

3DS Friend Code: 4511-1723-4299

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KAHN

1,416. Posted:

heatguts wrote:

why would you want to do that anyway?

programming, son. ;)
more specifically, remember when i asked about moving "===" (post #1,334)? well, i just began translating the program so the paddle is instead a sprite (#64) wandering around a virtual environment. i wanted to name the sprite with a string so i could refer to it as R1$. it didn't REALLY need to be a string, just any kind of label would have worked.

KAHN

3DS Friend Code: 1032-1301-2772 | Nintendo Network ID: Milkman12

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petiSnail

1,417. Posted:

0LD_SK0OL_PUNK wrote:

heatguts wrote:

why would you want to do that anyway?

programming, son. ;)
more specifically, remember when i asked about moving "===" (post #1,334)? well, i just began translating the program so the paddle is instead a sprite (#64) wandering around a virtual environment. i wanted to name the sprite with a string so i could refer to it as R1$. it didn't REALLY need to be a string, just any kind of label would have worked.

You could always use a named constant for a sprite's control number. It would work just as well as a label would.
Ex.
BOUNCING_DEMON=23

SPSET BOUNCING_DEMON , 34, 0 , 0 , 0 , 0
SPOFS BOUNCING_DEMON , 6, 66

This would also work. VAL() only reads the first part of a string and truncates unused characters.
ex2.
S1$="23"+" BOUNCING_DEMON"

SPSET VAL(S1$) , 34, 0 , 0 , 0 , 0
SPOFS VAL(S1$) , 6, 66

petiSnail

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Moorpheel

1,418. Posted:

Using names for sprites would make the code larger. I'm fine using plain numbers.

Using numbers also makes it easier to work with several sprites at once, imo.

Edited on by Moorpheel

Moo

Oh look! A Morphloggery.
Oh! eShop Gurus.

3DS Friend Code: 0173-1330-0080 | Nintendo Network ID: Abgarok

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KAHN

1,419. Posted:

well, i ended up wimping out on that and used SPOFS. the program runs well, but the character only animates (used SPANIM for animation when he walks) when i release the D-Pad, and by then he isn't walking anymore, so it doesn't makes sense. when he does move, there's no animation, and it's incredibly slow. i'm trying to fix it, but i don't know how it'll end up going faster.

KAHN

3DS Friend Code: 1032-1301-2772 | Nintendo Network ID: Milkman12

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Moorpheel

1,420. Posted:

The "walking without moving" thing could be caused by using SPANIM in a loop, every time you set the animation, it restarts.

Since you're setting the animation several times during a loop it restarts several times very quickily and it looks like the character is not animated at all... Until the loop ends and the animation is free to go on.

Moo

Oh look! A Morphloggery.
Oh! eShop Gurus.

3DS Friend Code: 0173-1330-0080 | Nintendo Network ID: Abgarok