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Topic: Petit Computer

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JadedSapphire

1,361. Posted:

heatguts wrote:

boxtropica wrote:

Getting close to V2 of Galaxy OS- Almost done with the desktop!!

you mean, like a Windows/Mac desktop, or a petit computer program?

It is a Petit program, that is supposed to be like a desktop, with custom icons.

3DS FC:2191-8088-7187
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ramstrong

1,362. Posted:

Philip wrote:

Ok, I really need more programs on PTCP. Anyone have any programs I can use?

You are free to repost any of my code on my Petit Computer Journal. Just give me credit. I'd prefer that you post a link, though.

tiger667 wrote:

I have started working with sprites and am wondering if there is a way to check how much longer a sprite will be moving.[snip]
edit: I have come up with a way to do it without constantly decrementing a variable. (though I would still like to know if there is a system variable or read command that holds this information). The way I found is to set a variable to the MAINCNTRL value plus the interpolation time, now you know when it is supposed to finish the movement. I hope this can help someone else as well.

There is no such built-in variables, something I do wish I have when working on my Asteroid program. That's why the bullets do not warp around. But supposedly, you can use your own variables up to eight. So just use MAINCNTRL in there.

theblackdragon wrote:

Guys, please stop using this thread solely for the purpose of sharing FCs or yelling 'anyone here?!' — you're cluttering the topic when there are others with genuine questions. When someone has something to say, I promise they'll say it, so getting frantic when no one's posted for a few hours is unnecessary.

As TBD says.

BTW, how is your text adventure game program going? It has been awhile, hasn't it? Did you get stuck? Did you figure it out on your own or somebody helped you?

0LD_SK0OL_PUNK wrote:

help! writing a simple program to move an object (AKA "R1$"). but when i press on the D-Pad to move the object (AKA "R1$"), it just disappears! how do i edit the program below so that when i move the object (AKA "R1$"), i can see it move?
[snip]
@MVRIGHT
LOCATE RX,RY:PRINT R2$;
RX=RX+1
IF RX>29 THEN RX=29
RETURN

The reason you don't get to see the paddle is because you erased it, but didn't redraw it. Try this:
@MVRIGHT
LOCATE RX,RY:PRINT R2$;
RX=RX+1
IF RX>29 THEN RX=29
LOCATE RX,RY:PRINT R1$;
RETURN

boxtropica wrote:

bigdog00 wrote:

PERFECT!!!! Do you want to help me with my "HaloDS" project (Spaceops)? If you do, We could make it so much better!

... HaloDS? 2D or 3D? 3D games are almost impossible with the limited use of the BASIC language...

I don't mind something like Halo 2600, with better graphic.

To Morphtroid:
Believe it or not, I made a tutorial on how to do virtual keyboard on Petit Computer, using New Arts Academy Custom Lesson option. Not sure whether that's the way to go, though. What do you think? Is this something I should pursue or should I just keep doing it via QR code?

Philip wrote:

ramstrong wrote:

Can you make CYOA? I think those are pretty easy to make, and can be very interesting!

Uh, what's CYOA? XD

Just google "CYOA games." You need at the minimum:
PRINT, INPUT, ON GOTO/GOSUB, IF THEN/GOTO, label, variable.
Anything else is extra. Nice, but not essential. You don't have to use DATA statement. It's easier to just hard-coding it.

Or try this, post #31
http://www.nintendolife.com/forums/3ds/any_3d_compatible_site...

Edited on by ramstrong

Petit Computer Journal
Old site http://ramstrong.blogspot.com

Let's just call a spade, a spade.

3DS Friend Code: 1091-7596-4855

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IAmSpike

1,363. Posted:

Oooohhhh, Choose your own adventure. Thanks for suggesting that I Google it, why didn't I think of that before? o.o And knowing myself, I'll probably make something totally reasonable insane. Again, thanks. Time to get to work...

Previously Philip.

The most paranoid person on the net!

3DS Friend Code: 0559-7022-5853

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heatguts

1,364. Posted:

boxtropica wrote:

heatguts wrote:

boxtropica wrote:

Getting close to V2 of Galaxy OS- Almost done with the desktop!!

you mean, like a Windows/Mac desktop, or a petit computer program?

It is a Petit program, that is supposed to be like a desktop, with custom icons.

OOOO That's cool but how are you going to use custom icons?

So what if there's no Mega Mans in Metroid?
That doesn't mean we can't have metroids in Mega Man.

3DS Friend Code: 4511-1723-4299

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bigdog00

1,365. Posted:

So is it going to be like cincos?

I like petit computer! Asphault 3d is awesome!

3DS Friend Code: 0473-8697-6288 | Twitter: bigdogdt

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Hamjam00

1,366. Posted:

@bigdog00 after you release HALODS/Space ops we should start working on either SS BOOM or PetitOffice/whatever we decide to call it. To all of you who dont go to school with us we are planning (PLANNING NOT DOING) a Microsoft Office-sorta thing on petit computer. If it is made it will be compatible with CincOS and Galaxy OS via a game pack including HaloDS/SpaceOps (again, this is drawing board phase, if we start it probably wont be until February.

Edited on by Hamjam00

Python, C/C++, Lua, Ruby rule (java is too complex lol)

Twitter: zombeesoft

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bigdog00

1,367. Posted:

@hamjam00 I think we should call it "Workshop". Just an Idea.

I like petit computer! Asphault 3d is awesome!

3DS Friend Code: 0473-8697-6288 | Twitter: bigdogdt

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Hamjam00

1,368. Posted:

bigdog00 wrote:

@hamjam00 I think we should call it "Workshop". Just an Idea.

Yeah, Petit Workshop? wait no "Cubicle:CincOS/Galaxy edition" anybody else think that this should be called "Petit Developers Channel"?

Edited on by Hamjam00

Python, C/C++, Lua, Ruby rule (java is too complex lol)

Twitter: zombeesoft

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bigdog00

1,369. Posted:

http://www.nintendolife.com/forums/dsiware/petit_computer_dev...
that is the new "Developers Channel". You can ask for help, as well as post Qr codes and updates on how your software is coming along.

I like petit computer! Asphault 3d is awesome!

3DS Friend Code: 0473-8697-6288 | Twitter: bigdogdt

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JadedSapphire

1,370. Posted:

heatguts wrote:

boxtropica wrote:

heatguts wrote:

boxtropica wrote:

Getting close to V2 of Galaxy OS- Almost done with the desktop!!

you mean, like a Windows/Mac desktop, or a petit computer program?

It is a Petit program, that is supposed to be like a desktop, with custom icons.

OOOO That's cool but how are you going to use custom icons?

Well, you create an icon, and you type the program to execute when you type the name of it, then it saves the icon's program, and you may change the position as you choose.
Oh, and PETIT PATENT! Now- NO ONE WILL STEAL THIS IDEA >:3

Edited on by JadedSapphire

3DS FC:2191-8088-7187
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Hamjam00

1,371. Posted:

hey @boxtropica where is Galaxy os i cant find it anywhere i want to make my future game compatible with it
ATTENTION! in a couple of days if there are any first time OS developers out there that wants a GUI for their OS i am releasing a simple "interface shell" called VPshell. It is a shell of a cancelled OS of mine that has a working clock. It is a pretty cool interface if you are just starting out. If you would like to use it give credit to me @hamjam00 if you use it! Thankzzzzzz

Edited on by Hamjam00

Python, C/C++, Lua, Ruby rule (java is too complex lol)

Twitter: zombeesoft

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JadedSapphire

1,372. Posted:

Hamjam00 wrote:

hey @boxtropica where is Galaxy os i cant find it anywhere i want to make my future game compatible with it

Don't worry, every game will be compatible with Galaxy OS, and so far GalaxyOS is unreleased

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Hamjam00

1,373. Posted:

oh @boxtropica i thought there was an older version and btw did u make AwesomeOS

Python, C/C++, Lua, Ruby rule (java is too complex lol)

Twitter: zombeesoft

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JadedSapphire

1,374. Posted:

Hamjam00 wrote:

oh @boxtropica i thought there was an older version and btw did u make AwesomeOS

There was an older version- that was 1.0 And no I didn't make AwsomeOS

Edited on by JadedSapphire

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Hamjam00

1,375. Posted:

boxtropica wrote:

Hamjam00 wrote:

oh @boxtropica i thought there was an older version and btw did u make AwesomeOS

There was an older version- that was 1.0 And no I didn't make AwsomeOS

oh because in the info it said you and Sypher45 made it

Python, C/C++, Lua, Ruby rule (java is too complex lol)

Twitter: zombeesoft

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JadedSapphire

1,376. Posted:

Hamjam00 wrote:

boxtropica wrote:

Hamjam00 wrote:

oh @boxtropica i thought there was an older version and btw did u make AwesomeOS

There was an older version- that was 1.0 And no I didn't make AwsomeOS

oh because in the info it said you and Sypher45 made it

??? What??? Huh.

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Hamjam00

1,377. Posted:

VPshell is going to be posted on my twitter tommorow! you can find the link on my page.
*NOTE:It will include a button that transfers the user to NOStrml (a terminal app for Petit computer). You will need to modify NOStrml(saved as NOSSHL) so that line 32 of PRG:NOSSHL executes your os, not VPshell. If you make your own OS distribution based on VPshell, you MUST A)put QR codes up for NOStrml(PRG:NOSSHL) and B) read lines 1-14 before altering VPshell. Thank you guys!

hamjam00

Edited on by Hamjam00

Python, C/C++, Lua, Ruby rule (java is too complex lol)

Twitter: zombeesoft

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damolii

1,378. Posted:

@bigdog00 didnt steriaca and I say Pm was a bad idea? There is a sharing thread and a wiki. What more could you ask??!!

I don't have a 3DS so what do I put here? -Damolii

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steriaca

1,379. Posted:

damolii wrote:

@bigdog00 didnt steriaca and I say Pm was a bad idea? There is a sharing thread and a wiki. What more could you ask??!!

I did? Well, I do agree with you...use the Petit Computer Wikia and/or the Petit Computer QR Sharing Thread. I realy hate people who think thay must film the QRs with YouTube, ect. But thay are not the only options. There is setting up your own web page, and put the pics of your QR programs on that. There is putting pics of your QRs on a pic sharing site (like Flicker or Twitpics). There is leaving the pics as .zip files, and posting them on a free file storing site (like I have to do). There is asking people to e-mail you, and you send them the QRs in your reply.

Just, Please, No, More, YouTube, Videos, Of, Your, Program, QRs.

My Friend Code is 3368-1310-0690.

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tiger667

1,380. Posted:

I am having trouble wrapping my head around SPCOLVEC, but I think it is what I need to determine if sprite collision happened because one sprite "landed" on another (ie. killing an enemy by jumping on it), it seems like the command only allows you to check a single diagonal quadrant around the sprite.

Edit: I also notices sprite groups and was hoping those could be explained a bit to me. (or a link shown to an explanation)
Edit 2: so I played around with sprite groups by making 7 different sprites I can control individually, and can give some insight for others who need it. there are 8 different groups for sprites numbered as follows: 1, 2, 4 ,8, 16, 32, 64, 128. when you set a sprite's collision box you can also set it to one or more groups (to set it to multiple groups just add the group numbers together and use that number, ie group "5" would be both 4 and 1) When using SPHIT() it will only register collision with sprites that share a group with the sprite you are checking, so if you put the hero and his ranged attack in different groups they won't trigger SPHIT() from each other, but if they are both also in the same group as the enemy sprite then they can both trigger hits with the enemy.

I hope I explained that well enough, and anyone else knows of another thing that groups can be used for please let me know.

Edited on by tiger667

tiger667