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Topic: Petit Computer

Showing 1,181 to 1,200 of 9,294

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Hairmanban19

1,181. Posted:

Hey swordx will dungeon adventure have real time combat or will it have turn-based combat,or do you want that to be unkown for now.

Nintendo ID: Hairmanban19. Working on a secret PTC project... If you're wondering why the knight in my profile pic has a shovel, here is the explanation: http://yachtclubgames.com/shovel-knight/

3DS Friend Code: 3136-7615-5907

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bigdog00

1,182. Posted:

sorry, literally 5 more minutes... :(

I like petit computer! Asphault 3d is awesome!

3DS Friend Code: 0473-8697-6288 | Twitter: bigdogdt

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bigdog00

1,183. Posted:

I swear, this is it. 10 more minutes. gotta shower...

I like petit computer! Asphault 3d is awesome!

3DS Friend Code: 0473-8697-6288 | Twitter: bigdogdt

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swordx

1,184. Posted:

hairmanban19 wrote:

Hey swordx will dungeon adventure have real time combat or will it have turn-based combat,or do you want that to be unkown for now.

I don't know if you've played the earlier versions or not, but they were turn based, so that should answer your question. However, half of the final boss will be real time combat.

By the way, I just programmed the second chain of sidequests.

Edited on by swordx

swordx

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bigdog00

1,185. Posted:

@swordx do you want me to upload the Developers version of my halods update?

I like petit computer! Asphault 3d is awesome!

3DS Friend Code: 0473-8697-6288 | Twitter: bigdogdt

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bigdog00

1,186. Posted:

Uploading now
http://www.youtube.com/watch?v=jnPW1KIdOFs
http://www.youtube.com/watch?v=YDZejWAil1c

Edited on by bigdog00

I like petit computer! Asphault 3d is awesome!

3DS Friend Code: 0473-8697-6288 | Twitter: bigdogdt

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bigdog00

1,187. Posted:

I have a question @swordx or @philip how do I make scrolling backgrounds? I am trying to make moving backgrounds for halods, but I am having trouble with it. I am sorry that I am asking so many questions :(

Edited on by bigdog00

I like petit computer! Asphault 3d is awesome!

3DS Friend Code: 0473-8697-6288 | Twitter: bigdogdt

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Hairmanban19

1,188. Posted:

swordx wrote:

hairmanban19 wrote:

Hey swordx will dungeon adventure have real time combat or will it have turn-based combat,or do you want that to be unkown for now.

I don't know if you've played the earlier versions or not, but they were turn based, so that should answer your question. However, half of the final boss will be real time combat.

By the way, I just programmed the second chain of sidequests.

Oh i have played the other ones i just was wondering if you changed it.

Nintendo ID: Hairmanban19. Working on a secret PTC project... If you're wondering why the knight in my profile pic has a shovel, here is the explanation: http://yachtclubgames.com/shovel-knight/

3DS Friend Code: 3136-7615-5907

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swordx

1,189. Posted:

bigdog00 wrote:

I have a question @swordx or @philip how do I make scrolling backgrounds? I am trying to make moving backgrounds for halods, but I am having trouble with it. I am sorry that I am asking so many questions :(

I'm not exactly sure. Because of this, I was going to just use sprites and a single, non-scrolling background for each area in my next game.

swordx

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bigdog00

1,190. Posted:

swordx wrote:

bigdog00 wrote:

I have a question @swordx or @philip how do I make scrolling backgrounds? I am trying to make moving backgrounds for halods, but I am having trouble with it. I am sorry that I am asking so many questions :(

I'm not exactly sure. Because of this, I was going to just use sprites and a single, non-scrolling background for each area in my next game.

well, I need a moving background for a first person shooter (FPS). It looks like crap without it :( oh well... I might have to use a whole page of sprites just to make a moving background but that will be so hard to program :( SHNARGALDARFIN!!!!!!! @swordx

Edited on by bigdog00

I like petit computer! Asphault 3d is awesome!

3DS Friend Code: 0473-8697-6288 | Twitter: bigdogdt

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swordx

1,191. Posted:

bigdog00 wrote:

swordx wrote:

bigdog00 wrote:

I have a question @swordx or @philip how do I make scrolling backgrounds? I am trying to make moving backgrounds for halods, but I am having trouble with it. I am sorry that I am asking so many questions :(

I'm not exactly sure. Because of this, I was going to just use sprites and a single, non-scrolling background for each area in my next game.

well, I need a moving background for a first person shooter (FPS). It looks like crap without it :( oh well... I might have to use a whole page of sprites just to make a moving background but that will be so hard to program :( SHNARGALDARFIN!!!!!!! @swordx

Why don't you just take Game2 or Raycaster and then just program the gun and enemies onto it?

swordx

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Moorpheel

1,192. Posted:

Just a note to @bigdog00: Making a "realistic" FPS (as in that it plays like a real FPS) is impossible with petit computer (unless you're a Japanese programming god or something).

Making a FPS-like minigame on the other hand is quite possible, but it would still need some really advanced techniques to make it good.
If I recall correctly, this is your first petit computer project ever, I would recommend you to lower your standards if you want to enjoy programming your game. Why don't you try making other smaller projects and learn more techniques before doing something like this?

SwordX's idea is pretty good too.

Moo

Oh look! A Morphloggery.
Oh! eShop Gurus.

3DS Friend Code: 0173-1330-0080 | Nintendo Network ID: Abgarok

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IAmSpike

1,193. Posted:

bigdog00 wrote:

I have a question @swordx or @philip how do I make scrolling backgrounds? I am trying to make moving backgrounds for halods, but I am having trouble with it. I am sorry that I am asking so many questions :(

Sorry, but I know absolutely nothing about backgrounds.

Also, a small sneak peek into what I'm doing right now:
Untitled
Yes, those are SMW sprites, and yes, these are sprites for PTC. And because I'm nice, here are the QRs for these sprites:
Untitled
And the COL file to go along with it (Mario, Fire Mario, Luigi and Fire Luigi palettes included):
Untitled
And, as an added bonus, SMW's 'cutscene font':
Untitled

You may or may not have a good idea what I'm doing... ;)

Edited on by IAmSpike

Previously Philip.

The most paranoid person on the net!

3DS Friend Code: 0559-7022-5853

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Fadeintodust

1,194. Posted:

You guys know those dares some programmers have done? Like that ludum dare, or whatever.

Think you guys might ever try that kind of thing with PTC? :O

Fadeintodust

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bigdog00

1,195. Posted:

well, you know that I can still make it realistic, but it will just take some work.

I like petit computer! Asphault 3d is awesome!

3DS Friend Code: 0473-8697-6288 | Twitter: bigdogdt

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swordx

1,196. Posted:

bigdog00 wrote:

well, you know that I can still make it realistic, but it will just take some work.

There's a limit to how realistic it can get. The best you'll be able to make (and this is with a lot of work) is Star Fox SNES.

swordx

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Moorpheel

1,197. Posted:

That'd be too much for basic, it would be either too slow or too ugly. Not to mention too hard to make.

Remember Basic wasn't made with polygons or 3D gaming in mind,
However, if you find a convincing way to make fake polygons(like some wario ware diy micro games do) it would work to an extent(minigame).

Edited on by Moorpheel

Moo

Oh look! A Morphloggery.
Oh! eShop Gurus.

3DS Friend Code: 0173-1330-0080 | Nintendo Network ID: Abgarok

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bigdog00

1,198. Posted:

actually, I am going to have to live without moving backgrounds FOR NOW. I finally made a decent AI. also, I added ladders and the enemies can go up or down the ladders, as can you. It actually might not be that bad. does anyone even think this has a potential to be fun or potential at all?

Edited on by bigdog00

I like petit computer! Asphault 3d is awesome!

3DS Friend Code: 0473-8697-6288 | Twitter: bigdogdt

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IAmSpike

1,199. Posted:

I think with plenty of work it'll become a great game.

Previously Philip.

The most paranoid person on the net!

3DS Friend Code: 0559-7022-5853

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Fadeintodust

1,200. Posted:

Would it be possible to use multiple GRPs in a game? For this one game I'm working on, I was hoping to use said Grps for cutscenes, and maybe in the future, use them for a point and click type dealy.

Fadeintodust