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Topic: Official Remote Racers thread

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QubicGames

The game is out in the US today, so I just wanted to say that it's really good and you should probably buy it, since it's
the best greatest 3D racing game in some time.

If you have any questions about the game or just want to share anything or need some advice with life-changing decisions, here's the thread.

http://remoteracers.qubicgames.com

Edited on by QubicGames

Passionate video game makers.

KarrotMan

How is the framerate in here, is it consistent and smooth? Is there a good variety in gameplay like how the vehicles handle? How many unlockable vehicles are there? If you'd play from start to finish, how long would that be? Thanks for the answer
I'm thinking about spending those few remaining points for this, but I'll have to wait for some reviews, I know it could be another solid game, knowing the past title you released so good luck with this project doing well.

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QubicGames

Karakato_001 wrote:

How is the framerate in here, is it consistent and smooth? Is there a good variety in gameplay like how the vehicles handle? How many unlockable vehicles are there? If you'd play from start to finish, how long would that be? Thanks for the answer
I'm thinking about spending those few remaining points for this, but I'll have to wait for some reviews, I know it could be another solid game, knowing the past title you released so good luck with this project doing well.

1. I don't know if you played AiRace and Tunnel, but we've worked on the same engine and it's always smooth and never went below 28 FPS (as I've recorded.)
2. Each vehicle (8 total) and each boat (8total) has its own physics - own transmission, wheels, body inertia, torque etc.
3. 6 out of 8 cars and 9 out of 15 tracks to unlock.
4. It's about breaking new records, so you never stop playing;) It takes me about 3 hrs to finish 1st in every challenge when testing, so I guess for you it will be 4-5 hrs just to pass and 7 for perfect finish.

Edited on by QubicGames

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Eel

So, i downloaded the game and i would like to share some points.
Please keep in mind than i am just a simple player, and my opinion may be different from others.
Honestly, i think QubicGames previous games where very good but this one feels... well... less good, i guess i was expecting something different.

First, the menu, the first thing you see. It looks fairly plain and took me a good amount of seconds to figure out that i was supposed to use the +Pad and A button to select a mode, and i had no idea of what each icon was supposed to do because there's no text at all!
After that i noticed the music was completely reused from AiRace Tunnel (i haven't played the other AiRace so i can't tell if the music was used there as well), you even use the SELECT button to change the music like before; It's not a bad thing; i like them, but imo the futuristic tunes feel sightly unfitting for this game (where is the song from the trailer?).
Then, the characters. They feel very unnecessary, i mean, the only time you see them is in the car select screen, and being RC toy cars, i wonder why do they need drivers at all.
The graphics are great as usual, only in rare occasions i saw weird-looking black gaps between textures.
IMO the contros are a very touchy, i press left expecting the car to go to the left and instead it does a tank-like movement and ends up facing me, it plays better doing small taps.
At the end of a race (presented in the same exact way as in AiRace Tunnel), you can see your car keep going straight and crash in the bottom screen while the other cars race as if nothing had happened.
Is there no multiplayer at all? This game whould have been perfect for multiplayer!

I hope these points help.
It may be just my unabilty to drive that biased me. I'd love to hear other opinions on this game.

Edited on by Eel

Bloop.

<My slightly less dead youtube channel>

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QubicGames

@abgar

Thanks for some useful advice, we'll probably chabge some things in EU version (though that doesn't change too much for you

Music: we had some issues with the sound and music company and decided not to include originally planned tunes. It was either no music or the stuff that we had avaialable.

Controls: yeah, we've worked on them soo hard to make them touchy and precise and as 'real' as available

No multiplayer: the time, difficulty and the resources... sorry but it's really not worth it when you make a $5 game.

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Eel

Oh that's bad, sorry about the music problems.
About multiplayer... you could have used... IDK... upper screen+DPad+L for player 1 and bottom screen+ABXY+R for player two or something and kaching insta multiplayer. But i guess your reasons for not including it are fair enough...

Improving it for europe would be very nice from you guys (you could even update this one too! but i don't know how nintendo works in that regard)

Bloop.

<My slightly less dead youtube channel>

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QubicGames

abgar wrote:

upper screen+DPad+L for player 1 and bottom screen+ABXY+R for player two or something and kaching insta multiplayer.

I don't even believe that's possible with DSi hardware limitations But I'll keep it in mind, maybe some day...

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Retro_on_theGo

QubicGames wrote:

abgar wrote:

upper screen+DPad+L for player 1 and bottom screen+ABXY+R for player two or something and kaching insta multiplayer.

I don't even believe that's possible with DSi hardware limitations But I'll keep it in mind, maybe some day...

I don't know how it would work with a racer type game but Paper Airplane chase and Photo Dojo used that form of multiplayer so it is possible.I understand if you guys couldn't include it do to limitations or something.

theblackdragon

Ball Fighter also used that form of multiplayer. It is possible; hardware limitations wouldn't be the problem I don't think. :3

Edited on by theblackdragon

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Eel

i think it would be fun to play a racing game that way
Glad i was of help, good luck with the game and future releases

Bloop.

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ImDiggerDan

theblackdragon wrote:

Ball Fighter also used that form of multiplayer. It is possible; hardware limitations wouldn't be the problem I don't think. :3

The main problems with drawing to both screens using the 3D hardware on the DS or DSi are that you instantly lose half your texture memory and you also halve your framerate, so it's not really worth doing unless you really need to and can make your game run at 30fps.

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Eel

ImDiggerDan wrote:

The main problems with drawing to both screens using the 3D hardware on the DS or DSi are that you instantly lose half your texture memory and you also halve your framerate, so it's not really worth doing unless you really need to and can make your game run at 30fps.

Well, there could be simpler looking racing routes for multiplayer, like a track inside a stadium or a rainbow road-like place set in a dark void... Though they wouldn't fit with the theme of this game.

Sorry i just like tinkering with ideas when it comes to video games, i know it's very different to actually materialize them.

Bloop.

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SMM2 Maker ID: 69R-F81-NLG

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QubicGames

ImDiggerDan wrote:

The main problems with drawing to both screens using the 3D hardware on the DS or DSi are that you instantly lose half your texture memory and you also halve your framerate,.

EXACTRY

abgar wrote:

Well, there could be simpler looking racing routes for multiplayer, like a track inside a stadium or a rainbow road-like place set in a dark void... Though they wouldn't fit with the theme of this game. Sorry i just like tinkering with ideas when it comes to video games, i know it's very different to actually materialize them.

Vehicles were the main problem as our first 3D models were so complex that during some races cars disappeared (too much polys on screen). 3D -dual-screen multiplayer is possible only if it's "bricks racing on straight surfaces"

But keep on tinkering, that pushes us forward.

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KnucklesSonic8

My impressions so far, taken from an article I posted on Wiiloveit:
"Players have three options to choose from in this Micro Machines-like racer: Championship, Single Race, and Time Race. By winning challenges in the main mode, you'll earn Race Points that can unlock new tracks, cars and other good stuff.

The controls are pretty straight-forward with the A Button used to accelerate, B Button for Reverse, and the D-Pad to Steer. Pressing either L or R will activate any power-ups you have in your possession, which can include Nitro Boosts, Rockets, or Landmines. However, pressing both buttons at the same time will manually reset your car back onto the main track. The variety in the vehicle selection seems quite nice so far, although I haven't unlocked them all for play. What I like, too, is the fact that each car also has a speed boat transformation. This form automatically becomes active once you make contact with water areas found in many of the tracks. The controls here a bit different, but it's still a nice change from always driving.

So far, I'm finding the feedback on the cars to be a mixed bag. On the one hand, I like the fact that each of the vehicles I've tested control differently. At the same time, the fact that a minor bump into a wall caused one of my cars to spin out completely was a bit silly. I'm also not sure how I feel about the regular understeering that's required, but I have a feeling the heavier vehicles will be a different story.

I've also encountered some other bothersome issues with the game. One time, it incorrectly stated I was going the wrong way, and another time I fell right through the floor of a grassy area. I'm also starting to get annoyed with the music in this game since its exactly the same tracks that were featured in AiRace. It's not just the fact that they re-used these songs, but also because they don't feel like an appropriate fit here.

There are some other areas where I feel the game could definitely be improved (including the lack of multiplayer), but I'll get into that when I write the full review. For the most part, though, it's pretty good; I'm just hoping it takes off a bit more as I progress. Oh, and with respect to the claim that I brought up at the beginning - I'm not sure I completely agree with that statement at this point. But we'll see if anything changes as I keep playing."

KnucklesSonic8

Eel

After playing some more i can tell the game is enjoyable.
I have 5 points!
I got used to the control of the cars, but i still need learn how to properly control the boats.
(by the way, is the monster truck of the fatty boy supposed to be that slippery? i always end up spinning around)
(oh, and i often see other cars disappearing in thin air, is that normal?)

Edited on by Eel

Bloop.

<My slightly less dead youtube channel>

SMM2 Maker ID: 69R-F81-NLG

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KnucklesSonic8

I do the same with Monster.
Guess we both need more practice. Heh.

I have 15 or so I think.

KnucklesSonic8

Eel

KnucklesSonic8 wrote:

I do the same with Monster.
Guess we both need more practice. Heh.

I have 15 or so I think.

It's funny because the first time i saw it, i thought it would be easier to steer than the other car.

Bloop.

<My slightly less dead youtube channel>

SMM2 Maker ID: 69R-F81-NLG

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KnucklesSonic8

Wait till you try out the Rocket. lol.

KnucklesSonic8

QubicGames

abgar wrote:

(oh, and i often see other cars disappearing in thin air, is that normal?)

They're respawning.

abgar wrote:

After playing some more i can tell the game is enjoyable.
I have 5 points!
I got used to the control of the cars, but i still need learn how to properly control the boats.
(by the way, is the monster truck of the fatty boy supposed to be that slippery? i always end up spinning around)

All the cars are supposed to be different and hard to control. Games ain't fun when they're too easy. Practice more:)

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Oregano

Can't wait for the European release.

Also, don't want to derail too much, but are you guys working on 3DS stuff? AiRace(and tunnel) would be awesome in 3D.

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