I know it just came about a half hour a go but can anyone post there impressions of the game after they've downloaded it and played it for a little while?
I've put in about 30 minutes, and so far it's one of the better Agetec games. It seems to have 50 single screen (ie non-scrolling) stages featuring a boss after every 5, with a good variety of baddies you'll face and a handful of power-ups to encounter. The basic gameplay involves using your "magic whip" to strike enemies, at which point most can be grabbed by the player and hurled into other enemies. Some enemies cannot be grabbed or injured by thrown enemies, like the ghosts which can only be felled by direct whip strikes. Speaking of the whip, it has two types of strikes dealing varying degrees of damage and sapping magic from your regenerating magic meter accordingly. There's some sort of damage/combo multiplier system in place as well, though I haven't quite worked out how this functions as of yet. To complete most stages, clearing all the enemies is the objective but there are also stages where you must destroy enemy spawning portals to proceed. There are two selectable characters each with varying attributes (health and magic), and a mysterious "?" selection at the title screen that I assume is some sort of unlockable mode.
EDIT: Ok, I figured out the combo/damage multiplier system and it's actually a big part of the gameplay. Makes me wonder why they didn't make it clearer in the tutorial, but anyways here's how it works: When you throw an enemy at another, the target enemy flips up in the air and then descends to the bottom falling offscreen. To engage the combo counter you need to whip that enemy and catch him before he falls off screen. This new enemy will do more damage than normal when you throw him, and if you manage to catch the subsequent enemy you hit with that one you're carrying, the counter will rise again as will the damage. It's actually a pretty clever gameplay device and makes the game much more compelling then I previously thought. While I'm editing, I may as well mention a couple of negative points to the game: there's no saving your progress, so you have to play all 50 stages in one sitting. Also there's no variety to the backgrounds so far as I've seen (about halfway through). Not a big deal, but a little environmental variety would have went a long way.
Alright, good to hear your impressions, Green Abobo. The impressions made it seem really worth buying... until I saw that there's no ability to save. That just made it a deal breaker imo.
Alright, good to hear your impressions, Green Abobo. The impressions made it seem really worth buying... until I saw that there's no ability to save. That just made it a deal breaker imo.
Agreed. No save function means do not buy, for me.
The Original Pari - Accept Nothing Less (Innocent Until Proven Evil)
Alright, good to hear your impressions, Green Abobo. The impressions made it seem really worth buying... until I saw that there's no ability to save. That just made it a deal breaker imo.
Agreed. No save function means do not buy, for me.
No save feature? Glad I didn't spend $2 (plus tax) to figure that out myself.
Just to clarify, it does save your top rank (and I assume the unlockable difficulty). It just doesn't save your mid-game progress, which is not such a huge deal given the arcadey 3 credit gameplay. I agree being able to freeze and restore your progress would have been an obvious improvement though. Particularly given the portable format.
I got it and I do quite like it, just wish u could save. It does allow u to continue up to 3 times per game I think...
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Why why why in this day and age would you not include a save feature in games? :Lets go back to the days of the NES shall we?
It should at least SAVE your progress after defeating each levels' boss! Why on Earth?? Game developers, please take note! Don't ruin a great game by not including this in all future games! thanks!
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Topic: Magical Whip: Wizards of the Phantasmal Forest impressions?
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