Showing 1 to 13 of 13
1. Posted: Thu 25th Aug 2011 17:33 BST
I know it just came about a half hour a go but can anyone post there impressions of the game after they've downloaded it and played it for a little while?
Nintendo Network ID: MegaManPrime
One shall stand one shall fall.
2. Posted: Thu 25th Aug 2011 17:46 BST
I think it's a good game, but I'm not downloading it till after the reviews are in
3. Posted: Thu 25th Aug 2011 17:56 BST
I've put in about 30 minutes, and so far it's one of the better Agetec games. It seems to have 50 single screen (ie non-scrolling) stages featuring a boss after every 5, with a good variety of baddies you'll face and a handful of power-ups to encounter. The basic gameplay involves using your "magic whip" to strike enemies, at which point most can be grabbed by the player and hurled into other enemies. Some enemies cannot be grabbed or injured by thrown enemies, like the ghosts which can only be felled by direct whip strikes. Speaking of the whip, it has two types of strikes dealing varying degrees of damage and sapping magic from your regenerating magic meter accordingly. There's some sort of damage/combo multiplier system in place as well, though I haven't quite worked out how this functions as of yet. To complete most stages, clearing all the enemies is the objective but there are also stages where you must destroy enemy spawning portals to proceed. There are two selectable characters each with varying attributes (health and magic), and a mysterious "?" selection at the title screen that I assume is some sort of unlockable mode.
EDIT: Ok, I figured out the combo/damage multiplier system and it's actually a big part of the gameplay. Makes me wonder why they didn't make it clearer in the tutorial, but anyways here's how it works: When you throw an enemy at another, the target enemy flips up in the air and then descends to the bottom falling offscreen. To engage the combo counter you need to whip that enemy and catch him before he falls off screen. This new enemy will do more damage than normal when you throw him, and if you manage to catch the subsequent enemy you hit with that one you're carrying, the counter will rise again as will the damage. It's actually a pretty clever gameplay device and makes the game much more compelling then I previously thought. While I'm editing, I may as well mention a couple of negative points to the game: there's no saving your progress, so you have to play all 50 stages in one sitting. Also there's no variety to the backgrounds so far as I've seen (about halfway through). Not a big deal, but a little environmental variety would have went a long way.
Edited on Fri 26th August, 2011 @ 04:20 by GreenAbobo
4. Posted: Sat 27th Aug 2011 01:44 BST
Alright, good to hear your impressions, Green Abobo. The impressions made it seem really worth buying... until I saw that there's no ability to save. That just made it a deal breaker imo.
Edited on Sat 27th August, 2011 @ 01:45 by Bassman_Q
Currently obsessed with Fire Emblem: Awakening
3DS FC: COMING SOON
Wii Friend Code (Showcase): 5828 1840 9740 9987
WarioWare DIY FC: 3309 7315 6534
Goldeneye 007 (Wii): 0457 2025 5629
Flipnote Hatena (Haven't been on in over 2 years, btw!)
DIY Wikihouse Page
5. Posted: Sat 27th Aug 2011 21:25 BST
Agreed. No save function means do not buy, for me.
The Original Pari - Accept Nothing Less (Innocent Until Proven Evil)
6. Posted: Sat 27th Aug 2011 21:34 BST
for two bucks i bought it. i don't care about the save feature at 2 bucks
looking forward to Bravely Default Flying Fairy, P L & the Azran Legacy, Yoshi's Island, Smash Bros, and Kirby 3DS.
Playing right now: Pokemon X & Y, ACNL, LOZ: ALBW, DKCR 3D, Mario Party Island Tour, and Luigi's Mansion Dark Moon
3DS Friend Code: 5155-3206-9001
7. Posted: Sun 28th Aug 2011 00:08 BST
Qwikman_N_Bass wrote:Alright, good to hear your impressions, Green Abobo. The impressions made it seem really worth buying... until I saw that there's no ability to save. That just made it a deal breaker imo. Agreed. No save function means do not buy, for me.
No save feature? Glad I didn't spend $2 (plus tax) to figure that out myself.
3DS Friend Code: 2105-8643-6062
8. Posted: Sun 28th Aug 2011 00:32 BST
Just to clarify, it does save your top rank (and I assume the unlockable difficulty). It just doesn't save your mid-game progress, which is not such a huge deal given the arcadey 3 credit gameplay. I agree being able to freeze and restore your progress would have been an obvious improvement though. Particularly given the portable format.
9. Posted: Thu 1st Sep 2011 22:39 BST
While there is no save feature , it's a fun and very challenging game. I'd pick it up if you have some spare points.
No one knows what kind of games I play!!
10. Posted: Sun 4th Sep 2011 10:54 BST
I got it and I do quite like it, just wish u could save. It does allow u to continue up to 3 times per game I think...
3DS Friend Code: 4511-0578-9918 (User name: Grumble) If u add me let me know so I can add you back ;) Current Favorites: NSMB 2, CrossWords Plus, Art Academy: Lessons For Everyone, Donkey Kong, Mario Golf, Balloon Pop Remix, Precipice, Digidrive, Art of Balance: Touch, Speed X3D, Retro Pocket
11. Posted: Sun 4th Sep 2011 13:23 BST
Why why why in this day and age would you not include a save feature in games? :Lets go back to the days of the NES shall we?
THERE... ARE... 4 LIGHTS!
12. Posted: Thu 8th Sep 2011 03:26 BST
It should at least SAVE your progress after defeating each levels' boss! Why on Earth?? Game developers, please take note! Don't ruin a great game by not including this in all future games! thanks!
13. Posted: Fri 9th Sep 2011 18:25 BST
I was very interested in this game, but the lack of a save feature also was a major turn off for me.