Showing 1 to 20 of 30
1. Posted: Tue 15th Jun 2010 00:19 BST
Your first (and second) impressions of these new DSi ware title!!!
no comments from me yet.
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2. Posted: Tue 15th Jun 2010 02:11 BST
I too am interested. I think Sean reviewed it some time ago, so I guess u could look for that. He said its pretty impressive, so I might DL it later this week.
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3. Posted: Tue 15th Jun 2010 02:33 BST
It's really nice. Excellent presentation, and it's easy to pick up and play but still challenging. So long as the main quest proves to be long enough, it's looking like a definite worthy purchase.
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4. Posted: Tue 15th Jun 2010 02:40 BST
Downloaded this today... Seems a little "baby-ish" if you know what I mean. Not sure it's suitable for all ages but its a very cute-sy title (might be perfect for kids and young teens). Seems a little light on content at the moment but I am still playing parts of it. Basically comes with 3 minigames (if you can call them that) but so far, this doesn't seem like a 500 point purchase to me, more like a 200 point game. Can't really review it yet but first impressions is that it's kind of light on content. Buyer beware!
Edited on Tue 15th June, 2010 @ 02:46 by grumblegrumble
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5. Posted: Tue 15th Jun 2010 03:11 BST
This game is certainly worth the five bucks and is more exstensive than most 500 point games. So far i've been enjoying it. It has great visuals and some of the tunes are pretty catchy.Also it has a level of difficulty thats actually requires you to think a be quick at the same time. This is one of those games that'll keep you busy for a while if you try to unlock everything. I mean even the title screen has unlockables and AND ITS A TITLE SCREEN. There's also a little mother series easter eggs in it too. If there's any 500 point game to pick up this is one of them. The only thing that i find annoying about this game is that you can't scroll with the d-pad.Besides that and a few little flaws(like every game has) its great 500 point game and personally i hope to see more games like this on the dsiware service.
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6. Posted: Tue 15th Jun 2010 03:13 BST
Basically comes with 3 minigames (if you can call them that) but so far, this doesn't seem like a 500 point purchase to me, more like a 200 point game.
You did try the main quest, right (swim up at the title screen)?
7. Posted: Tue 15th Jun 2010 03:20 BST
[quote=grumble...grumble]Basically comes with 3 minigames (if you can call them that) but so far, this doesn't seem like a 500 point purchase to me, more like a 200 point game.
Yes. Still exploring that area but it's just not really all that interesting and fun to me. Please tell me if I am missing anything!
8. Posted: Tue 15th Jun 2010 03:26 BST
lol, sure you did .
Edited on Wed 16th June, 2010 @ 02:24 by ErrorSupply
9. Posted: Tue 15th Jun 2010 04:05 BST
Thanks for the impressions guys! Well I kinda wanted to instant download this title but I think after download Flipper the first day it came to the shop ive learned my lesson about instant dl'ing puzzlers.
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10. Posted: Tue 15th Jun 2010 05:12 BST
This is easily one of my favorite DSiWare releases, and I still really haven't dug into it very deeply yet. I wouldn't expect any less from Brownie Brown though. I've always had a soft spot for those little cucumber loving, organ eating Kappas.
11. Posted: Tue 15th Jun 2010 17:55 BST
OK. I got through the first stage in the Human World and I am liking this a bit more... The game still feels childish to me, but in a cute charming and endearing way. How do u find the other keys to unlock the chests?
12. Posted: Wed 16th Jun 2010 01:30 BST
Ok. Totally getting lost in this game now. LOL. Which means "having fun." Am on the second "whirlie" world and on that first level. Crazy! Loving the increase of skill required and this game is definitely winning me over. I now recommend it whole heartedly, a much deeper game than initially thought.
13. Posted: Wed 16th Jun 2010 01:58 BST
I knew you'd come around.
14. Posted: Wed 16th Jun 2010 05:49 BST
This game has so much content for 5 bucks! The first stage took roughly 3 or 4 tries to complete lol. I always get caught by the Floor Master thing.
15. Posted: Wed 16th Jun 2010 13:27 BST
lol u were so right... this is the kind of game you can't take at first glance... you have to really get "into it" to see what it's all about. so many levels and skill required later through the game. I'm currently stuck on the 3rd Tile Stage in the minigame (can you unlock the other 2 minigames before mastering the Tile one?) and on Kappa Trail 2 - The Alignment Trial and can't figure out how to get past the moving floors at the very end of the level - anyone else have success getting past this one yet?
Wonderful game! As I said, though, you can't judge this game by the first few Trials... you have to really get into it to realize it's worth and charming intrinsic value. Well worth $5!
16. Posted: Wed 16th Jun 2010 20:25 BST
The second key for the minigames is in Trail 1 #3 (Movement Trail).
17. Posted: Wed 16th Jun 2010 22:52 BST
Wow cool game im getting it, just waiting for the review and... of course for my that that have the credit card and can buy the points for me
18. Posted: Thu 17th Jun 2010 06:17 BST
Thanks, I was beginning to wonder about those. I'm hoping there isn't anything hidden in world 3's giant boulder from the aptly named "Boulder" stage. No matter how hard I try, I can only tap it about 250 times during my window of opportunity. A far cry from the 1000 hits it would take to bust it. I doubt there's anything there, but if so, it's time to strap my stylus to a tatoo gun.
Edited on Thu 17th June, 2010 @ 06:20 by ErrorSupply
19. Posted: Thu 17th Jun 2010 08:13 BST
Thanks! One more question... Is there a secret way to get across the moving mis-matched tile segments at the end of World 2 Stage 1 - Alignment Trial? I just cannot get past it whatever I do. I notice you can step on the button and onto a platform but then what? The movement stops and there are too many gaps to get across correctly (as far as I can tell.) Any help appreciated.
20. Posted: Thu 17th Jun 2010 17:16 BST
Just tap the moving platforms as they near where you want them to be, and they'll slow to a stop