Showing 1 to 20 of 29
1. Posted: Sat 21st Jan 2012 22:29 GMT
So I picked up Flipper 2 and there doesn't seem to be any thread for discussion so I figured I'd start one... Anyway I really like the game. The gameplay is almost like a Warioware platformer, there's one action for each screen which changes and it's up to the player to use quick timing and anticipation to navigate across the screen and pick up coins. It's really simple and fun. I also love the aesthetics, the pixel art is great, animations are superb and the music is zany. Content is a bit slim though, Story Mode is done quite quickly(less than an hour) but there's a random mode and an editor which are cool additions. The game feels a bit like a proof of concept(as does the first game) but it's definitely worth the £4.50 I paid for it.
I'd love if Flipper 3 and 4 were eShop games which develop the content of Flipper 1 and 2 respectively, and have content due to the fact that gameplay is already established.
Edited on Sun 29th January, 2012 @ 00:28 by Oregano
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2. Posted: Thu 26th Jan 2012 23:34 GMT
Ridiculously epic music for a game about a goldfish. Also, banana gun FTW.
So, does the story mode not save unless you beat the whole thing in one sitting? I paused it after the first world and stopped and now it seems to have started over. Not a big deal because I beat it pretty quickly but still would be good to know. I've also noticed the difficult room the reviewer was talking about. More impressions later, fun so far.
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3. Posted: Thu 26th Jan 2012 23:41 GMT
i've got it downloaded, but i have to wait until i get home to play it
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4. Posted: Fri 27th Jan 2012 00:56 GMT
Well, I just beat it. That was pretty darn short. I swear that was barely even 45 minutes. Anyways.I was really really excited for this game since the second it was shown off. Worth the wait IMO. The warioware style gameplay was fun. Graphics were great. Music was nice. I can see Hugo Smits was trying to make a game perfect for small bursts on the go. It works for what it is. My only complain is that the only way to know what to do is look at the bottom screen but the game tosses you into the action right away.There wasn't a way for me to do a level without dieing at least once in the beginning of the later levels. Oh well, it's only a minor gripe. I haven't tried out the other stuff, but I'm looking forward to it. Wish there was just one more world in the main story and the option to play any level from the main game. Still good overall. Thank you so much Mr. Smits.
Edited on Fri 27th January, 2012 @ 00:57 by Retro_on_theGo
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5. Posted: Fri 27th Jan 2012 01:20 GMT
Did you beat it in one sitting, Retro? Because I can't see the story mode being that great in "small burts" if it doesn't save your progress.
6. Posted: Fri 27th Jan 2012 02:16 GMT
It doesn't save your progress? ...oh.Yeah, I beat it in one sitting. Like I said, short.
7. Posted: Fri 27th Jan 2012 09:25 GMT
yeah.. sorry for the no-saving...The people I tested the game on played the story-mode out in 20 min. So I thought it was a good 'challenge' to let them go through it in 20 min. However, as it turns out a lot of people need 45/60 minutes!
Also, a lot of people think the storymode is the game, but it's not! the random-castle-mode is the main mode with over 300 levels! the story-mode is basically a tutorial mode where it picksup the pace slowly
Thanks everybody for liking it and buying it! that really means a lot to me!
8. Posted: Sat 28th Jan 2012 03:27 GMT
I actually beat it in 20 minutes.
9. Posted: Sat 28th Jan 2012 03:46 GMT
Bought the game today and I'm going to play it again this weekend if I can get all this work done. Good job on the game Hugo. Keep 'em coming.
Plain old gamer :)
10. Posted: Sat 28th Jan 2012 10:02 GMT
There is not much to add to the inital post of this thread imo I like the game also...and rated equally on the eshop
Grammar errors? We could use the german language instead of the english one of course - do you dare? ;)
11. Posted: Sat 28th Jan 2012 10:30 GMT
Hmm, isn't it strange when the actual developer randomly shows up in a thread about their own game? It's almost like he's stalking the forums...
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12. Posted: Sat 28th Jan 2012 11:51 GMT
@LordTendoboy if only you knew I'm sitting in the bushes outside of your house watching you play the game late at night fighting my urges to ring the door bell and tell you how to get more points in a specific level
13. Posted: Sat 28th Jan 2012 12:02 GMT
Developers arent allowed to watch forums - thanks to Sopa and acta soon over here in Europe, haha
Well, to be serious again: Its good to know you can leave feedback to some of the dsiware devs I think. Try the same with EA for example...or Ubisoft, LordTendoboy...they never look the forums for feedback. It just doesnt interest them what their customers think..."Money has been transmitted - the deal is over!"
Now decide yourself what both situations mean for future games...
14. Posted: Sat 28th Jan 2012 17:24 GMT
@HugoSmits Ended up taking me about an hour. Loved every minute of it.
Now for Random Castle Mode!
15. Posted: Sun 29th Jan 2012 00:29 GMT
Hey Hugo... yeah random castle mode has a ton of different levels in it but I feel you may have made a mistake by making it so you have to do Story mode first. I've been playing random castle here and there for the last couple of days and it's really fun but there are a few rooms, especially on hard difficulty, that require godlike precision and timing... can be frustrating.
Also when do you think you'll be evolving into an eShop developer?
16. Posted: Sun 29th Jan 2012 12:32 GMT
Yeah or maybe i should have callec it different than story mode... People seem to think thats the 'whole game'.Well random castle on hard is...... Hard (surprise!). And yes some even need the skills of gods to finish, but heyYou don't become a super hero without doing some super things
17. Posted: Sun 29th Jan 2012 12:43 GMT
Would you mind sharing your 3DS Friend Code with all of us so we can add you to our friend lists?
18. Posted: Sun 29th Jan 2012 21:32 GMT
HugoSmits wrote:Yeah or maybe i should have callec it different than story mode... People seem to think thats the 'whole game'.Well random castle on hard is...... Hard (surprise!). And yes some even need the skills of gods to finish, but heyYou don't become a super hero without doing some super things Would you mind sharing your 3DS Friend Code with all of us so we can add you to our friend lists?
I don't have a normal retail 3DS so i don't have a friend code. If i ever buy one i will post it here
Right now i'm working on my last DSiWare project (200 point game) after that all focus will go on 3DS development!
19. Posted: Sun 29th Jan 2012 21:45 GMT
@Hugo - When do you expect it to be released or ready for lotcheck?
20. Posted: Sun 29th Jan 2012 22:35 GMT
i want to like this game so bad, but not being able to get through Story Mode in one sitting is kililng me. sigh, someday...