Showing 41 to 60 of 79
41. Posted: Tue 30th Aug 2011 07:53 BST
I still play Kubos (precipice in the US) on a regular basis.
When I transferred the game to my 3DS, I lost my super-awesome top score of 7.5 million. I'm working back up to that standard now, my current high score is 3.75 million.
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42. Posted: Tue 30th Aug 2011 08:03 BST
My favorite Art Style games are (in order of my favorite:) Digidrive, Precipice, PictoBits, Base 10, and Zengage. Great stuff! I still play them at least once a month. @kurtasbestos I totally agree with you about Zengage... I love it, too. Very awesome music in this game, too, very relaxing, although the puzzles can get frustrating at times! How many levels are there? I'm stuck on SKY lol
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43. Posted: Tue 30th Aug 2011 08:04 BST
I still play Kubos (precipice in the US) on a regular basis.When I transferred the game to my 3DS, I lost my super-awesome top score of 7.5 million. I'm working back up to that standard now, my current high score is 3.75 million.
Wow!!! Precipice is one of my all time favorites on dsiware too... How did you score so high? Wow! Lol
44. Posted: Wed 31st Aug 2011 00:54 BST
grumblegrumble -> There are 108 levels in ZENGAGE (12 themes x 9 levels each), which is WAY more than I expected. I just realized today that when you beat all 9 levels of a certain theme under par, the little bonus image on the top screen changes. You only have to beat 5 levels in a particular theme to unlock the next set
WaltzElf -> I'm glad to hear I'm not the only person obsessed with beating my own high score in Precipice! Currently I'm at 7918150, and I KNOW I can break 10 million, but I've been distracted by other games and/or real life recently. Also, whenever I'm doing really well I have a habit of panicking and ruining my chances.
If I put the Art Style games in order, it's probably something like this:precipice > AQUIA > BASE 10 > BOXLIFE > ZENGAGE > PiCTOBiTS > DIGIDRIVEThough ZENGAGE might need to get bumped up... as frustratingly difficult as it can get, it's still a million times more relaxing than trying to unlock the third ending in BOXLIFE, which destroyed both my hand and my patience.
AQUIA BASE 10 BOXLIFE CUBELLO DIGIDRIVE light trax ORBIENT PiCTOBiTS precipice ROTOHEX Rotozoa ZENGAGE
45. Posted: Wed 31st Aug 2011 00:59 BST
Best DS Art Style game is IMO PiCTOBiTS by far. That is followed by BASE 10, BOXLIFE, precipice, DIGIDRIVE, AQUIA, and ZENGAGE. They're all great though. I really hope we haven't seen the last of Art Style. I think Nintendo could do incredible things with Art Style on the 3DS. With each game's distinctive style of visuals, they could pull off some really cool looking stuff. I certainly hope we'll eventually get some new Art Style goodness as 3DSWare downloads.
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46. Posted: Wed 31st Aug 2011 01:12 BST
Out of PiCTOBiTS and precipice, precipice all the way.
I've played BOXLIFE too now, and while I like it a lot, precipice is still the best.
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47. Posted: Mon 5th Sep 2011 12:49 BST
grumblegrumble -> There are 108 levels in ZENGAGE (12 themes x 9 levels each), which is WAY more than I expected. I just realized today that when you beat all 9 levels of a certain theme under par, the little bonus image on the top screen changes. You only have to beat 5 levels in a particular theme to unlock the next setWaltzElf -> I'm glad to hear I'm not the only person obsessed with beating my own high score in Precipice! Currently I'm at 7918150, and I KNOW I can break 10 million, but I've been distracted by other games and/or real life recently. Also, whenever I'm doing really well I have a habit of panicking and ruining my chances.If I put the Art Style games in order, it's probably something like this:precipice > AQUIA > BASE 10 > BOXLIFE > ZENGAGE > PiCTOBiTS > DIGIDRIVEThough ZENGAGE might need to get bumped up... as frustratingly difficult as it can get, it's still a million times more relaxing than trying to unlock the third ending in BOXLIFE, which destroyed both my hand and my patience.
Kubos is the only game I've played in the last few years where I've felt a desire to train at it to get better at it.
Like you I'm convinced I'll crack that 10 million at some stage
Wow!!! Precipice is one of my all time favorites on dsiware too... How did you score so high? Wow! Lol
You just have to get those blocks red, and keep them there
48. Posted: Mon 5th Sep 2011 13:24 BST
I still go back to Boxlife every so often to earn more money in Factory mode and get more stuff for my little house on the title screen, haha. that's the only thing i have left to do in order to complete the game.
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49. Posted: Fri 16th Sep 2011 02:03 BST
Exciting update!!!! I now only have three levels left in ZENGAGE to clear under the "average" number of moves, but I think my brain is starting to melt. Anyone have any ideas on how to solve these damn things???
River-9 -> Despite being one of the earlier levels in the game, this one is driving me insane. I can't even figure out how I solved it the first time, let alone doing it in under 25 turns.
Somni-1 -> This has got to be the hardest puzzle in the game... I'm sure there's some clever way to move everything in the perfect order so things line up, but I don't know how to figure that order out other than lots of random guessing.
Somni-9 -> When the average is 51 moves (my best is 60), it's not a good sign. This one is fiendishly difficult, but I'll probably get it eventually.
50. Posted: Fri 16th Sep 2011 02:49 BST
goes to check
Have River 9 in 39 moves, haven't even unlocked Somni...
hangs head in shame
Edited on Fri 16th September, 2011 @ 02:50 by jdarrell
51. Posted: Fri 16th Sep 2011 08:50 BST
Gyeeeargh.. I got River-9 down to 27 moves, but then I wasn't able to repeat those results, and I probably won't have another chance to try for at least a few days. So.... very.... close....
52. Posted: Tue 20th Sep 2011 09:33 BST
Success! The final three weren't as bad as I thought. River-9 just took a lot trial-and-error (and some serious thinking); Somni-1 wasn't that hard after some random guessing got me sort of close to the answer; and I had the right idea for Somni-9 all this time, but I was just doing things in the wrong order. So at long last I've solved all 108 puzzles under the "average" number of moves. My reward? Credits 3, right? Nope. I earned another set of 9 puzzles. I need to re-think my "favorite Art Style" list, because this game has totally earned my respect (and money).
53. Posted: Mon 10th Oct 2011 06:34 BST
Sorry I keep refusing to let this thread die. Also, I hope this isn't some sort of forbidden topic of conversation on these forums.
The real reason I wanted to see if anyone was still interested in the Art Style series is because I've been working on a project to create soundtracks to all of the Art Style games. I know other people have tried with at least a few of the games, but I wasn't happy with what I heard, so I decided to use my audio engineering skills to make this project happen. These games are my favorite reasons for owning both a Wii and DSi, and trying to hunt down the music and more information on the games is a huge part of how I found Nintendo Life in the first place.
Anyway, I ended up unlocking everything in ZENGAGE shortly after my last post, and I just finished putting together the soundtrack (which turned out to be a lot harder than I expected) a couple of days ago. That just leaves PiCTOBiTS (almost done), DIGIDRIVE, CUBELLO, and ORBIENT as the only Art Style games I haven't completely unlocked everything in. I've also already finished making soundtracks to precipice and light trax, and I'm in the process of editing Rotozoa (though endless mode is freakishly difficult to record, so I still need to go back and do that). Rather than just creating these soundtracks for my own benefit, I'd like to share them with other fans of the series. So now I need to find a place to stash the files. I got rid of my personal website pretty recently, and I don't especially trust those free file sharing websites (I've also never used one so I don't really know how they work), but I don't have any other ideas. Assuming anyone is even interested in this music... I'm open to suggestions.
P.S. If you represent Skip or Nintendo, please don't sue me. In fact, you should probably just give me a job.
54. Posted: Mon 10th Oct 2011 12:49 BST
kurtasbestos, that's a good idea to collect all the musics from it ! thank you.
I never tried Art Style Wiiware games, are there as good as the dsiwares?
55. Posted: Tue 11th Oct 2011 04:31 BST
Cengoku -> Personally, here's how I feel about them:
light trax is amazing. Everything about it. The soundtrack is especially fantastic. The only thing that could make it better is some sort of 2-player mode.
Rotozoa is an incredibly cool idea with AMAZING music unlike anything I've ever heard in a video game, and has a ton of content. It can get frustrating on some of the harder levels, but overall it's a really unique experience, and one that's not hard to come back to even after unlocking everything.
Orbient is the most relaxing video game ever (or at least out of games I've played), though it gets pretty damn difficult in the later levels.
ROTOHEX is hard to get into and doesn't look like much at first, but after a while you figure out what's going on and how to play effectively, at which point your eyes kind of glaze over and your hands take over. The sights and sounds in the main puzzle mode keep getting better and better, and when you finally clear it it's one of the most satisfying moments that a video game has to offer.
CUBELLO is a really neat concept, but it gets REALLY frustrating at the end of pretty much every level in the game because the game simply hates humans. Or possibly because of an oversight of the programmers or something. Still, it's a good addition to the series.
56. Posted: Tue 18th Oct 2011 04:52 BST
Awww, dip. I just finished unlocking everything in DIGIDRIVE. That means I've completely finished EVERY Art Style game on DSiWare! Time to get cracking on those soundtracks...
57. Posted: Tue 18th Oct 2011 05:04 BST
Is there any chance of new Art Style games for 3DSware? I would really love some new ones taking advantage of the 3DS's capabilities.
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58. Posted: Thu 20th Oct 2011 08:19 BST
I never found Cubello frustrating at the end so much as requiring patience, because it was usually very kind about giving you exactly what you needed to not die even if it wasn't giving you what you needed to complete the level right away. I really liked light trax and Cubello, but Rotozoa I sort of regretted buying because I found it so frustrating to control that I didn't even bother to complete it.
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59. Posted: Wed 26th Oct 2011 04:39 BST
Retro_on_theGo -> I sure hope so. I'm planning on eventually getting a 3DS (I already have way too many games to play through as it is), but if they announce a new Art Style game then I'll probably buy one on the same day I hear the announcement.
iphys -> It's frustrating on the last few levels when you're desperately low on time (and/or the whole structure thing is rotating painfully slowly), and even though you're carefully planning your shots the game still seems to sneak in a color that you were pretty sure you had completely eliminated. As for Rotozoa, I bought a classic controller specifically for that game, and it made it WAY easier to control.
60. Posted: Fri 18th Nov 2011 03:23 GMT
Update! Not that anyone is paying attention.
I finished the soundtracks for both PiCTOBiTS and BOXLIFE. That brings the total of complete soundtracks to 5, with only three songs (out of 47) missing from Rotozoa. However, I'm getting dangerously close to getting a job (the horror!), which is going to all but kill this project. So... before that happens I'm going to at least find someplace to upload the files to so that other people can enjoy this collection of awesome music.