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Topic: Ace Mathician

Showing 41 to 51 of 51

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HugoSmits

41. Posted:

solution to 1-4:

Originally you where suppose to lower the platforms and jump over the platform with the spikes picking up the star in mid air. However, on the last minute I changed some things in the spike collision code… it worked good on all the other levels but apparently it is now impossible to finish this level in the original intended way.
Luckily there’s another easy way :

  • Pick up the stars at the right side of the screen. This shouldn’t be too hard.
  • Make sure the platforms are back in their original state.
  • Then jump back to the left side of the screen. And make sure the koala stands on the right side of the fruit (but look out you don’t place him too far to
    the right otherwise you might hit The spikes when you lower the platforms.
  • Lower the platforms with 1-9.
  • Now jump to the right, when you hit the star immediately steer left and you will land safely on the fruit.

HugoSmits

Twitter: HugoSmits

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Morphbug

42. Posted:

Yup that's pretty much what I did!

Oh look! A Morphloggery.
Oh! eShop Gurus.

3DS Friend Code: 0173-1330-0080 | Nintendo Network ID: Abgarok

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Odnetnin

43. Posted:

Yeah, I had to glitch my way to the last star too. Good to know that it wasn't my fault I couldn't beat it correctly, lol. And Hugo, I'd love if you read my review of the game so you can see how much I loved it! I sent the link to you on Twitter a while back, but you don't seem to be very active on there lately, so I've put it at the bottom of my signature if you're interested.

Ace Mathician was a fantastic way to end the Goodbye Galaxy Games DSiWare Trilogy (that's what I'm calling it), and be sure to let us Nintendo fans know someday when you've made a game for the Vita--I hope to have one by then partially so I can keep following your work! :)

Six word TV reviews
The Worst Firework Displays of all Time

3DS Friend Code: 3093-7077-1059 | Twitter: Odnetnin

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HugoSmits

44. Posted:

@DarK Oddy: Thanks for the nice review! just read it :D

Sorry about twitter.. I'm extremely busy with work and I have some weird bugs with twitter (I seem to get messages from everybody that slightly resembles
my username; so I get email for HugoSmits, HugoSmits_040, HugoSmits88,etc) so I turned off all email and notifications that why I probably missed your
message!

HugoSmits

Twitter: HugoSmits

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kurtasbestos

45. Posted:

I just finished this game today. It wasn't a bad value for 200 points, but it was a little disappointing. Mostly because it was way TOO short... just as the game starts to get interesting it ends. Then I finished all the levels with all stars and... nothing happened. But more so than the length, I think what I found disappointing was that it was too easy. Each level only having four numbers and symbols to choose from drastically limits what you can do with your platforms, and on some levels you don't even need all of your numbers/symbols. I didn't even use one of the equations on the last level. So... other than those complains, I can appreciate that HugoSmits made this game by himself, I love the graphics and music, and I really do think it's an intriguing idea. I just wish there was more of it.

AQUIA BASE 10 BOXLIFE CUBELLO DIGIDRIVE light trax ORBIENT PiCTOBiTS precipice ROTOHEX Rotozoa ZENGAGE

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HugoSmits

46. Posted:

@kurtasbestos

I understand your complaints with the game. The game engine supports the most complex math formulas you can imagine. However, I only support 4 symbols because most players only have some basic math skills (see the news section about Ace on this website, look at the comments how many people worriedly ask if ‘you need math skills’ for this).

On top of this; I wanted this also to be fun for kids. With only 4 symbols it is easy to guess the answers (only so many possibilities) so I knew for sure players wouldn’t get stuck.

If I ever get to make Ace 2, I would probably make a hard mode. Which you can unlock after the normal mode and it will feature up to 8 symbols or something like that to make it more challenging.

HugoSmits

Twitter: HugoSmits

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Morphbug

47. Posted:

Ace Mathician 2 would look great in 3D hint hint

Oh look! A Morphloggery.
Oh! eShop Gurus.

3DS Friend Code: 0173-1330-0080 | Nintendo Network ID: Abgarok

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HugoSmits

48. Posted:

I know! hint hint

Edited on by HugoSmits

HugoSmits

Twitter: HugoSmits

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Klimbatize

49. Posted:

Finally bought this game (after enjoying Color Commando) and I 100%ed it fairly quickly, but I really enjoyed the game while it lasted. I liked it more than Color Commando, actually, and would love to see a sequel of sorts.

Yes, it's short, but it's fun. A unique and clever game like this is worth the $2. I'll wait a few months, forget the solutions, and play through it again. Now to go download Flipper. (I'm buying these games in reverse order, it seems).

Edited on by Klimbatize

A person without a sense of humor is like a wagon without springs. It's jolted by every pebble on the road.

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HugoSmits

50. Posted:

hey man! awesome to read you enjoyed the games, thanks!

And I’m actually working on Ace2, although it is not in full development. I want to gather enough ‘new’ things to make it really worthwhile (other than just adding Pi and Root).

HugoSmits

Twitter: HugoSmits

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Klimbatize

51. Posted:

:o That's awesome.

A person without a sense of humor is like a wagon without springs. It's jolted by every pebble on the road.