Showing 1 to 12 of 12
1. Posted: Fri 17th Apr 2009 18:49 BST
I remember making up WarioWare: Touched! microgames like crazy, so I may implement those ideas (that I thankfully have saved in my computer) as well as a few microgame ideas that I made recently (try dumping all your money down the fountain!). My only problem is that I may have more ideas than I can fit, even if I use Asobu (the "My Pokémon Ranch" of Made in Ore?). (I can save up to 162 microgames if I have both the DS and WiiWare versions of the games, by the way.)
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2. Posted: Sat 18th Apr 2009 16:00 BST
As soon as it comes out, then, I'll want to nab your friend code
I'm really looking forward to this game. I'm not sure what games I'll make, but I'm looking to create small sets of microgames that each have a particular theme.
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3. Posted: Sat 18th Apr 2009 16:03 BST
I can't wait....
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4. Posted: Sat 18th Apr 2009 16:34 BST
I actually can't think of anything, I'm not the microgame kind of person, the smallest I'd make is a minigame.
5. Posted: Sat 18th Apr 2009 16:57 BST
Yeah, microgames are certainly a completely different kind of thing from minigames. Played in isolation, they are almost ridiculously simple, but they are meant to be played in fast succession, so that a big part of the game is simply recognizing what you need to do in a split instant then getting ready for the next surprise, while everything continues to speed up to the point where you can barely process what you're presented with in each game before you need to act; I think that one word directives ("build!") followed by a bizarre scenario with no time to think are the core of WarioWare, and it's a wonderful kind of gaming that really has never been done in any other series.
Minigames, on the other hand, are much more like normal games that can be played all on their own and that have their own coherent logic; they are much smaller than normal games, but not really fundamentally different.
6. Posted: Sat 18th Apr 2009 18:07 BST
Why? Was that due to my tons of microgame ideas, my "dump all your money down the fountain" idea, or something else?Anyways, if you wmant my friend code, I will have to have my parents okay you first. (No, I, not my parents, made up that rule for myself in order to give security to my parents, since gaming seems more personal that the Internet, no?...yes, I AM that responsible, though not enough...)
7. Posted: Sat 18th Apr 2009 18:11 BST
What will you make in Made in Ore?
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8. Posted: Sat 18th Apr 2009 18:13 BST
Oh, just the fact that you have so many microgame ideas that you actually need to be concerned about the storage space. I never fathomed I could ever fill up both the DS game and the WiiWare storage myself.
9. Posted: Sat 18th Apr 2009 20:00 BST
I have no idea. I think it'll be one of those things where - once I pick it up - the ideas will begin flowing.
10. Posted: Sat 18th Apr 2009 20:28 BST
Hnn... let me count the total microgames I made up before I switched to Wii Microgames......I made up a total of 217 microgames.(That will ammount to 209 non-gyro/solar sensor microgames... and, within that group are 181 no-microphone microgames... and within that group are 171 non-boss microgames... and within that group are about 98 one-screen sufficiently-thought-out microgames.)
By the way, I gave titles, descriptions, and commands (like "Touch!" or "Slice!") to ALL of these (except a few parts missing here and there, and there are a few ones outside the aforementioned 217 that are only half-done)!
11. Posted: Sun 19th Apr 2009 16:36 BST
Made in Ore should be tons of fun. Marky, since you have so many ideas, I'd like to try out your microgames too. I have no ideas yet myself, but, as someone else said in this thread, once I get it the ideas will start flowing.
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12. Posted: Sun 19th Apr 2009 21:43 BST
Now if only I can make my own scenarios...Hehe... I may end up really popular here due to my Microgame Waterfall...