I'm fine with the first one. I still go back to it every once in a while, but even if it's significantly improved, it doesn't seem like something I'd want to buy again (and there's so many OTHER games I want to get).
I know a friend of mine will be pleased to here this, though
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I'm actually far more interested in the physics updates than anything about the controls. The original was frustrating when trying to really do clever things with objects, since nothing had a distinct weight, and you could basically knock over a car by placing a pebble on it.
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Honestly, I was quite disappointed with the first one. And it feels way too soon to for a sequel. I'm pretty positive I won't be buying Scribblenauts 2 at release or any other time in the foreseeable future. (Unless, of course, I cross paths with a decently priced used copy)
Sad, I know, and I'm not trying to be mean at all as this is just my own opinion. I am just thoroughly disappointed when a (overly) hyped game falls very short (i.e. Scribblenauts, Spore). But we'll see...sequels can be better than the first, but....we'll see.
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I'm actually far more interested in the physics updates than anything about the controls. The original was frustrating when trying to really do clever things with objects, since nothing had a distinct weight, and you could basically knock over a car by placing a pebble on it.
That's slightly harsh, I think. They did seem to put a degree of effort into the relative masses of objects. I think it is the inertia and especially the FRICTION that is all snafu. It's just that the physics of the world they've made aren't quite there yet. A boulder will bounce or slide around just as much as a chariot, or some other wheeled object.
And, to my layman mind, it makes sense (hopefully) that the physics of the environment in which you place all the objects is an easier thing to fix than the relative masses of the entire object database!!
It's not harsh insofar as I really enjoyed the game overall, but I stand by my statements regarding weight. If there was any handling of different weights in the game, it must have been nearly imperceptible in most contexts. I tried, for instance, setting up a see-saw like situation with a board, dropping an object on one end while standing on the other. To my disappointment, something like a milkshake gave the same small boost as dropping an entire building or vehicle on the other end. Other situations reacted the same, with objects that should be massive getting knocked over by anything at all, as if everything were just made out of cardboard.
Twitter is a good place to throw your nonsense. Wii FC: 8378 9716 1696 8633 || "How can mushrooms give you extra life? Get the green ones." -
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Topic: Scribblenauts 2 Announced, or Once More With D-Pads!
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