hey morphtroid, i like your forest idea for petit farm that you made, but could you make it so that in a later version, that you can find seeds and plant them in a personal plat grove. like trees or something, so when those trees drop seeds, you can sell them or lant them in the grove for more seed production. and finally, are you going to try to expand the menu so there is a seperate menu for seeds? it would be nice if you could open a seperate menu so you can have more than one seed type at a time.
I will eventually update it more. But right now I'm programming something else.
I really want to make the character walk faster.
Also, that seeds menu idea sounds plausible. I'll try and see if it all fits in a single mem file.
Though, if I add a full menu for seeds, I'll need to replace the current seed bag slot with something else.... Any ideas?
actually morphtroid, dylan1313's suggestion is pretty good if you could get it to work. also, my suggestion for the character is to make a button (probably B) that when yu hold down while your walking, the character runs, much faster thn walking. this of course uses up energy, and the running shoes for it could be bought at the store and used as the replacement for the seed bag. finally, it would be a good idea to speed up the character, but i would recommend not much more if this running shoes idea makes it to the development stage.
on the topic of petit farm it is kinda hard with the movements, for instance, if i want to get the character to face a direction (but not move towards it) it would move 1 "space" in the direction i was trying to face, which is quite an annoyance, if their is a way to make it so on the first tap in a new direction, the character will just face that direction and when the direction is held the character would move, it would be greatly appreciated.
@dylan1313 if you point your character to the left while pressing y, it will not move.
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About the program. I created it to help keep track of fluctuating stats in D&D due to buffs and debuffs that can apply and fall of every turn. I think most parts of it are self explanatory, but a note that it only supports 2 digit defenses, unless you change the save/load code to allow variable digits for those. The only thing that might be confusing is the white box in the corner and the image next to it, the white box will back up to the main character sheet, canceling anything else that was going on (obviously not available while typing), the other image is supposed to represent a dicebag and will change between two bottom screens. I plan on eventually adding support for powers, but right now am working on a combat helper for DMs to keep track of initiative order, hit points, and conditions of all participants in a fight. Please let me know what you think (if you have reason to use it) and let me know if you find any errors, while I have tried to test it, I may have missed something because I tried a similar option that worked.
About the program. I created it to help keep track of fluctuating stats in D&D due to buffs and debuffs that can apply and fall of every turn. I think most parts of it are self explanatory, but a note that it only supports 2 digit defenses, unless you change the save/load code to allow variable digits for those. The only thing that might be confusing is the white box in the corner and the image next to it, the white box will back up to the main character sheet, canceling anything else that was going on (obviously not available while typing), the other image is supposed to represent a dicebag and will change between two bottom screens. I plan on eventually adding support for powers, but right now am working on a combat helper for DMs to keep track of initiative order, hit points, and conditions of all participants in a fight. Please let me know what you think (if you have reason to use it) and let me know if you find any errors, while I have tried to test it, I may have missed something because I tried a similar option that worked.
What exactly is that supposed to be for?
Also, about Petit Farm, what are the commented out lines of code for?
Also, I have edited Petit Farm and it will let you play more then once a day (Tested and working)! Open 'PRG:PFARM', goto EDIT, click the search button (bottom right) and type 'REG$=DATE$', press down, it will then scroll down, replace 'REG$=DATE$' with 'REG$="2000/01/01"', then save over 'PRG:PFARM'. Now, every time you save your game and load it, it will think a day has passed!
It keeps track of hit points, current attack and damage bonuses, and current defenses by adding in any bonus or penalty you tell it you have. It also has dice rolling ability so you can use it to roll up to 2 different types of attacks with it adding in the appropriate bonus. Only good for RPG players (I think) but I think it is good for what it does.
It keeps track of hit points, current attack and damage bonuses, and current defenses by adding in any bonus or penalty you tell it you have. It also has dice rolling ability so you can use it to roll up to 2 different types of attacks with it adding in the appropriate bonus. Only good for RPG players (I think) but I think it is good for what it does.
It keeps track of hit points, current attack and damage bonuses, and current defenses by adding in any bonus or penalty you tell it you have. It also has dice rolling ability so you can use it to roll up to 2 different types of attacks with it adding in the appropriate bonus. Only good for RPG players (I think) but I think it is good for what it does.
Okay, and what is D&D?
The classic Dungeons & Dragons of course! (I've actually never played it myself, but if I do I'm going to make sure I've got the proper attire and basement for the experience).
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