Forums

Topic: Petit Computer

Posts 9,561 to 9,580 of 9,624

Francis333

T-bender wrote:

Francis333 wrote:

I've been wanting to make a rpg like final fantasy(the original) and I need some help. I need an artist to draw or program the cut scenes, etc. And also a person to help with the background and collision. Not that I'm bad at that, I know how to store a map into an array and I also know a few collision ideas. An extra person would help though.

I am making an RPG engine right now. I want to release an RPG Maker program that uses the engine. If you want, I can share you an early version of it.

Sure!

Francis333

3DS Friend Code: 1676-4500-0150 | Nintendo Network ID: ilovecopper

T-bender

Francis333 wrote:

T-bender wrote:

Francis333 wrote:

I've been wanting to make a rpg like final fantasy(the original) and I need some help. I need an artist to draw or program the cut scenes, etc. And also a person to help with the background and collision. Not that I'm bad at that, I know how to store a map into an array and I also know a few collision ideas. An extra person would help though.

I am making an RPG engine right now. I want to release an RPG Maker program that uses the engine. If you want, I can share you an early version of it.

Sure!

Okay, here you go:

Untitled

Please note that this is not the final verions, and lots of things arn't touched since februari 2014, but a newer version I worked on will be released soon!

Progress:
Alarm Clock (PTC) 75% done
Shooter w/o a name yet (PTC) 0,01% done Xd

Francis333

T-bender wrote:

Francis333 wrote:

T-bender wrote:

Francis333 wrote:

I've been wanting to make a rpg like final fantasy(the original) and I need some help. I need an artist to draw or program the cut scenes, etc. And also a person to help with the background and collision. Not that I'm bad at that, I know how to store a map into an array and I also know a few collision ideas. An extra person would help though.

I am making an RPG engine right now. I want to release an RPG Maker program that uses the engine. If you want, I can share you an early version of it.

Sure!

Okay, here you go:

Untitled

Please note that this is not the final verions, and lots of things arn't touched since februari 2014, but a newer version I worked on will be released soon!

I already know how to do that stuff but thanks anyway.

Francis333

3DS Friend Code: 1676-4500-0150 | Nintendo Network ID: ilovecopper

MyLegGuy

I made an rpg engine once, the code is kind of a mess but you can still take a look at it. It has full MAPED16 support, collision support, diolauge support, teleporting tiles support, and chest support.

Here's the qr codes:

Untitled

Here's a direct link to them: https://www.dropbox.com/s/g56zyldqd0qrgsa/RPGE.png?dl=0

There kinda small, tell me if you can't scan them.

Edited on by MyLegGuy

Hello.

Nintendo Network ID: MyLegGuy2

T-bender

MyLegGuy wrote:

I made an rpg engine once, the code is kind of a mess but you can still take a look at it. It has full MAPED16 support, collision support, diolauge support, teleporting tiles support, and chest support.

Here's the qr codes:
Untitled

Here's a direct link to them: https://www.dropbox.com/s/g56zyldqd0qrgsa/RPGE.png?dl=0

There kinda small, tell me if you can't scan them.

That's a nice engine. It has more features than mine, yet.

I'm still improving mine though. That RPG Maker program I told about is an addon for my engine, it alows you to create big - but lightweigt - RPG's.
The only problem is that PRG's aren't able to create nor save PRG's, so it'll use GRP's and MEM' to store the game's data and the engine will be able to load them and then you can play the RPG. I'll make a sample RPG in my engine.

Progress:
Alarm Clock (PTC) 75% done
Shooter w/o a name yet (PTC) 0,01% done Xd

Francis333

MyLegGuy wrote:

I made an rpg engine once, the code is kind of a mess but you can still take a look at it. It has full MAPED16 support, collision support, diolauge support, teleporting tiles support, and chest support.

Here's the qr codes:

Untitled

Here's a direct link to them: https://www.dropbox.com/s/g56zyldqd0qrgsa/RPGE.png?dl=0

There kinda small, tell me if you can't scan them.

Where are the BGU and GRP qr codes? I only saw the PRG. Anyways, I scanned it. I don't really understand how the collision works though. When I run it, it says "cannot find file" a bunch of times. When it finally gets to the game, all of the bg tiles are the same and it doesn't let me move. It's because you didn't have all the files in the link to the qr codes. So I just looked over the code, and like I said I don't understand the collision.

Francis333

3DS Friend Code: 1676-4500-0150 | Nintendo Network ID: ilovecopper

Zalkiaent

Hello guy's! I used to be @halozane , but my account got hacked . Anyways, I have made a prototype of 5 nights at Freddy's in PTC. It is making great progress, But all of the animatronics are WAY too active. And there are way too many glitches to release at the moment. But I think I have found a good way to calm the animatronics down. adding AI control (Custom night's) Featuring infinite difficulty! I will release The prototype to the PTC wiki in a little bit, And anyone can modify it if they want.
Disclaimer:
I am NOT the owner of fnaf, it was created by scott cawthon!

Zalkiaent

Lego-Meister

Is it a 2D version of FNAF?

Some programmers pride themselves on how many more lines of code they can write. I pride myself on how many less.

3DS Friend Code: 3652-1447-0455 | Nintendo Network ID: Legos-Meister

Morpheel

Big spoiler: FNaF is mostly 2D.

Yeah I don’t know either.

Eh! My gameplay videos

SMM2 Maker ID: 69R-F81-NLG

3DS Friend Code: 0173-1330-0080 | My Nintendo: Abgarok | Nintendo Network ID: Abgarok

Lego-Meister

MorphMarron wrote:

Big spoiler: FNaF is mostly 2D.

Oh ok, It looked 3D from the screenshots I had seen.

Some programmers pride themselves on how many more lines of code they can write. I pride myself on how many less.

3DS Friend Code: 3652-1447-0455 | Nintendo Network ID: Legos-Meister

T-bender

Quick question: Is there a way to change the screen order? I want tot put the graphics screen in the front. Thank you ^^

Edited on by T-bender

Progress:
Alarm Clock (PTC) 75% done
Shooter w/o a name yet (PTC) 0,01% done Xd

Lego-Meister

T-bender wrote:

Quick question: Is there a way to change the screen order? I want to put the graphics screen in the front. Thank you ^^

GPRIO <priority 0-3>

Adjusts the order in which graphics (lines, circles, squares, etc.) are drawn in relation to other visual elements in the game. 0 is highest (in front of everything) 3 is lowest (behind everything).
(Source: Petit Computer Function Guide)

Edited on by Lego-Meister

Some programmers pride themselves on how many more lines of code they can write. I pride myself on how many less.

3DS Friend Code: 3652-1447-0455 | Nintendo Network ID: Legos-Meister

T-bender

Lego-Meister wrote:

T-bender wrote:

Quick question: Is there a way to change the screen order? I want to put the graphics screen in the front. Thank you ^^

GPRIO <priority 0-3>

Adjusts the order in which graphics (lines, circles, squares, etc.) are drawn in relation to other visual elements in the game. 0 is highest (in front of everything) 3 is lowest (behind everything).
(Source: Petit Computer Function Guide)

Thanks. I need tot know this because I want tot make a textbox in my RPG. If I use one of the background layers, the whole map will be screwed up. I'll put you in the credits as special thanks.

Progress:
Alarm Clock (PTC) 75% done
Shooter w/o a name yet (PTC) 0,01% done Xd

640Luigi

do anyone know how to use the touchscreen in PTC like in tLoZPH? please respond

640Luigi

T-bender

640Luigi wrote:

do anyone know how to use the touchscreen in PTC like in tLoZPH? please respond

Simple use this code to make a draw program:

PNLTYPE "OFF"
@LOOP
IF TCHST THEN GLINE TCHX,TCHY,TCHX,TCHY,15
GOTO @LOOP

If you draw on the touchscreen, a line will appear, allowing people to sketch on the touchscreen like in The Legend of Zelda: Phantom Hourglass. If you want to clear the touchscreen, use

GCLS

.

Edited on by T-bender

Progress:
Alarm Clock (PTC) 75% done
Shooter w/o a name yet (PTC) 0,01% done Xd

MyLegGuy

640Luigi wrote:

do anyone know how to use the touchscreen in PTC like in tLoZPH? please respond

There is 4 touch screen variables you can use when you want to use the touch screen.
TCHX - the X location of your last touch
TCHY - the Y location of your last touch
TCHST - it's true or false. True if your currently touching, false if your not.
TCHTIME - This variable tells you how long your touch has been going on for.

You'll probably want to use PNLTYPE "OFF" so the keyboard isn't on the touch screen.

If you wanted to make a touch screen button you would first use PNLSTR to draw it on the touch screen then use an IF statement to check if your touch is within your button's boundaries.

Edited on by MyLegGuy

Hello.

Nintendo Network ID: MyLegGuy2

Lego-Meister

@TheGreatBurrito Yes I have. Might I suggest a difficulty increase as the time increases? Maybe you could increase the speed of the snake. If you need any help, just ask!

@MyLegGuy You can find the game on the petit computer qr code sharing forum.

Some programmers pride themselves on how many more lines of code they can write. I pride myself on how many less.

3DS Friend Code: 3652-1447-0455 | Nintendo Network ID: Legos-Meister

Top

Please login or sign up to reply to this topic