Person found a bug, sometimes when you go to delete a block that is in front of you, it delets the block behind the block you are trying to delete instead.
I found the same with building. I placed a block in front of me and it was placed to the side of me. I found it strange, and broke the block.
Person found a bug, sometimes when you go to delete a block that is in front of you, it delets the block behind the block you are trying to delete instead.
I found the same with building. I placed a block in front of me and it was placed to the side of me. I found it strange, and broke the block.
Thats not really a bug, when you place an block with no reference (Dont place it touching another block.) It isnt 100% Accurate.
Chao!, Nintendo, Need For Speed, Minecraft And More! 3Ds FC-4742-5514-6521.
Person found a bug, sometimes when you go to delete a block that is in front of you, it delets the block behind the block you are trying to delete instead.
I found the same with building. I placed a block in front of me and it was placed to the side of me. I found it strange, and broke the block.
Wow. The block placing really needs some calibration in that case... Well, another Beta 1.2 feature! Accurate block placing/breaking!
If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens.
Person found a bug, sometimes when you go to delete a block that is in front of you, it delets the block behind the block you are trying to delete instead.
I found the same with building. I placed a block in front of me and it was placed to the side of me. I found it strange, and broke the block.
Wow. The block placing really needs some calibration in that case... Well, another Beta 1.2 feature! Accurate block placing/breaking!
Its ok for now, but Id Definitely Fix everything up befor the layer update so you could just focus on that when ya get there, imao.
Chao!, Nintendo, Need For Speed, Minecraft And More! 3Ds FC-4742-5514-6521.
It looks very good the way it is. The only thing that would look any better would be adding a slight gradient to it to give it a more realistic feel. But it already looks pretty authentic!
@Mophtorok I'd love to add a gradient, but each shade of gradient would require 3 more colors (it's 3 color noise), and I've only got about 9 to use. I don't really want just a three layer gradient, so I'd rather just leave it out. Plus it would extend the 5 second loading screen even further, which I don't want to do. The loading screen only pops up when you first start the game; you don't have to wait for loading each time you make a new game.
Oh, I hope you don't mind, but I made Petit Farm cards. I also made Megaman 2 cards @Discostew... hope you don't mind (well, the megaman cards would really make Capcom mind lol).
@ramstrong The game works by a combination of sprites and GRP. The cards, when animated, are loaded dynamically as sprites on the touch screen. Only 13 cards can ever be animated at a time, and since you can only have about 24 or so 32X32 sprites loaded into the touch screen bank, this works perfectly well. Anyway, when the cards are just sitting there, they're drawn on the GRP. The cards have always had transparent edges, but in order to erase a card, I simply created a box around it instead of contouring to the card (since it's just an eraser, it doesn't need to be exact). That's the reason why there are black edges.
@ramstrong The game works by a combination of sprites and GRP. The cards, when animated, are loaded dynamically as sprites on the touch screen. Only 13 cards can ever be animated at a time, and since you can only have about 24 or so 32X32 sprites loaded into the touch screen bank, this works perfectly well. Anyway, when the cards are just sitting there, they're drawn on the GRP. The cards have always had transparent edges, but in order to erase a card, I simply created a box around it instead of contouring to the card (since it's just an eraser, it doesn't need to be exact). That's the reason why there are black edges.
I'm glad you like the background!
Wow, to be honest that sounds a lot simpler than what i originally thought what needed to make a touch screen solitaire. Btw the green velvet like background is great!
Botw > OoT
3DS Friend Code: 0748-4970-2550 | Nintendo Network ID: Xjarnold
(snip)That's the reason why there are black edges. I'm glad you like the background!
Oh. OK. Cool. I suppose now I need to rescan. 14 QR isn't that much, and I'm already sagging by QR #13. This is why I don't like buggy software, especially one with high QR count. I'll just wait until more debugging is done.
And maybe it's too late for this program, but a suggestion for next program. If you have large program with lots of QR, you may want to compartmentalize them, and split them into various modules/section. Combine them later with APPEND command. Then, when you need to update a module, you can just update the QR for that single module.
14 QR isn't that much, but apparently I have no patience.
@ramstrong But people are lazy, and would either not want to append the programs together themselves or would mess up because they didn't follow directions (not that you wouldn't be able to do it lol). That's why I always save in packages; it removes "user error" from the equation. People can't accidentally delete a crucial piece of the program because... well, they'd have to delete the whole thing. What bugs have you found? I've been playing all day and haven't come across any... that black square thing was simply because @Morphtorok added a background.
I've updated the game for the second time to include the felt backgrounds (thanks @ramstrong) and 4 extra "novelty" card backs. Let me know if any of them look odd... I'm not really an artist or anything. The game is now 16 QR codes, so @ramstrong will certainly not be scanning them (lol just teasing). If 16 is too much for whatever reason... I guess I could also generate around 9 with PTC Utilities.
Edit: @Xtremetdifan Thank you! I'm glad you like the backgrounds.
Edit2: Well, thanks to @ramstrong (for the second time lol), I've provided two options on the Wiki for downloading the game. You can either download using 16 easy to scan QR codes, or 9 harder to scan ones (it's really not that much harder unless your camera is scratched).
@Morphtorok That's me as well. I could use EXEC to start other programs, which means I could fragment the game into portions... but I'd still rather not make people deal with the trouble of having multiple files floating around on their system.
Edit: Oh yeah, if you happen to scan the newest version of Solitaire, could you let me know what you think about the Petit Farm cards? Thanks.
Forums
Topic: Petit Computer
Posts 5,901 to 5,920 of 9,620
Please login or sign up to reply to this topic