I haven't posted in a while. Basicly, right now I got tons of ideals for non-text games, and waiting for a pay period where I get lot of cash, and I don't have to dedicate most of my free cash. Why? So I can pick up one of the e-books about petit computer.
My question is...which version should I get for my black and white Nook? The Android one? The other one? Defently not the PC version of the e-book.
I don't know. I'm still waiting for it to come to Amazon for my Kindle.
@bluerobin2
I think my Asteroid program uses it. Look for it under Petit Computer Journal. Have you tried rotating sprites after you do SPHOME?
Edit: Petit Computer Journal: Trigonometry
I think I need to ease off my Fire Emblem Awakening. It's been pushing 100 hours so far. I could have written a few programs for that kind of time!
I haven't posted in a while. Basicly, right now I got tons of ideals for non-text games, and waiting for a pay period where I get lot of cash, and I don't have to dedicate most of my free cash. Why? So I can pick up one of the e-books about petit computer.
My question is...which version should I get for my black and white Nook? The Android one? The other one? Defently not the PC version of the e-book.
I don't know. I'm still waiting for it to come to Amazon for my Kindle.
@bluerobin2
I think my Asteroid program uses it. Look for it under Petit Computer Journal. Have you tried rotating sprites after you do SPHOME?
Edit: Petit Computer Journal: Trigonometry
I think I need to ease off my Fire Emblem Awakening. It's been pushing 100 hours so far. I could have written a few programs for that kind of time!
I have tried and failed use of sphome. I know what it does but cannot make it cooperate. Could anyone supply an instance?
Think of SPHOME as a second adjustment for the sprite. You use SPOFS to position the sprite on the screen, but you can use SPHOME to additional offset the sprite from the position given to SPOFS, though this offset is the negative of what you give it. SPHOME also changes the point of rotation for the sprite.Think of it like this.
You generate a sprite of 16x16. When created, the SPOFS is set at 0,0. SPHOME is also set at 0,0. This means the point of origin is at the top-left corner of the sprite, and the sprite itself is displayed at the top-left corner of the screen. If you rotate the sprite like this, you'll see it rotates along that top-left corner, but can rotate in and out of view of the screen. If you set SPHOME to 8,8, the sprite shifts to the left 8 pixels and 8 pixels up. Based on the SPOFS still being at 0,0, you'll only see the bottom-right section of the sprite. Setting SPOFS to 8x8 will now show the sprite fully at the top-left corner of the screen as if SPOFS and SPHOME were set to 0,0. So, what's the point? Well, now try to rotate the sprite. Instead of rotating along the top-left corner, it now rotates in the exact center of the sprite.
Hope that gives you an idea of what you can do with SPHOME.
Discostew
3DS Friend Code: 4425-1477-0127 | Nintendo Network ID: Discostew
I made a new version of QuikNote over on the QR code thread. What's funny is that I actually used the program while it was in development to draw the plans for the rest of the features. I wonder if the makers of paint and other applications like this did the same thing? Like writing the code for Notepad... on an unfinished version of Notepad haha. I'm sure they did.
Ok so I'm doin really good on my game. Its a simple car dodge game like frogger only its solely a survival game. Now if you time it just right, you can just go in circles and avoid the cars easily. Can someone give me a suggesion to fix it? Thanks. P.S. I got the idea from Car Accident, so credit to the creator.
I made a new version of QuikNote over on the QR code thread. What's funny is that I actually used the program while it was in development to draw the plans for the rest of the features. I wonder if the makers of paint and other applications like this did the same thing? Like writing the code for Notepad... on an unfinished version of Notepad haha. I'm sure they did.
I haven't posted in a while. Basicly, right now I got tons of ideals for non-text games, and waiting for a pay period where I get lot of cash, and I don't have to dedicate most of my free cash. Why? So I can pick up one of the e-books about petit computer.
My question is...which version should I get for my black and white Nook? The Android one? The other one? Defently not the PC version of the e-book.
I don't know. I'm still waiting for it to come to Amazon for my Kindle.
Honestly, I don't think it will show up on the Amazon shop (heck, I know it will not be avalable at the Barns And Noble e-shop eather). The pdf file must be bought directly from the suplyer (link on the american english Petit Computer site).
Could someone point me towards some basic (pardon the pun) mml? I can play the music using DATA and BGMPLAY and BGMSETV but, I do not fully understand what to put into the DATA segments. I was able to make a standard "do ra mi" but that's about it. All I know about that is that you can use c-b and then ‹c› for a higher c. What do I use for a pause? What do I use for lower notes? HELLP PLEASE! @randomouscrap98?
Oh yeah, Btw, ive adapted yiour text wrap program for my game. Credit will be given. Thank you for the awesome example!
Could someone point me towards some basic (pardon the pun) mml? I can play the music using DATA and BGMPLAY and BGMSETV but, I do not fully understand what to put into the DATA segments. I was able to make a standard "do ra mi" but that's about it. All I know about that is that you can use c-b and then ‹c› for a higher c. What do I use for a pause? What do I use for lower notes? HELLP PLEASE! @randomouscrap98?
Oh yeah, Btw, ive adapted yiour text wrap program for my game. Credit will be given. Thank you for the awesome example!
U have 2 know about musicn notes. Im in band so I know. You have to put a number after the note. 8 makes it an eighth note, 16 a 16th, 4 is a quarter note, 2 is a half note and i think one is a whole note. whole note is 4 counts, half note two counts, so on. hope this helps.
Also type an R whenever to rest which is one count.
Here's an example I made. This is what's called an arpeggio. It goes up the scale, and goes down. Trust me I know a lot about music. You need anything else let me know.
Just like @MrSirr said, you put the length after the note. "<" increases the octave, whereas ">" decreases the octave. That's why <C> plays the higher C, but then it immediately goes back to the original octave. R is indeed rest, and you just use it like any other lettered note. So C8R8 would just play a C eighth note and then an eighth note rest.
I'm super happy that you used my textwrap program! You know you can set the "whir" sound when the letters play, right? It's some variable up at the top, I believe.
@Mrsirr thank you. I take piano so I know all the note stuff, I just needed to know how to write them into DATA. Thank you. @Randomouscrap98 your text wrap program is amazing! I know you can set the sound. I also changed it around a bit and removed the sound and height variables, The yes no choice, and replaced all the top variables removed with numbers. I also added a sound when the player presses a or b.
@Mrsirr thank you. I take piano so I know all the note stuff, I just needed to know how to write them into DATA. Thank you. @Randomouscrap98 your text wrap program is amazing! I know you can set the sound. I also changed it around a bit and removed the sound and height variables, The yes no choice, and replaced all the top variables removed with numbers. I also added a sound when the player presses a or b.
Ok so I'm doin really good on my game. Its a simple car dodge game like frogger only its solely a survival game. Now if you time it just right, you can just go in circles and avoid the cars easily. Can someone give me a suggesion to fix it? Thanks. P.S. I got the idea from Car Accident, so credit to the creator.
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