To see the new CINCOS os (that includes my step bro's os) go to youtube and search for cincos bundle. The QR's should be up in an hour or so. I fixed most of the bugs and added password security (5 bad attempts results in a lockout which generates a random num. and thats the pass.) Press the start button to go to frequently asked questions. they SHOULD be up. there is also a part 2, so after you watch cincos bundle, watch cincos bundle part 2.
@swordx I have some very old screenshots of it somewhere on this thread, but now it is majorly more updated than that. I Tried to make it isometric. Your character would be towards the bottom of the screen and the enemy would be at the top. Your character is bigger than the enemy, and the enemy would fire fireballs that would enlarge as they get closer to you. As an addition, the bullets that you fire would get smaller as the move "further" away. As of now it is kind of like the streetpass "Find mii" game on the 3ds where you battle enemy after enemy. So far, the only backgrounds I have are a field and a dungeon. I did not use the ones @ChangeV helped me with yet, but I will add those in later.
Here are the QRS: (Click to enlarge)
Controls:
Move: D-pad
Fire: A
Oh, I think I remember that game. That one was pretty fun!
Here is the new "Cincos Double Pack Platinum Edition" Files. Again, sorry, I can't update QuickTime on my PC, which prevents me (somehow) from generating QR codes, or even better yet, even opening PTCUtilities.
Sorry, I understand it is a pain in the Ftttttttt. http://www.mediafire.com/#4bdn54ct5rkkt
By the way, I am turning this in for my Independent study in our Art Class! I know it's GUI Isn't the best... but oh well...
Oh yeah, and this one comes with 3DCARRC2 (The 3d car racer game) and my very own little alarm clock (Has some easter eggs/hidden features in it). ONE LAST THING: FOR THOSE OF YOU WHO ARE CURIOUS: YOU CAN TRY THE PROGRAM CALLED "LOCKUPDS" BUT IT DOES EXACTLY WHAT IT SAYS: LOCKS UP PETIT COMPUTER AND FORCES YOU TO RESTART IT. MAKE SURE YOU SAVE ALL WORK BEFORE OPENING IT.
You'll need to be more specific. BGU0 is considered the first CHR slot for background tiles (4 slots total). You asking how to load your own tiles, use the tiles on a background layer, or something else?
Discostew
3DS Friend Code: 4425-1477-0127 | Nintendo Network ID: Discostew
This hashtag has no power here!
Has anyone tried the new cincos? Ill try to post qrs again tonight.
I will also do password encryption and have the file manager (beta) ready.
I'm making a OS that has no name but right no i have to system loading being programmed i will accept names for my OS. I'm planning and adding:
A desktop
Some sort of email thing
That's all i can think of (<---- not really)I will accept suggestions!
Edit:
I'm having icons using spu0 but when i put them in they are on top of each other even though i set them to different ids and different sphomes
any way here's the code /
epx = 0
epy = 0
mx = 2
my =2
spset 1,0,1,0,0,1
sphome 1, epx, epy
spset 2,3,1,0,0,1
sphome 2, mx ,my
I'm making a OS that has no name but right no i have to system loading being programmed i will accept names for my OS. I'm planning and adding:
A desktop
Some sort of email thing
That's all i can think of (<---- not really)I will accept suggestions!
Edit:
I'm having icons using spu0 but when i put them in they are on top of each other even though i set them to different ids and different sphomes
any way here's the code /
epx = 0
epy = 0
mx = 2
my =2
spset 1,0,1,0,0,1
sphome 1, epx, epy
spset 2,3,1,0,0,1
sphome 2, mx ,my
(i put this in two places)
You'll need to space them out more. There is only a 2 pixels difference between the two 16x16 pixel sprites (that's the default size). You can also use SPOFS to set the position of the sprites as well. SPHOME is like an additional offset for sprites, but is mainly useful for rotation and scaling.
Discostew
3DS Friend Code: 4425-1477-0127 | Nintendo Network ID: Discostew
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