I have yet another question. Is it possible to have something like: Tapping the A button will cause one attack, and holding the button will allow for a different on-going attack?
Edit: I just remembered that the game Reflect Edge does just that... but how?
I have yet another question. Is it possible to have something like: Tapping the A button will cause one attack, and holding the button will allow for a different on-going attack?
Edit: I just remembered that the game Reflect Edge does just that... but how?
IF BUTTON()==16 THEN COUNT=COUNT+1 ELSE COUNT=0
IF COUNT == 1 THEN GOSUB @STAB
IF COUNT > 60 THEN GOSUB @SPINSLASH
'count is used as a timer to get an instant 'stab' action and if the count is > 60, then a continuous 'spinslash' move (ala zelda)
GOTO @LOOP
I have this cool game with no name, but I am trying to make a menu.
However, GAME2 has a menu so I looked at the scripting and I guess they made a @MENUSEL. How do Make one so it has a finger pointing to the menu and you can move it up and down and select stuff like in GAME2? Also, I made an "attack" (A.K.A.
LOAD"SPU0:STAR2",FALSE
SPSET 0,LOCATION,0,0,0,0,16,16
SPREAD(0),X,Y
SPOFS 0,X+128,Y,60
WAIT (60)
LOAD"CHAR1",FALSE
GOTO @LOOP)
which is basically charging as a little star towards thy foe. I am planning to make a health system, if I used this code and I did something like LUA 5.2:
ONTOUCH
SPU0:CHAR2, HP-10
would it work? Or does it work differently? Thanks,
WEEGEE OVER 9000 DOCTOR OCTOGONAPUS BLARGH!
Bombs? You want 'em? They're yours, my friend.
Oh thanks, how do you use 'em?
Oops...Do you think the sky had a WEEGEE?
I have yet another question. Is it possible to have something like: Tapping the A button will cause one attack, and holding the button will allow for a different on-going attack?
Edit: I just remembered that the game Reflect Edge does just that... but how?
IF BUTTON()==16 THEN COUNT=COUNT+1 ELSE COUNT=0
IF COUNT == 1 THEN GOSUB @STAB
IF COUNT > 60 THEN GOSUB @SPINSLASH
'count is used as a timer to get an instant 'stab' action and if the count is > 60, then a continuous 'spinslash' move (ala zelda)
GOTO @LOOP
Hopefully that'll give you an idea of what to do.
That's basically how I'm doing it for my action-button attacks on Dungeon Adventure.
Jungle Recon will be a heavily modified version of Simple Stg. It will have a WAY different look, but most of the background coding will be from Simple Stg.
Python, C/C++, Lua, Ruby rule (java is too complex lol)
I have a question regarding certain console characters, specifically ASC 31, or that would be the additional empty space near the top of the character list. So far as I can tell, putting in a space and getting a ASC call from that returns a '0', but how would I go about putting the second 'space' into a string without having to resort to a convroluted algorithm? (Or is it even accessable from the keyboard in the first place, is what I mean to ask)
Wow, some nice forum. I post a question and no one cares, they continue their conversation. I won't be on here anymore, I'm not impressed. Please ban me. Or show some respect.
Bombs? You want 'em? They're yours, my friend.
Oh thanks, how do you use 'em?
Oops...Do you think the sky had a WEEGEE?
Um, if you expect others to show respect, then show some yourself. People aren't on here 24/7, and some people just don't have an answer. to have no answer doesn't mean they are ignoring you.
Discostew
3DS Friend Code: 4425-1477-0127 | Nintendo Network ID: Discostew
Wow, some nice forum. I post a question and no one cares, they continue their conversation. I won't be on here anymore, I'm not impressed. Please ban me. Or show some respect.
pfff like ur gonna aanswer AAALLLL the questions we ask. THINK before u post man!
Has anyone been screwing around with Audino Petit at all? I've been having alot of fun with it, and looking at the information page, it says one of it's functions allows it to save a file that can be accessed using prg: sample12. The wave editor deally. Naturally, I don't know what good that is, can someone tell me?
well, @hamjam00, I just made a VERY SIMPLE first person shooter. I said SIMPLE. But I can't figure out how to make the zombie move like an AI. If someone could help me out, that would be very nice. right now, all you can do is move forward, back, side step left or right, scope, and shoot. You have a machine gun, health, a main menu, and it also has to "reload" every 10 shots. the zombie has 15 shots before he dies, but you can easily change that by changing the -ZL1=15 - variable. I need help making the zombie more "Life like". I will try to post the qr codes soon (as in 20 minutes)
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