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Topic: Link 'n' Launch First impressions

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ErrorSupply

jdarrell wrote:

The only specific mission 7 tip I can think of is:
In the puzzles with zero unmovable pipes/walls, your path should be vertically up, or an L-shape. For example, the pink fuel source might be six spaces down and you have 20 random pipes, but in four moves you can have a vertical path through the centre. No thinking required. Most levels have at least one 4-way pipe that you can use as a wildcard if you can't get a piece to fit.

Good advice, thanks. I was getting mainly hung up on the puzzles you mentioned where you can move all the pipes. Mainly focusing on verticality and saving the t sections for joints made it much easier. Finally got it after a few more tries.

UNO FC: 5199-7153-8508

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