Showing 361 to 380 of 541
361. Posted: Tue 12th Oct 2010 21:31 BST
How do you fight legacy bosses? Do you randomely find them in grottos?
Formerly: LaytonApprentice; TopLaytonsHat
362. Posted: Tue 12th Oct 2010 21:48 BST
You get the first legacy boss map (Baramos) from completing a quest on the Kringle Coast Island (fly with the Starflight, talk to the skeleton in the cave and complete the quest). You can also get legacy boss maps from Nintendo events or by beating other legacy bosses.
363. Posted: Tue 12th Oct 2010 22:06 BST
It's quest #062 - Brian's Dyin' Wish
Put your analyst on danger money, baby.
364. Posted: Tue 12th Oct 2010 23:19 BST
I'm currently playing the Murdaw Map I won from fighting Baramos. Turns out, Legacy boss drops change as they level up and you can also get orbs from beating them or stealing occasionally too, they're used in alchemy. I got Zoma, Estark, Malroth, Nokturnus and Dragonlord from going to the few DQIX events, but you can get some of those later on released as DLC from what I read in case you didn't go to the events.
What is the meaning of life? That's so easy, the answer is TETRIS.
365. Posted: Thu 14th Oct 2010 01:39 BST
Fought Murdaw until he dropped a Dhoulmagus map. Dhoulmagus is not such a cake walk, I can only imagine how much tougher he'll become as he continues to level up.
366. Posted: Sun 17th Oct 2010 13:49 BST
Does anyone here know how the Thief vocation spells (Treasure Eye Land, etc.) work?
367. Posted: Mon 18th Oct 2010 01:13 BST
Yes! I finally found Metal King Slimes! Now all my people (except my armamentalist, who is level 76) are around level 96! The Map was Silver Waterway of Dolour Lv. 56.
@Birdman13 Not sure, but if it is a field ability, you will have to use it outside of the battle.
Edited on Mon 18th October, 2010 @ 01:16 by Redhawk
368. Posted: Mon 18th Oct 2010 02:21 BST
Made a Swordsman and a Thief!
Also, when I was listening to the opening, my Dad said it sounded like Russian Music a few weeks ago.
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369. Posted: Mon 18th Oct 2010 14:17 BST
I started on this game over the weekend. I couldn't invest too much time into it but I managed to get the main char to level 11 and my 3 supporting chars to level 9 and I've just defeated the Wight Night. I think I'm digging this game.
I'm kinda iffy on my party makeup: I've got the "minstrel" that I started with and I made a martial artist, mage, and priest. I'm going weaponless with my martial artist.
What classes does everyone else use?
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370. Posted: Mon 18th Oct 2010 15:34 BST
I started with a minstrel (duh), a warrior, a mage and a priest, but right now my Minstrel is an Armamentalist and my two spellcasters are both sages. My warrior is still a warrior, though.
371. Posted: Tue 19th Oct 2010 03:00 BST
I've got a gladiator with a shield, a claw master which I haven't decided what to leave it as, and sage, and a priest.
372. Posted: Wed 20th Oct 2010 07:47 BST
Argh, the Legacy boss battles are getting pretty tough now, I just finished fighting Zoma and at high levels, its near impossible to win against him without losing a party member or two during the battle. Now starting on Estark.
@Magi: I beat the game with Minstrel, Martial Artist, Priest and Mage. You'll realistically need to change vocations at some point, but if its a bother, you probably won't need to worry about it until you're 70-80 hours invested into the game.
373. Posted: Wed 20th Oct 2010 12:57 BST
That's good to know. I've just made it to the Alltrades Abbey and I have to go find the head of the Abbey. So far, nothing is impossibly difficulty. My mage was killed once in a random battle with those 3 slimes that stack on top of each other, but that was due to carelessness on my part. iirc, I believe my party is all around level 12.
Did everyone spend their ability points as they earned them or did they stockpile them for later?
Edited on Wed 20th October, 2010 @ 12:58 by Magi
374. Posted: Wed 20th Oct 2010 20:37 BST
@Magi, I just use them on the spot. It helped for me because I only used one character for a good chunk of the beginning.
375. Posted: Wed 20th Oct 2010 23:43 BST
@Magi I also used them as I got them but put them all in one ability tree until it was maxed out. Otherwise it will be more difficult once you start getting less (level 50+).
376. Posted: Thu 21st Oct 2010 03:20 BST
@Magi - These are all just reccomendations of mine. You don't have to follow them if you don't feel like it. If you don't see any skill useful in your Martial Artist's Fisticuffs (assuming you're still going weaponless) or the Martial Artist tree, save your skill points until you get 100, switch to a shield using vocation and Omnivocationalize the shield. Shield Martial Artist = Broken. For all of your other characters, add points into shield until you get Defending Champion, as Blockenspiel and that are pretty useful to have. After that, have your Priest and Mage focus on their vocation skill trees and then wands, as easy wand skill points will come from later vocations. As for your Minstrel, you should take a moment and focus on where he/she is going. While they can do just about everything, eventually they're outclassed by just about everyone else at something, so take the time while you can easily adjust your character to see what path you'd like them to take. If you have any questions, I'll do my best to answer them at my earliest convenience.
377. Posted: Sat 23rd Oct 2010 03:30 BST
Yea now I have a full party! My main, a Minstrel, Zoro my swordsman, Nami my thief, and Ussop my Ranger. Can anyone guess what series their based on?
378. Posted: Sat 23rd Oct 2010 03:36 BST
Niiice, One Piece loooove~Clever too, shouldve thought of that myself :3
379. Posted: Sun 24th Oct 2010 21:22 BST
A Minstrel Lv 31 gladiator Lv 24 thief Lv 20 Martial artist Lv 20whats everybody else party.
380. Posted: Sun 24th Oct 2010 21:51 BST
If anyone could awnser my question thanks but what does the Deftness stat do and how does it affect the character.