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Topic: Does Monster Tale Get Better, Because I Really Don't Like It.

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Scissors

I heard great things about Monster Tale, and being the gigantic MetroidVania fan that I am I decided to snatch this up. Now here's what going on with the game. Production values are sky high, Monster raising part is well done, and combat is pretty good. It's healthy for MetroidVania games to have a little back tracking, but this game takes it to an extreme level. I've played nearly ever single popular MetroidVania game (even some unpopular ones), and I've never been forced to do this much backtracking.

I just beat the 2nd boss, and this entire time I've been doing nothing but walking to the right side of the game world to to get a power up then walking to the left to use it to get to a new area repeat 10 times.

This game has so much going for it, but these two things are ruining it. Ellie walks so slow it's like she's walking through a pool of invisible syrup. And that I'm constantly walking back and forth between the same areas fighting the same enemies is getting on my nerves. I want to like this game, it has so much going for it, but right now I'm seriously thinking about trading it in.

For the people that played it does it get better? I'm at the part right after you beat the Surfer Boy Boss.

RevolverLink

The backtracking never really gets better, I'm very sorry to say.

And it's a real shame too, because other than that horribly obvious attempt to pad the game's length, it's a fine little title.

Edited on by RevolverLink

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spizzamarozzi

Monster Tale is based on a half-baked idea and a ton of hype — apparently someone thought that adding a tamagotchi to the most generic of platformers was reason enough for people for finding it interesting or what. It doesn't get better. Actually, I'm surprised you even like the Monster raising part because I found it to be useless and just a trick to make the game a bit thicker.

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Birdman

I don't believe so. I haven't played it, but the team's previous game, Henry Hatsworth in the Puzzling Adventure, suffered from a similar problem (level length as opposed to backtracking). I had to put it (Hatsworth) down during the second or third world because I just couldn't handle it. In Monster Tale's case, I'm presuming that if it can get worse than that, it will.

Exactly.
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spizzamarozzi

Birdman13 wrote:

I don't believe so. I haven't played it, but the team's previous game, Henry Hatsworth in the Puzzling Adventure, suffered from a similar problem (level length as opposed to backtracking). I had to put it (Hatsworth) down during the second or third world because I just couldn't handle it. In Monster Tale's case, I'm presuming that if it can get worse than that, it will.

Henry Hatsworth at least was a good game and the cross of genres really helped giving it a frantic pace and a good twist. Monster Tale is just a flat game advertised as innovative and cool. Just trade it for Touch Detective if you want to see how a proper game created by a small team is supposed to play like (sorry couldn't help but plug).

Top-10 games I played in 2017: The Legend of Zelda Breath of the Wild (WiiU) - Rogue Legacy (PS3) - Fallout 3 (PS3) - Red Dead Redemption (PS3) - Guns of Boom (MP) - Sky Force Reloaded (MP) - ...

3DS Friend Code: 0104-0649-7464 | Nintendo Network ID: spizzamarozzi

Lunapplebloom

I loved this game and I stuck with it the entire time, but it does get a little long in the tooth with it's backtracking. Otherwise It was a great title, but maybe it's only me.

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