If you ask me, Nintendo isn't handling Amiibo right. Smash Bros. was okay because of how it was utilized. It actually integrated the idea of NFC into the game.
But more recent applications like S.T.E.A.M., Hyrule Warriors, Splatoon, Yoshi's Woolly World, etc. are using Amiibo basically as on-disc DLC that you unlock with the figure. A lot of people argue that they are bonuses when you buy a figure, but that's from the perspective that the Amiibo alone are desirable products.
As someone who isn't really into figure collecting, the content isn't a bonus, it's the only reason to spend 13 dollars on an Amiibo. And that's a problem.
I strongly believe Nintendo needs to be more careful with how they use Amiibo. A small bonus like costumes MK8 are fine occasionally, but the bulk of Amiibo application should be for things that make use of the NFC feature.
Either that or they should sell equivalent cards for Amiibo, or just sell the DLC separately.
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I guess they want you to feel like it's something you don't need, but if you had it your experience would be better. Kind of like the N64 rumble pack in the sense you don't need to get one to enjoy the game but if you did, it would be a nice addition. Fyi I was going to say like the ds rumble pack but we all know how that went down.
Pretty much any NFC is on-disc dlc. With that said, it would be nice if they had the card versions of the smash amiibo. Cheaper and easier to get a hold of. It's crazy that there are people who's willing to spend +$35 for an amiibo that have no unique use for a game outside of Smash.
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A lot of people argue that they are bonuses when you buy a figure, but that's from the perspective that the Amiibo alone are desirable products.
Because they are. They are collectable Nintendo figurines. They would have no less perceived value whatsoever if they did nothing at all. Marth, Villager, and Rosalina were the ones that were picked up by scalpers and sold for $100 each, even though Link was the only one that actually did something unique in another game until Code Name STEAM.
As someone who isn't really into figure collecting, the content isn't a bonus, it's the only reason to spend 13 dollars on an Amiibo. And that's a problem.
It's a problem for you, not for the millions of people who have already bought them.
It's just not a product for you. Move along. You don't even have a Wii U anyway, so I'm not sure why you're butthurt about content.
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If you ask me, Nintendo isn't handling Amiibo right. Smash Bros. was okay because of how it was utilized. It actually integrated the idea of NFC into the game.
But more recent applications like S.T.E.A.M., Hyrule Warriors, Splatoon, Yoshi's Woolly World, etc. are using Amiibo basically as on-disc DLC that you unlock with the figure. A lot of people argue that they are bonuses when you buy a figure, but that's from the perspective that the Amiibo alone are desirable products.
As someone who isn't really into figure collecting, the content isn't a bonus, it's the only reason to spend 13 dollars on an Amiibo. And that's a problem.
I strongly believe Nintendo needs to be more careful with how they use Amiibo. A small bonus like costumes MK8 are fine occasionally, but the bulk of Amiibo application should be for things that make use of the NFC feature.
Either that or they should sell equivalent cards for Amiibo, or just sell the DLC separately.
games like hyrule warriors and steam require only one amiibo tap to unlock content. My link has tapped a few wiiu's if you know what I mean.
As someone who will never be interested in having toys waste space in my house (unless I'm living with a kid who feels otherwise), I agree. Though I don't yet feel they've crossed the line into unacceptable use or abuse. Splatoon, Codename Steam, and Hyrule Warriors all seem close to that line, but I still don't really feel like I'm missing out on much (though the significance of the Splatoon content is ultimately not fully understood yet).
If there ever is a game that requires Amiibo, I simply won't bother. Now if something like the next Zelda game gets heavy on Amiibo doing something along the lines of unlocking a dungeon or unique item (more important in main Zelda games than in Hyrule Warriors), that's when I'll start to get upset.
A lot of people argue that they are bonuses when you buy a figure, but that's from the perspective that the Amiibo alone are desirable products.
Because they are. They are collectable Nintendo figurines. They would have no less perceived value whatsoever if they did nothing at all. Marth, Villager, and Rosalina were the ones that were picked up by scalpers and sold for $100 each, even though Link was the only one that actually did something unique in another game until Code Name STEAM.
As someone who isn't really into figure collecting, the content isn't a bonus, it's the only reason to spend 13 dollars on an Amiibo. And that's a problem.
It's a problem for you, not for the millions of people who have already bought them.
It's just not a product for you. Move along. You don't even have a Wii U anyway, so I'm not sure why you're butthurt about content.
Notice how I never said "Amiibos are anticonsumer" or anything like that. I said I'm not a fan of how they are being handled personally. They kind of screw over people like me who don't want a physical figurine, and I'm sure there are plenty of people like that. Nintendo figurines alone really only cater to the hardcore Nintendo fanbase and young children. Less hardcore fans who simply want to enjoy the games ARE forced to buy figures.
And that's the problem. The figurines aren't a product for me. The DLC attached to them IS.
For me (and probably many people) it is the other way around. I want the figures but I am not impressed by the NFC usage. And of course the stock issues, although the Mario Party line seems easier to find overall.
Now there is always the option of getting the figure, unlock the content and give it away, or just borrow the amiibo from someone else. It won't work for all games, but for things like Link's Spinner it works.
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If playing Splatoon requires scanning the Amiibo's every time to keep the content unlocked then I won't be getting it. (I skipped Mario Golf for similar reasons I want Splatoon more than that so the extra cost is not really an issue but the messing around scanning them would be. Anything other than scan them once and never bother again is not something I want to do).
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For me (and probably many people) it is the other way around. I want the figures but I am not impressed by the NFC usage. And of course the stock issues, although the Mario Party line seems easier to find overall.
Now there is always the option of getting the figure, unlock the content and give it away, or just borrow the amiibo from someone else. It won't work for all games, but for things like Link's Spinner it works.
I'd love to see more NFC usage, but more like Smash Bros and less like Hyrule Warriors. If you are going to make content based on a platform, it's best for that content to only be possible because of that platform. Otherwise it's basically holding content hostage for no reason.
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I completely disagree. If there were more games that did that and less that just unlocked/gifted content, each Amiibo would be valuable for EXACTLY one game abd absolutely no more. Now I love my Amiibo, but if I could ONLY use them in Smash, I don't think I could justify collecting them. Not at $13 a pop. That said, in terms of functionality, I do think that $13 is a worthwhile price for what they do in Smash alone, so I'd still have my Link and my Yoshi. Keep in mind that only two games do anything specific with the NFC. The others wouldn't likely spend the extra money, especially not in the sense of Hyrule Warriors, where Team Ninja gains literally nothing from Amiibo sales. Not to mention that from what we've seen, the figures unlick very, very little in the games they unlock stuff in. A weapon in Hyrule Warriors, some gear that may not even be unique in Splatoon aside from their looks, a partner character in Yarn Yoshi that could be done better by a Player 2, anyways. I really think people are taking this way out of proportion.
The catch with Amiibo is that they are a one time investment. So each game couldn't lock $13 dollars worth of content behind the amiibo as they would be losing money for each game that uses the same amiibo as another game. When amiibos are only unlocking small optional content that would be offered as optional DLC (like costumes for characters which is normally like $2 each) people complain their investment isn't giving them enough for what they paid. they need to find a balance of optional content that makes amiibo price worth it. Splatoon seems to be right on the money, but people are still complaining about that. I also think a part of the problem is how hard it is to find certain amiibo (although i think Splatoon will be well stocked, but that isn't stopping me from refreashing amazon.com trying to be there when pre-orders open so I can make sure I get them)
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Topic: I'm not a fan of how Nintendo is handling Amiibo
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