3DS Virtual Console Forum

Topic: Wario Land 4 Discussion Thread

Showing 41 to 46 of 46

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WaveWarlock

41. Posted:

Missed this thread. :p
I agree on WL4 being more straight forward, the level design being far less tricky, and the fact that the 8 hearts(Normal mode) Make the experience far too easy....While the music could of been a bit better. Other than that, the graphical presentation is just beautiful, it's the most bizzare Wario there is, the bosses were crazy-awesome, the controls were superb and the sound effects were top notch. B-)

I'm not sure though if i prefer it over the original.....Shake it! is still miles above the rest imo, there's no contest whatsoever. 3 was definitly the most trickiest, but it was the biggest 'unfun' collectathon of the bunch and in my opinion it's not even worth playing.

Shake It! >>>>>>>>>>>>>>>>>>>>> Wario Land > 4 > 2 >>>>>>>>>>>>>>>>>>>>>>> 3

Maybe if there was a 'Hard mode' in WL4 from the start my opinion would differ. Wario feels practically invincable as it is, and the platforming this time around isn't tricky whatsoever in comparison to 3(especially) and 2, so having far less hearts in 4 is a MUST. Hmmmm, I'm actually thinking of going through it again yet on 'hard' mode.

Edited on by WaveWarlock

Currently Playing: Ghouls 'n Ghosts!
We shall swim to Bubble Island, or you will suffer the wrath of my Trident Laser!
80s FANATIC & King of NES Tekkidome!

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RevolverLink

42. Posted:

I've been replaying my Wario Land 4 cart for the first time in a decade recently, so I'm bumping this up. I remembered that I'd had fun exploring levels and trying to quickly get back to the start while frantically trying to scoop up as much treasure as I could, and that this game was quite the looker in spots.

But I had completely forgotten how great the music is in this game... and how the CD collectibles troll you by unlocking none of it in the sound room.

Edited on by RevolverLink

"Can a man still be brave if he's afraid?" "That is the only time a man can be brave."
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NintyMan

43. Posted:

I finally beat this game tonight and got the best ending. Wario Land 4 is such a good game! I'll definitely replay this later on. It might end up being one of my favorite Wario games now. The music is awesome, the boss battles are intense and full of personatlity, and the gameplay is tight.

If anything, I wish those CDs actually let you listen to the game's soundtrack rather than just weird sound effects. Those are fine, but this game seems like it should have a sound test.

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WaveWarlock

44. Posted:

Bah, they should of included the higher difficulty from the start, because i found the experience a little too easy and the stage/design platforming feels stripped down and simplified in comparison to WL3(which i hate for the millionth time.lol But at least it dished out one mean challenge with complex stage design that made you use your noggin') But everything else? Outstanding! :D...8-bit to 16-bit Wario transition blew me away I've gotta say...Too bad the rest of the experience didn't quite live up to the first half. The Green and Blue-based Worlds were thee best hands down. Yellow(Toy World) and Red(Factory) weren't that exciting at least based on my experience.

But i think we can all agree, WL4 has the best bosses 'design wise' in the entire Wario land Franchise. B-)

Currently Playing: Ghouls 'n Ghosts!
We shall swim to Bubble Island, or you will suffer the wrath of my Trident Laser!
80s FANATIC & King of NES Tekkidome!

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POTF

45. Posted:

I used to play levels in this game like Wildflower Fields over and over again just because of how they made me feel. There was basically a level for every emotion I could conjure. To this day it remains one the games I'm most emotionally attached to.

'To tell you the truth, I like drinking tea and eating fresh vegetables, but that doesn't fit with my super cool image. I guess I have to accept this about myself.'
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NintyMan

46. Posted:

POTF wrote:

I used to play levels in this game like Wildflower Fields over and over again just because of how they made me feel. There was basically a level for every emotion I could conjure. To this day it remains one the games I'm most emotionally attached to.

I see what you mean. Every level has its own distinctive mood. Monsoon Jungle is relaxing, Toy Block Tower is upbeat, Crescent Moon Village is dark, and Toxic Landfill is intense. Level design is another area where this game excels at too.

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