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Topic: The Unofficial Super Mario Land Impressions Thread

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akacesfan

This is pretty much exactly what's on the tin, what are your impressions about this game?

I think it's fun, although I am really having trouble with the final boss. Any advice on how to beat him?

Edited on by theblackdragon

Go Leafs Go!

iphys

I still have my original cart for this game. If you don't already own it, I think this game is worth downloading just for the great music (especially in the 2nd and 4th worlds). In the early days of the Game Boy they made a point about using its stereo sound capabilities to the finest to make up for the marginal screen.

Oddly I can't remember the final boss right now, but don't you just dodge and shoot? I don't really remember needing a strategy.

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epic star music

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ImDiggerDan

Has anyone run this in original resolution? It's brilliant! Puts a border of an original GameBoy around the display and the image of the game is set back slightly using the 3D effect of the screen!

To run in original resolution, hold Start & Select during boot the same as with DS games.

Other controls include holding down L+R and pressing X to enable or disable restore points and holding L+R and pressing Y to toggle green screen effect.

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akacesfan

I have to say that right after I posted my post, I powered through the boss. Maybe it's my lack of skill at shooters...

Anyways, I really enjoyed this game, despite the short length. The music really stuck out to me as well. (espescially the World 1 theme.)

Go Leafs Go!

warioswoods

My only complaint about the VC implementation: I'm allowed to change from black and white to classic color instantly, which is great, but why the hell do I have to restart the game in order to switch in and out of the GB-frame (native resolution) mode?? That's just annoying. Otherwise, it's perfect, and the save state / resume features work very well.

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Tasuki

I still have this one is cartridge which I bought along with the original Gameboy waaaay back in 1989. I still pop it in the GBA every now and again and play it. Its still one of the best Gameboy games to date. The only thing I wish is that it was a bit longer but other than that a great game indeed.

As far as the finally boss goes I just stay on the opposite side of the screen of him and dodge and shoot him thats all there is to it I believe.

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Kid_A

I had never played this game before today. I'm only on the second world (with 10 lives to spare, athankya) but I'm having a blast with it so far. I really love how the game plays with your preconceptions about what to expect from a Mario game. Koopas drop bombs when you stomp on them, flowers don't give you fire, there are hearts instead of 1-Up Mushrooms--even the Starman music has been changed. That, and the physics are different. Somehow, though, it still feels very much like a Mario game. Love it

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HandheldGuru97

I have never played it before but I like it. I find that it is sort of hard but the music is amazing. So far I would give it a 8/10.

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Tasuki

Kid_A wrote:

I had never played this game before today. I'm only on the second world (with 10 lives to spare, athankya) but I'm having a blast with it so far. I really love how the game plays with your preconceptions about what to expect from a Mario game. Koopas drop bombs when you stomp on them, flowers don't give you fire, there are hearts instead of 1-Up Mushrooms--even the Starman music has been changed. That, and the physics are different. Somehow, though, it still feels very much like a Mario game. Love it

Yep Kid A that was one of the joys of that game. I remember the first time I played it I stomped the koopa and than I was like what is this thing it dropped and I was trying to pick it up or something that all of a sudden BLAM!!!! I was dead lol.

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Olaf-symbiote

Since I haven't purchased any 3DS VC games yet due to there currently being no eshop cards available where I live, I want to ask about how the VC games work on 3DS. Do they have that same system of suspending your game like with Wii's Wii Menu, or do I have to complete games with no save system (like Super Mario Land) in one sitting?

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Link79

Yes there is also a suspend feature for gameboy games. Just tap the touch screen and a menu pops up.
Then tap the part that says create restore point. It saves your exact spot just like Wii VC games.

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akacesfan

Its worth noting that you can load from your restore point as many times as you would like. Basically, they're save states.

Go Leafs Go!

Olaf-symbiote

Thank God, Thank God, Thank God! Well done, Nintendo! Now I am completely satisfied with 3DS Virtual Console . Being able to suspend old games that don't have a save system is essential to me and makes playing them far more tolerable to me (for example, Wily's Castles in the Megaman games).

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Sisilly_G

I wish that they'd have given us multiple save slots, particularly for the longer games that will inevitably surface on the eShop.

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yoyogamer

I think a lot of people will use the save states to make games too easy. In Tetris, you could a high score by creating a save state every five seconds until you misplaced a block. I Zelda, you could create a save slot for before the final boss. I just to get rid of this function for all of my Gameboy games since the games also have a suspend feature.

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yoyogamer

sillygostly wrote:

I wish that they'd have given us multiple save slots, particularly for the longer games that will inevitably surface on the eShop.

Longer games (As in almost every gameboy color/advance game) have in-game save slots!

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akacesfan

I used them in Super Mario Land, I'll admit. I placed them right at the beginning of a level so I wouldn't have to start the game over in case of a game over. I think there's a difference between fair use of restore points and almost cheating.

Edited on by akacesfan

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SpentAllMyTokens

While save states are abused, I find them absolutely crucial for long/portable titles. Especially on a portable, sometimes I only have 5-10 minutes to play, or I have to shut the game off quickly.

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Rensch

I've still got the old cartridge lying around. It's short but sweet. For it's time it was impressive to see the classic Super Mario Bros. gameplay translaed to the small screen but nowadays the sequel holds up a lot better. Expect that to hit the VC as well.

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