Showing 1 to 20 of 66
1. Posted: Tue 7th Jun 2011 07:58 BST
This is pretty much exactly what's on the tin, what are your impressions about this game?
I think it's fun, although I am really having trouble with the final boss. Any advice on how to beat him?
Edited on Tue 7th June, 2011 @ 08:12 by theblackdragon
Go Leafs Go!
2. Posted: Tue 7th Jun 2011 10:20 BST
I still have my original cart for this game. If you don't already own it, I think this game is worth downloading just for the great music (especially in the 2nd and 4th worlds). In the early days of the Game Boy they made a point about using its stereo sound capabilities to the finest to make up for the marginal screen.
Oddly I can't remember the final boss right now, but don't you just dodge and shoot? I don't really remember needing a strategy.
Nintendo Network ID: iphys_eh
3. Posted: Tue 7th Jun 2011 10:28 BST
epic star music
In a way exhausting
we're problem solving
Drink 'til she's attractive
Talking 'bout diplomatic
I brought my plastic
Making that peace attractive
4. Posted: Tue 7th Jun 2011 10:36 BST
Has anyone run this in original resolution? It's brilliant! Puts a border of an original GameBoy around the display and the image of the game is set back slightly using the 3D effect of the screen!
To run in original resolution, hold Start & Select during boot the same as with DS games.
Other controls include holding down L+R and pressing X to enable or disable restore points and holding L+R and pressing Y to toggle green screen effect.
Author of Digger Dan DSiWare.
Coming very soon to Nintendo 3DS via the eShop.
5. Posted: Tue 7th Jun 2011 12:49 BST
I have to say that right after I posted my post, I powered through the boss. Maybe it's my lack of skill at shooters...
Anyways, I really enjoyed this game, despite the short length. The music really stuck out to me as well. (espescially the World 1 theme.)
6. Posted: Tue 7th Jun 2011 15:31 BST
My only complaint about the VC implementation: I'm allowed to change from black and white to classic color instantly, which is great, but why the hell do I have to restart the game in order to switch in and out of the GB-frame (native resolution) mode?? That's just annoying. Otherwise, it's perfect, and the save state / resume features work very well.
Twitter is a good place to throw your nonsense.Wii FC: 8378 9716 1696 8633 || "How can mushrooms give you extra life? Get the green ones." -Lakitu 64Join us in the epic Nintendo Life Wii Music Thread
7. Posted: Tue 7th Jun 2011 22:45 BST
I still have this one is cartridge which I bought along with the original Gameboy waaaay back in 1989. I still pop it in the GBA every now and again and play it. Its still one of the best Gameboy games to date. The only thing I wish is that it was a bit longer but other than that a great game indeed.
As far as the finally boss goes I just stay on the opposite side of the screen of him and dodge and shoot him thats all there is to it I believe.
Push Square Moderator and all around retro gamer.
Nintendo Network ID: Tasuki311
8. Posted: Wed 8th Jun 2011 04:13 BST
I had never played this game before today. I'm only on the second world (with 10 lives to spare, athankya) but I'm having a blast with it so far. I really love how the game plays with your preconceptions about what to expect from a Mario game. Koopas drop bombs when you stomp on them, flowers don't give you fire, there are hearts instead of 1-Up Mushrooms--even the Starman music has been changed. That, and the physics are different. Somehow, though, it still feels very much like a Mario game. Love it
3DS Friend Code: 2277-7231-5687
Now Playing: Animal Crossing: New Leaf
9. Posted: Wed 8th Jun 2011 04:28 BST
I have never played it before but I like it. I find that it is sort of hard but the music is amazing. So far I would give it a 8/10.
Formally Square-enixFan, Neo-GeoFan. A lover of fine games and handheld systems and games!!!!!!!!!!
The 3DS XL is amazing. Much games... ^_^
Check my Youtube channel out!
And my Blog! HandheldBlog
Nintendo Network ID: Square_Enix_Fan
10. Posted: Wed 8th Jun 2011 04:35 BST
Yep Kid A that was one of the joys of that game. I remember the first time I played it I stomped the koopa and than I was like what is this thing it dropped and I was trying to pick it up or something that all of a sudden BLAM!!!! I was dead lol.
11. Posted: Wed 8th Jun 2011 06:46 BST
Since I haven't purchased any 3DS VC games yet due to there currently being no eshop cards available where I live, I want to ask about how the VC games work on 3DS. Do they have that same system of suspending your game like with Wii's Wii Menu, or do I have to complete games with no save system (like Super Mario Land) in one sitting?
Your parlor tricks don't amuse me, boy!My 3DS FC: 2707-1588-9486My sister's 3DS FC: 2191-7843-7694
12. Posted: Wed 8th Jun 2011 07:05 BST
Yes there is also a suspend feature for gameboy games. Just tap the touch screen and a menu pops up. Then tap the part that says create restore point. It saves your exact spot just like Wii VC games.
3DS Friend code 4038-6006-7917Wii Friend code 3553-5293-8702-0039Smash Bros. Brawl 0001-3032-2653Mario vs DK: Minis March Again 3310-6435-2823Wii and 3DS ID Link
13. Posted: Wed 8th Jun 2011 07:41 BST
Its worth noting that you can load from your restore point as many times as you would like. Basically, they're save states.
14. Posted: Wed 8th Jun 2011 08:19 BST
Thank God, Thank God, Thank God! Well done, Nintendo! Now I am completely satisfied with 3DS Virtual Console . Being able to suspend old games that don't have a save system is essential to me and makes playing them far more tolerable to me (for example, Wily's Castles in the Megaman games).
15. Posted: Wed 8th Jun 2011 09:50 BST
I wish that they'd have given us multiple save slots, particularly for the longer games that will inevitably surface on the eShop.
16. Posted: Thu 9th Jun 2011 04:40 BST
I think a lot of people will use the save states to make games too easy. In Tetris, you could a high score by creating a save state every five seconds until you misplaced a block. I Zelda, you could create a save slot for before the final boss. I just to get rid of this function for all of my Gameboy games since the games also have a suspend feature.
This is a signature.
17. Posted: Thu 9th Jun 2011 04:42 BST
Longer games (As in almost every gameboy color/advance game) have in-game save slots!
18. Posted: Thu 9th Jun 2011 07:44 BST
I used them in Super Mario Land, I'll admit. I placed them right at the beginning of a level so I wouldn't have to start the game over in case of a game over. I think there's a difference between fair use of restore points and almost cheating.
Edited on Thu 9th June, 2011 @ 07:45 by akacesfan
19. Posted: Thu 9th Jun 2011 17:37 BST
Has anyone run this in original resolution? It's brilliant! Puts a border of an original GameBoy around the display and the image of the game is set back slightly using the 3D effect of the screen!To run in original resolution, hold Start & Select during boot the same as with DS games.Other controls include holding down L+R and pressing X to enable or disable restore points and holding L+R and pressing Y to toggle green screen effect.
Actually, for GameBoy games, you just need to hold start.
Nintendo Network ID: Akantares | Twitter: Akantares
20. Posted: Thu 9th Jun 2011 17:58 BST
While save states are abused, I find them absolutely crucial for long/portable titles. Especially on a portable, sometimes I only have 5-10 minutes to play, or I have to shut the game off quickly.
I am way too lazy to think of something clever.My BackloggeryPokemon Platinum FC: 0517 9582 3270Pokemon SS FC: 4512 4783 5710Mario Kart DS FC: 4211 7712 2928