Why not? I did it for Metroid here: http://www.nintendolife.com/forums/3dsvc/reflections_on_beati...
So...
Zelda II and I definitely had a love-hate relationship when I was a kid. I loved the original Zelda so much...but I didn't own it. When the sequel came out, I figured, hey, why not pester my parents for that instead? It seemed like the safer bet.
Then I got it for Christmas. And...I hated it.
I played it. ALL THE TIME. I played that game constantly, so much so that I remember every room of the first couple of palaces, every line of dialogue from the first couple of towns, and where to find the first couple of hidden items.
Notice anything about that sentence, though? Yeah...I never got very far. I played it a lot, but never got all that good at it, and so I missed nearly all of the game. I think the hammer was the furthest I ever got. Something after that must have frustrated me, because to this day I can remember how to get through the cave maze that leads to the hammer, but everything else is really hazy.
I've written about my disappointment with Zelda II before, mainly here:
http://www.noisetosignal.org/2008/08/legends-of-zelda-the-adv...
...but I'm sure I've also griped on and on about it on these forums as well. I distinctly remember telling Weird Adam he was UTTERLY WRONG for liking it so much. Not in so many words of course...
So like Metroid, this was a game I had spent a good deal of time with as a kid, but I could never get it to click. Also like Metroid, it was given to me free by Nintendo for being a 3DS early adopter. So I figured I'd give it a spin.
And, again, like Metroid, I was completely wrong in my original appraisal.
I loved this game. Nearly none of my original complaints were valid anymore, but at least one of those is due to the specific port. I'll get to that in a moment.
I remember being irritated by how oblique the game was. The hints were vague and often useless. Some woman in town says I need to bring her a trophy, or some medicine. Where do I find this crap? As a kid, this frustrated me. As an adult, I'm smart enough to just explore whatever small number of caves has been opened to me recently; logically, it'd have to be in one of those. (I was not a very smart kid, I guess.) The game doesn't give you much direction, but it does such a good job of unfolding in small chunks that the area you need to search is never as large as it seems. That was deliberate, and such a good choice.
Another complaint I had was the leveling. I didn't like fighting blobs for a measly few experience points each. And here's the kicker...when I got the Wind Waker pre-order disc, it had Zelda II on it, so I tried to revisit the game with fresh, adult eyes...and this is what turned me off. I hated grinding. I think I made it through the fourth palace and then couldn't do the fifth, so I grinded like a b**tard. I got to within a few points of the next level, did something stupid, died, and lost every point.
LOST. EVERY. POINT.
I shut it off in irritation and figured I'd go back to it again at some point, and never did. That was it. I had tried to experience the game anew and give it another chance, and the game decided it would rather be a jerk.
Well, this time around, the grinding didn't bother me at all. That's in part because I leveled up more smartly, I think...with the exception of a few hundred points here and there (a brief few minutes of grinding) I didn't need to do it at all. I felt prepared for everything but the final palace, but by that point my stats were maxed anyway so there was nothing I could really do.
It's also, however, due to this port. Zelda II is now portable, which means I can play for a few minutes on the bus during my commute (perfect for a level up), and also suspend my game rather than shut it down. Shutting it down between levels erases your experience points...but suspending the game does not. And that made a world of difference.
I don't really know why this game never clicked with me before, but I had a blast this time around. The controls are tight, the game design almost perfect, and apart from some irritating quirks (like having to stand on a precise overworld tile for the flute to open one of the palaces...why?) I thought it was brilliant. In fact, I think it just beat out a few other Zelda games on my all-time-favorites list, which says a lot.
This wasn't the kind of world-changing perspective that finally beating Metroid offered me, but it was a long-delayed redemption for a game that never deserved the venom I heaped upon it. Most of my issues with Zelda II were really my own issues. The game itself was one hell of an experience, and I'm already excited for the New Game+. It won't make the final palace any easier, but that's okay. We all need some punishment once in a while.
And maybe I knew that as a kid.
Why else would I have logged hundreds of hours with a game I could barely make progress in?
Perhaps that's what frustrated me most of all. Even though I hated the game as a kid — hated it for not being the Zelda game I really wanted for Christmas — I couldn't keep myself away. I knew there was something there.
It just took me 20 years to find it.


