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Topic: Recommended 3DS VC titles

Posts 21 to 40 of 243

VmprHntrD

Gargoyle's Quest I've downloaded but haven't the time to hit it yet, but I did own it for over 10-15 years as I got it the day it came out way back when. The game is much like the sequel on NES, GnG world gaiden(side story) spinoff, and still carries that stiff and nasty challenge level pretty much. Sure you can take more than the 2 hits that the knight Arthur could, but not much more. It is a little like the GBA/DS Caslevania games where you are partially in a RPG where you pick up items and other things to level up the character and increase the capabilities of flight, attack, life bar, and more. It's Capcom hard though like I said, you need to be precise because if you eat it, you better write that password down or it's back to the beginning. Stages do have waypoints, I think just 1 in the larger things and it's unforgiving a bit at times getting to them but it's worthy of a download for sure. Good upper end detail in visuals and strong audio back a special story and great controls.

I don't want to put a prattling mini review of other things, especially obvious things like Mario, Kirby or Zelda, but I will say that Donkey Kong 94 is a great one, underestimated and a crap load of levels (nearly 100) for the price is very good, also that Mario's Picross if you enjoy that style of puzzle is worth it as it has a few hundred.

Edited on by VmprHntrD

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Moco_Loco

@tanookisuit: On the 3DS VC you shouldn't have to write down passwords. Just abuse the restore points. While I know you've played this before, anyone playing one of these tough as nails old-school games for the first time should set a restore point after getting through each tricky area. On later replays, drop the restore point abuse for added challenge.

Moco Loco
If you find yourself spiritually drifting (as I was for far too many years), remember that Jesus can and will walk across the water to reach you and bring you back to shore.

Adamant

Moco_Loco wrote:

anyone playing one of these tough as nails old-school games for the first time should set a restore point after getting through each tricky area.

That's like saying people playing non-VC games should use an action replay to give their guys infinite health for their first playthrough. What's the point in playing if you're just going to cheese your way through? Might as well watch a Youtube video of the game and save the 5$. That way you won't have to deal with the annoyance of constantly entering and exiting a menu screen, either.

Adamant

Moco_Loco

@Adamant, not everyone grew up with old-school games. Even my old-school gaming experiences were mostly in the arcades and on my Apple IIe. Obviously, it's up to the individual, but I would much rather use restore points than keep getting to the same place in a game and end up dying again and again and again with no hope of ever progressing. It also makes it possible for me to have fun with harder games like Gargoyle's Quest and MegaMan. I don't mind dying repeatedly in a true arcade game with no ending other than a kill screen (loving the heck out of TwinBee even though I'm terrible--but getting better--at it), but for me personally the restore points are acting as training wheels as I work on improving my skills.

The entire point in playing any game is not to prove anything to anyone. The entire point is to have fun and be entertained. I enjoy difficult games when I feel like I can get better at them with practice, but I've always felt cut off from some games because I just don't have time to master them. Restore points bridge the gap for me and allow me to legitimately develop the skills to play harder games rather than simply put in an Action Replay or cheat code.

Moco Loco
If you find yourself spiritually drifting (as I was for far too many years), remember that Jesus can and will walk across the water to reach you and bring you back to shore.

Olaf-symbiote

Moco_Loco wrote:

@Adamant, not everyone grew up with old-school games. Even my old-school gaming experiences were mostly in the arcades and on my Apple IIe. Obviously, it's up to the individual, but I would much rather use restore points than keep getting to the same place in a game and end up dying again and again and again with no hope of ever progressing. It also makes it possible for me to have fun with harder games like Gargoyle's Quest and MegaMan. I don't mind dying repeatedly in a true arcade game with no ending other than a kill screen (loving the heck out of TwinBee even though I'm terrible--but getting better--at it), but for me personally the restore points are acting as training wheels as I work on improving my skills.

The entire point in playing any game is not to prove anything to anyone. The entire point is to have fun and be entertained. I enjoy difficult games when I feel like I can get better at them with practice, but I've always felt cut off from some games because I just don't have time to master them. Restore points bridge the gap for me and allow me to legitimately develop the skills to play harder games rather than simply put in an Action Replay or cheat code.

Couldn't have said it better myself. I don't personally use the restore points, but I think it's entirely up to everyone's own judgment whether to use them or not. For example, my sister isn't as good in games like Megaman, so she often decides to use the restore points. While many people would no doubt be able to master a hard game in the end, there's always a limit to how much someone can improve. Not everyone will likely be able to beat something like Castlevania even if they tried their best. The restore points allow more people to get further in games where they get stuck in a tough part.

I think Nintendo was smart to add the restore point function as it will make really hard old games much more accessible to more casual gamers, therefore allowing them to enjoy Nintendo's rich history. The only downside I see is that you can't probably attempt a new world record in score based games as the presence of the restore points means there's always a chance someone will cheat.

Edited on by Olaf-symbiote

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TheDreamingHawk

Miss_Rarity wrote:

What does everyone think about Balloon Kid and Radar Mission?

Radar Mission is OK, but not really that great. It gets boring easily. Get Balloon kid, it's fun and it's a good sequel to Balloon fight.

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Geonjaha

Miss_Rarity wrote:

What does everyone think about Balloon Kid and Radar Mission?

I'd wait for Balloon Fight to come to the VC if you dont already have it - especially since it'll have the local multiplayer.

Geonjaha

3DS Friend Code: 2277-6645-7215

Philip_J_Reed

My personal favorites, barring the NES titles:

1) Shinobi
2) Avenging Spirit
3) Donkey Kong
4) Dragon Crystal
5) Mega Man: Dr. Wily's Revenge
6) Super Mario Land 2
7) Kirby's Dream Land
8) Game and Watch Gallery
9) Burger Time Deluxe
10) Lock N Chase

That's roughly how I'd order them...but I can say that every single one of these is great.

Philip_J_Reed

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RR529

My top 5 (barring ambassador games):

5. Gargoyle's Quest
4. Shinobi
3. Mega Man: Dr. Wily's Revenge
2. Metroid II: the Return of Samus
1. the Legend of Zelda: Link's Awakening DX

Honorable Mentions: Super Mario Land 2: Six Golden Coins, Tetris, Alleyway, Kirby's Dream Land, Donkey Kong '94, Kirby's Block Ball).

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Geonjaha

Miss_Rarity wrote:

Is it possible to get a credits screen on Radar Mission?

I can see how that would be an absolute game seller.... 0.o?
But IDK :3

Geonjaha

3DS Friend Code: 2277-6645-7215

CommanderAudio

You HAVE to buy Avenging Spirit. Great gameplay. Great mechanics. Great balance of diffucuilty and length. Great EVERYTHING

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KaiserGX

Geonjaha wrote:

Miss_Rarity wrote:

Is it possible to get a credits screen on Radar Mission?

[/div]

I can see how that would be an absolute game seller.... 0.o?
But IDK :3

I have the game now just wondering if it's beatable or it's just one of those play matches kinda game.

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MikeDanger

I'd recommend Punch Out. Looks beautiful on the 3DS and the slider makes this game more comfortable.

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kkslider5552000

I severely doubt anything else on there is as good as Link's Awakening DX and Dreamland 2. I have the original cartridges for both and they are classics.

That being said, Kirby's Block Ball has far more content than I would expect. That's cool.

Non-binary, demiguy, making LPs, still alive

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Nintenbro

This may not be relative, but wasn't there some type of, "Teenage Mutant Ninja Turtles," Gameboy title? I may be imagining things, but I could've swore there was.

Edited on by Nintenbro

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Currently waiting for Luigi's Mansion: Dark Moon & Castlevania: Lords of Shadow - Mirror of Fate

Geonjaha

G4L wrote:

This may not be relative, but wasn't there some type of, "Teenage Mutant Ninja Turtles," Gameboy title? I may be imagining things, but I could've swore there was.

Yeah...there were in fact (if I'm remembering correctly) three different titles.
The games also differed quite a bit in terms of graphics and content.
If you're hoping for them on the VC though - Licensing.

I've only ever played the third one (Radical Rescue) but it was awesome - very much so for a GB game.

Edited on by Geonjaha

Geonjaha

3DS Friend Code: 2277-6645-7215

RR529

Geonjaha wrote:

G4L wrote:

This may not be relative, but wasn't there some type of, "Teenage Mutant Ninja Turtles," Gameboy title? I may be imagining things, but I could've swore there was.

[/div]

Yeah...there were in fact (if I'm remembering correctly) three different titles.
The games also differed quite a bit in terms of graphics and content.
If you're hoping for them on the VC though - Licensing.

I've only ever played the third one (Radical Rescue) but it was awesome - very much so for a GB game.

I had Fall of the Foot Clan. It was my first Game Boy game (and I believe the first GB TMNT), and even though it only had 5 levels, I played the heck out of the thing.

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

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